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TOPIC: Amulet of Wonder effect for 2014 adventures is...

Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #37

jedibcg wrote: I have no buyer's remorse. I wasn't planning on even using the AoW this year because they wings didn't seem that helpful on half the adventure (viper's pit). I wanted to make it easier on coaches by bringing a pre-printed card and only the tokens I need. Seems a bit of a waste if it is possible any one of those characters could have different stats because if I do as you suggest and change out gear based upon a level bump. I am fine with the randomness. I don't like the potential uselessness. I don't expect levels to stack. I just want to know about a reroll for those that already have a +1 level. Our druid will be using the Eldritch 2 item set 100%. Chances are that out of 1 of the times running he would get the +1 level bump at least 1 time which becomes a dead token slot to him. He is not going to change out the Eldritch 2 item set.

I think Balthasar brings up a good point. If I can rebuild my character based upon what is rolled why can't I not use the AoW if it comes up something that I cannot use (ie +1 level bump?

I am just curious why you are dead against having a reroll or something else if a +1 level comes up and you are already +1 level Laz? How does that hurt anyone or take more time than having people re-do their tokens as you suggest?

It is a RANDOM roll.
Next would be, I don't like
The + to AC. So I think I should
Get to re roll. I have armor.

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #38

in 2010
Dungeon: Effect determined by a d6 roll made during training:
1: +1 to Reflex saving throws
2: +3 to Reflex saving throws
3: +3 to max HP
4: +5 to max HP
5: Immunity to Fire
6: Double Horn of Plenty effect (six Treasure Chips per stamp)

we had potions, rings and Mithral set we could equip to get fire resistance

people didnt reroll then, they just adjusted their items accordingly

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #39

lazlo_hollyfeld1985 wrote: in 2010
Dungeon: Effect determined by a d6 roll made during training:
1: +1 to Reflex saving throws
2: +3 to Reflex saving throws
3: +3 to max HP
4: +5 to max HP
5: Immunity to Fire
6: Double Horn of Plenty effect (six Treasure Chips per stamp)

we had potions, rings and Mithral set we could equip to get fire resistance

people didnt reroll then, they just adjusted their items accordingly


Fire resistance and fire immunity are not the same thing though. They do overlap but aren't the same. If there was fire immunity from another source I would have argued for a reroll in 2011.

+1 level is the same as +1 level. I am not making an argument for what would be most beneficially to the character I chosen to play at any given time. As bpsymington pointed out he didn't think most of the AoW effects would be beneficially to him so he is going with something else in that slot. That makes perfect sense to me. I just don't like the idea of running with something that could be useless in its slot. I like most want the tokens I have bought and traded for to have a purpose. I understand that it is only 1/6th of the time but still I would rather it do just about anything else (+1 posions saves if you already have a +1 level) that just take up a spot.

I still don't understand why you would be against a re-roll (or something else) on a +1 level duplication.
You either discover a star or you don't. You arrogant punk.

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #40

jedibcg wrote:

lazlo_hollyfeld1985 wrote: in 2010
Dungeon: Effect determined by a d6 roll made during training:
1: +1 to Reflex saving throws
2: +3 to Reflex saving throws
3: +3 to max HP
4: +5 to max HP
5: Immunity to Fire
6: Double Horn of Plenty effect (six Treasure Chips per stamp)

we had potions, rings and Mithral set we could equip to get fire resistance

people didnt reroll then, they just adjusted their items accordingly


Fire resistance and fire immunity are not the same thing though. They do overlap but aren't the same. If there was fire immunity from another source I would have argued for a reroll in 2011.

+1 level is the same as +1 level. I am not making an argument for what would be most beneficially to the character I chosen to play at any given time. As bpsymington pointed out he didn't think most of the AoW effects would be beneficially to him so he is going with something else in that slot. That makes perfect sense to me. I just don't like the idea of running with something that could be useless in its slot. I like most want the tokens I have bought and traded for to have a purpose. I understand that it is only 1/6th of the time but still I would rather it do just about anything else (+1 posions saves if you already have a +1 level) that just take up a spot.

I still don't understand why you would be against a re-roll (or something else) on a +1 level duplication.

Because if they wanted a re roll it would say it
The second +1 level is useless. For was fire resistance if you got fire immunity.
It is not +1 level to +1 level. But you are having useless slots.
Even if you have +1 level. The might items are still great on top of it
I have the charm and I still use 3 might items(depending on character )

I don't understand why it is so hard to have possibly 3 extra tokens with you

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #41

On an entirely different subject any word on what the effect Eldritch Runestone will have this year

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #42

people are asking for the prestige class to come out so they can plan accordingly

Well the AoW came out early so now people can plan accordingly

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #43

If you are asking about me personally it is not just 3 extra tokens. It would be extra tokens for all those that will already be at level 5 in my group. As you mentioned before not everyone has a vast amount of tokens so my options of re-equipping potentially 5 characters on any given run aren't what yours might be in fact depending on the slot they don't exist. I buy want I know I am going to need, I wish I could buy backups for all the characters' slots but just saying that I can change them out isn't always an option good for you if it is.

'Because they said so' sounds very weak considering how much of input we are allowed to give to TD in my opinion. We give opinions on just about everything on here.

I like the choices of tokens I have made on purchases and trades to mean something. Your Charm of Heroism would be useless to you if you used your AoW (I know you are more likely to use your HoP and if I had 10 I would be using them too) so therefore you would need to have a back up charm. But it is still useless for that run. Maybe it is easy for you to have a backup charm again not all of us have a vast number of tokens again as you said. I don't have any backup charms because until today I didn't need them. Even if I did I still would be a little miffed about creating a relic that cost me 3 UR's and becomes useless on the roll of a dice, so I wouldn't use the AoW. That to me doesn't sound effective to encourage people to want to make the relic or own an AoW.

Honestly I think that changing the AoW does less than a month till GenCon really stinks but understand that maybe it needed to be done. You can do to where Jeff posted about what the power for this year and next: truedungeon.com/forum?func=view&catid=544&id=164206#164243 There is no mention of that these are subject to change, but I again understand that maybe it needed to. With a curveball like that so close to GenCon I think it is fair to give folks a chance to reroll on something that might be useless.

Again just my two cents I will use it one the 5 characters that don't have the level bump but unlikely to use it for the 5 that don't. I do think that sucks for a UR that was supposed to do something this year.
You either discover a star or you don't. You arrogant punk.

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #44

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darkangel866 wrote: If someone who has a level bump rolls the +1 level, may they re-roll?

Per Jeff, if your character is already 5th level and you roll the +1 Level effect, you get the Horn of Plenty effect instead. The TDb entry for Amulet of Wonder now states this.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #45

Druegar wrote:

darkangel866 wrote: If someone who has a level bump rolls the +1 level, may they re-roll?

Per Jeff, if your character is already 5th level and you roll the +1 Level effect, you get the Horn of Plenty effect instead. The TDb entry for Amulet of Wonder now states this.


That resolves it nicely IMO

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #46

Thank you Druegar.
You either discover a star or you don't. You arrogant punk.

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #47

That is very nice! If you are already 5th level you get a 1 in 3 chance of HoP effect.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Re: Amulet of Wonder effect for 2014 adventures is... 9 years 9 months ago #48

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Chip Bowles wrote: any word on what the effect Eldritch Runestone will have this year

That and the UR Special have always been kept a secret until you actually turn in the token.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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