Sorry for the long post, but a few quotes add up quick. And its an important subject that needs to be explored fully.
Corinth, we as players, already should have that responsibility. I know that's how I work it when I play, just confirming a damage type and reducing appropriately based on my tokens (although I do mention to the DM "taking 5 due to RoSEC" or whatever.)
Raven wrote: Regular *and* Nightmare card, hm... Intriguing.
Does it mean that we're redefining Nightmare as a heavily rules-based game? Not just "tougher monsters, less lenient DMs" but as a game where we track little details like energy types, and special resistances?
SageSTL wrote: I'm hoping that asking to see each and every token that's used doesn't become the norm, especially in regular runs. It slows things down beyond belief--and there's so little time as there is. This has actually made me less likely to use tokens (or, in some cases, buy tokens that aren't represented on the party card) just so things don't get bogged down.
It has
always been the case that used tokens need to be seen by the DM. The only exceptions are what is recorded on the Party Card.
As for redefining Nightmare, yes, a different party card would mean exactly that. Looking at the Player’s Guide, the Dungeon Master’s Guide, and the Coach’s Guide, I have found that most ‘rules’ we assume are either 1) not rules, or 2) hidden from the public.
I was specifically looking for the Ranger’s To Hit Bonus Rule (which AFAICT doesn’t exist), but what I noticed actually surprised me. Here’s what the Coach’s Guide (
truedungeon.com/newsletter/Coachs_Guide.pdf
)says about filling out the Party Card:
Coach’s_Guide_pg_8 wrote: Go to each player and write down (or verify) their To Hit & Damage bonuses for melee & ranged attacks, AC with & without shield, AC bonus when monsters attack with a missile
(this field is only affected by six tokens), saving throws, treasure-enhancing
tokens (CHARM OF GOOD FORTUNE*, HORN OF PLENTY, RING OF RICHES), and anything else listed on the party card. If the players are missing a useable weapon and/or armor token for their class, Common tokens will be available to give to the players. We don’t want characters going into the dungeon naked and unarmed!
Now, this is 2013’s version (if 2014’s is available, I don’t see it). But, there is a reason why it was chosen to be this way. Simplicity. KISS needs to be the rule for True Dungeon in general, and I think moving away from that spells disaster.
Raven wrote: Does it mean that "Normal" mode gets freebies (like Rangers/Monks getting their primary weapon bonus on both weapons?, or not marking down damage/energy types so DMs don't need to subtract, say poison damage, on a monster which is poison immune) which basically makes their game a little bit easier?
I think a decision has to be made and stuck to. Imagine someone who plays for a run this year for the very first time, and loves it on Normal. They go buy a PYP and get into a Hardcore run, feeling sufficiently equipped. Then they are told the rules they just learned are now different. How are they going to feel and react?
Raven wrote: Does it mean that we use the Honor system for Normal/Hardcore Mode, but we want to see all the tokens and have the coaches meticulously record Sets, presence of items like Druegar's Die,figurines, etc, for the Nightmare players?
Hmmm, so you new guys, we’ll trust you to have what you say you have. But those of you we know and have been playing for years, well you need to prove that you have what you say you have. . .
Incognito wrote: I think Normal and Hardcore/Nightmare attract different demographics.
True, but I as a HC/NM player am not pleased with the idea of a lot more bookwork to be able to play.
Incognito wrote: Newbies and casual players are more likely to do Normal (and maybe Hardcore).
Tokenholics and experienced players are more likely to do Hardcore and definitely Nightmare . . .
So it makes sense if Normal gets a dumbed-down, simplified version which is more friendly to newer players.
And that Nightmare and Hardcore can deal with more complication and advanced rules.
I disagree. We talked about (and shelved) the idea of Advanced True Dungeon years ago. I think a more advanced party card, and more advanced rules will eat time in the dungeon. I think rules should be uniform, so that players may seamlessly transition from Normal to Hardcore to Nightmare. Putting artificial barriers in place will just fracture the haves and have-nots more.
Grind is a different entity than the dungeon though.