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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: 5-man Nightmare run(s) for 2014

Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #37

  • bpsymington
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I try to hit each dungeon once, so at least 4 runs.

I understand the concern over "taking" slots from new players, but as you said, there were tickets available right up to GenCon. It should be fine.
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #38

lazlo_hollyfeld1985 wrote: I am In. I will play any class



Except you can't play Paladin because your Artifact won't allow it.



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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #39

Rafiq wrote: I'm interested. I can play fully kitted fighter type (Paladin or Fighter). My brother can play fully kitted out Cleric.

Rafiq

P.S. Lazlo, you meant any class minus the Paladin, right?



That's Affirmative!!!
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Out of the Name is Eversuede!!!

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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #40

  • Adeya
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This sounds like a cool idea Raven! I don't want to make commitments for any times this early in the season, but I'm definitely interested if you'll have me. :)
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #41

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bpsymington wrote: I try to hit each dungeon once, so at least 4 runs.


I also try to run each Dungeon once - Gotta see all the rooms! - so my TD will involve at least 4 runs.
I like to get 3 copies of each Completion token too (1 to keep, 1 for my friend Myke, and 1 for trade-bait or transmuting), which generally means 6 runs if they're all Nightmare, or more runs if some are on less lethal settings.
Also gotta max XP (yes, I am an XP whore, I admit it!) so that involves at least 1 Hardcore/Nightmare run through each side... but that is pretty much a given when running each side 3 times.
Add a couple True Grinds to round things out, and my TD time is pretty full.
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #42

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Also thanks to Adeya & Jim C for expressing interest. We've got a lot of very effective players throwing their hat in the ring, so I'm sure once Registration comes around and we slog it out with the system to see which slots we can get, we'll be able to assemble a great team.

As for Laz as Paladin... we all know that's not gonna happen. Luckily he has plenty of other options if he can make the run. (Plus I have a certain Paladin in mind, if her volunteer schedule allows her to make the run.)
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #43

I think that you could maximum your option by a 6-man Nightmare instead of 5-man Nightmare and here is the reason what is because at times TD events take advantage of the two extra character for over flow where by you have in the waiting list to apply their mistake or don't have times for other runs their were on. So they swift these player to available spot for the 11th or 12th spot on the group of 10. By taking advantage of the full 12 character present and able to present at least the Cabal item together and/or at least represent one fighter from the selecting group will fine. Then if you were to split to the group by 3x by 3x is a fair challenge in itself. You are right about having the Bard as the main option in every runs. But having a 6-man give you a select group from where you can build your optimal strength from. Instead of the same optimal effect from chosen given.

Like the Bard, the Cleric, the Dwarf Fighter with the other 3 are the Druid, the Wizard and/ or having Elf Wizard for the full effect of the Cabal or having the Paladin as a main tank with little healing ability.

Or like having the Bard, the Cleric and Paladin with the other 3 are the Druid, the Wizard and the Elf Wizard. So that you are not limited on option, but gain one more option to better suit for the runs that is or going to be.

To obtain the last two tix is at the day of the event start to begin at next year at Gen Con which I have done a couple of times this year. With genetic tix only that begin day of the before event start it.

Little known fact is that not use for the Bard about is that they are known for using tokens Scroll from Arcane, Divine and All. When I don't sing with Widseth's Mystical Lute, then I casting a blessing on the group and from then on I'm casting Arcane spell from 12 pts.-10 pts.-8 pts. damage toward the creature with no save possible, due to the thanks from the rare tokens collection over the years. Then if someone is hurt or taken damage, then I heal them from the given Divine spell for 10 hp.-8 hp.-5 hp. from the rare and uncommon tokens.

And Raven, you don't have to ask me twice about this idea of your because I'm more willing to do it on the second flat. I will appreciate a confirmation that you will accept for one thou.

-Eversuede-
Out of the Phoenix's fire, I burned into one arm demon.
Out of the Phoenix's tear, I healed into mortal man.
Out of the Name is Eversuede!!!

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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #44

Good thing is we don't have to purchase the Nightmare events this gives people running the 5 man run flexibility in times!
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #45

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Kaledor wrote: Good thing is we don't have to purchase the Nightmare events this gives people running the 5 man run flexibility in times!


I agree, Kaledor. I can't begin to think what kind of a nightmare it would be (ha ha), if we could only run Nightmare during scheduled Nightmare runs. Those slots would all be gone *so* fast, and people would be shouting and complaining that they couldn't get into the runs they wanted. By letting a full group choose their difficulty level if everyone is in agreement, we have the flexibility to do this sort of run whenever we can manage to grab a slot of 10 tix.

Fighting the Registration System to get a full slot which coincides with our free times.. that is gonna be the real challenge.

Eversuede: I'm not sure I understand what you mean by optimizing with 6 players. Yes, we could split the group into 3 and 3, but TD doesn't tend to split the party often, so I don't think that's an issue. And yes, I totally agree that with 6 players we have more classes to make use of Cabal bonuses, but if we wanted to have more classes & cabal potential, we'd run with a full 10. Cutting the group in half is meant to be challenging, not optimized. Plus each player is covering 2 full tickets that way... we don't have to mess around with who pays more or less, and which people get the spare bracelets and who goes without.

I think it would be cool to run with you some day. I have no clue how timing & schedules will work out, but my preference would be to run with you in normal 10-man groups a couple times before trying to put together a 5-man Nightmare with you, so I can get used to your playing style & know whether it would be a good match for mine on a 5-man.

That said, who knows what next year will bring?
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Re: Double-Down Nightmare Run(s) for 2014 7 years 4 months ago #46

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Woohoo! Just had a great suggestion for naming this sort of run, where half the players run a full slot:

Double Down Run!

I think I like it :)
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Re: Double-Down Nightmare Run(s) for 2014 7 years 4 months ago #47

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I like Penta-Run, but Double-Down is also cool!

I love your choice of paladin if it works out with her!
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Re: 5-man Nightmare run(s) for 2014 7 years 4 months ago #48

Raven wrote: Also thanks to Adeya & Jim C for expressing interest. We've got a lot of very effective players throwing their hat in the ring, so I'm sure once Registration comes around and we slog it out with the system to see which slots we can get, we'll be able to assemble a great team.

As for Laz as Paladin... we all know that's not gonna happen. Luckily he has plenty of other options if he can make the run. (Plus I have a certain Paladin in mind, if her volunteer schedule allows her to make the run.)

everyone does forget..I can play Paladin if i want to

if you dont believe me, give me 10Gps (each) and I will prove it
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