Cynthia Wood wrote: [quote="Druegar" post=178419It allows a character to leap up, attack, and land safely back in the same spot from which it took off.
On the other hand, I'm not sure why boots of water walking + rope + grappling hook/the pitons from the early years (optional + fizzy pack to launch up and firmly set the grappling hook), wouldn't work on crossing that puzzle for someone.
My biggest complaint this year is that we've been encouraged multiple times in the past to think "outside the box" for solutions to puzzles. Every time we tried to do that this year, we got a flat "NO, that WON'T work" from the DMs. Biggest case in point: My husband and I came up with an idea to get the egg out of the hollow tree stump. We suggested using our 2 grappling hooks to hook a bedroll between, forming a "hammock" and tying our 2 ropes to the grappling hooks - tossing the hammock in the trunk and using the sticks to roll the egg into/on the hammock and carefully lifting it out. First excuse the DM gave us was that it wouldn't work because the bark at the top of the trunk would cut our ropes (LAME!). Ok, so what if we put our second bedroll over the edge to protect the ropes (and for the record, yes, we had all these gear tokens on us and out/available to show the DM). Again we were told no and she eventually said "Nothing will work, you have to use the sticks". At this point I wanted to walk out of the run and demand my money back.

If we aren't allowed to think outside the box, or use our mundane gear in creative ways, TD might as well save themselves a lot of time and hassle and quit printing the junk. This was a simple and logical solution - it's not like we were trying to jump through any magical item loopholes like using one of the wood warping rings to make a hole in the tree big enough to reach the egg... Do we really have to specifically tell GMs that it's OK to use common sense?
I know there have to be a lot of us players who collect the tokens - not JUST the elite armor/weapons, but also the basic gear items (like rope, bedrolls, mirrors, vials, etc) - for creative problem solving. TD goes through a lot of expense printing all those basic brown gear tokens - to have them be perfectly useless in the dungeons when it comes to solving a room is a slap in the face not only for the players, but for the TD production costs. To have them only printed just so we can trade in buckets of them for one little ingredient is also wasteful for both parties. At that point I'd rather get a token pack with 1 ingredient, 3 greens and one red item than the current setup with 7 browns.
While every DM cannot know everything, I do expect every DM to have common sense. True Dungeon is about the players vs the puzzles/monsters. It's NOT about players vs the DMs (which a number of DMs seem to turn it into). My other issue is with DMs who feel the need to indiscriminately hit whatever player they want with the monsters. If the bard and the wizard are in the back of the room doing their thing (singing/casting long range spells), how are they getting hit by melee attacks? How are the monsters getting past the wall of melee fighters to reach the back of the room? I can understand a wizard getting hit if they move up to do a close range spell like burning hands, or the bard getting hit if they decide to get into melee with a sword, but other than that kind of situation, it really gets my ire up when party tactics are thrown to the wayside just because the DM feels like spreading the pain around.
Overall I had fun again this year, but when you run into situations like these, especially when a number of us have sunk hundreds, if not thousands, of dollars into our tokens and countless hours in preparations for these runs, it leaves a very bitter taste in ones mouth and a bad impression on what is really an awesome experience. I still believe TD is one of the best things to do at GenCon, and is the primary reason I even go to GenCon anymore. I just would like to see the DM pool using more common sense and remember that this is about fun, not an us vs them.[/quote]
Well the tree was a physical item... if you actually had the grappling hook, rope etc... you probably could have used it.
I actually had no problem when they told me no on that one, I forgot about that since we only did one of our runs in the Lycan side.
The eel we used turkey legs to distract them and through the coins in the water to simulate tossing the turkey legs in.
The grapple hook and rope probably needed the real thing. Good job on thinking outside the box, just needed the actual physical items to try to do it. IMO.