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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Feedback Needed on Relic/Legend Event Idea

Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #241

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Helm of the Boar would also go with the theme of the barbarian doing melee damage, with +2 damage and -4 to reflex saves, although as Jim mentioned, you would make the barbarian less of a high pick.
Winner of a Ring of Focus (that is now a Relsa's Ring of Focus) at Raven's awesome pickpocketing event at TD Tavern in 2008.

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #242

So hard to keep track... If white tokens are not usable outside this event then my opinion is weaker. But last I remember they would be allowed outside the planes.

Wicked Charm was also a completion token. Even though its much lower in value, many of the same comments apply.

I think we need to trust Jeff. He can set the difficulty based on the final token set. He said NM+ but everything else has changed, why not that? Maybe NM+ is a goal as more tokens are released, so we don't have to go uber with the white ones.

I'm ok with Faceted Amber if it isn't class-specific. I hate drama.

Now here's something that just hit me. One of the Wizard tokens is a consunable. That strikes me as unfair, too. White tokens will be cool and some people will be asked to use theirs up. Why not a consumable for every class? Maybe runestones or ols for sliders. That, or wands can be used without punching and scrolls/potions can be used once per room without tossing them in the bucket.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #243

I like the mix of tokens.

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #244

Actually, there is a simpler way.
We've already started a list of approved tokens. We could just extend it to include 36 other tokens. If you have one you can bring it.

If we do that then all restrictions are off because we aren't reprinting anything, and we could use JimC's original list with a couple of tweaks. Even URs are on the table.

We are so focused on the tokens we're losing sight of what was going to make this event so special in the first place.

But I would love white tokens. Maybe there is a white reprint of just one that every character can use, even if just a pot of cure light wounds.

"Ceci n'est pas une pipe" - Magritte

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #245

Why don't we make a fixed, sealed set of 20 or 30 white basic adventuring tokens, and straight up sell them in the store. Classic adventuring gear, maybe nothing above very solid greens. This set becomes permanently available- for the newest of TD players, it is a very simple go-to starter set of gear, expanded each year by the regular collection (and it frees up slots for more interesting themed tokens instead of reprinting ROPE again). For planar adventurers, it works as well.

Kinda a basic boxed set.

To top it off, maybe add some other bonus white tokens for big spenders?
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Last edit: by WaterSomePlants.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #246

If a ring is out because there are relic rings. Then shouldn't charms be out because we have relic charms?

I read it as JimC put it that everyone would get some number in a random mix of the general pool. That random mix can be traded among the party to fill in slots. That is how it would like a sealed run.

Gaunlets of OP work but I agree they should then be removed from the general pool because the item was supposed to be unique to the character class.

To follow up with the unique to the character class. If this event happens every year going forward. Does something that was unique one year have to stay unique to that character going forward?
You either discover a star or you don't. You arrogant punk.

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #247

If we're running retro-dungeons plus relics, then we should have retro equipment.

What if the rule was:

You may bring any relic or legendary, plus (due to the alignment of the stars or planets or whatever) any token printed exactly 11 years ago (or a more recent reprint of one that was).

So in 2014 it's anything from the Token Yearbook for 2003.

Every year the mix would change, and the tokens would become more powerful over time as reflected in the power creep since then.

Jeff no longer has a deadline to sort out the token list because he isn't reprinting anything.

And if he picks room from the year in question to reprise then we know that the list will be (mostly) useful stuff.

"Ceci n'est pas une pipe" - Magritte

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #248

WaterSomePlants wrote: Why don't we make a fixed, sealed set of 20 or 30 white basic adventuring tokens, and straight up sell them in the store. Classic adventuring gear, maybe nothing above very solid greens. This set becomes permanently available- for the newest of TD players, it is a very simple go-to starter set of gear, expanded each year by the regular collection (and it frees up slots for more interesting themed tokens instead of reprinting ROPE again). For planar adventurers, it works as well.

Kinda a basic boxed set.

To top it off, maybe add some other bonus white tokens for big spenders?


I completely agree with the Starter Set idea! A 30 token starter set with basic all around gear selected just for starting people would be fantastic. Charge $20 for the basic kit and I think you might have something that would sell. If possible, separate them into Caster/Melee starter packs.

Make sure it includes something for each major slot so a person does not feel like they are going into the dungeon naked. I think should also be year-less. Standard Ring Mail for a green armor, +1 AC Wizard Robes for caster. No set powers or anything 'extra' about the tokens at all. Just basic solid all around tokens for people that want to spend the money.

Should there be a chance or a 00 UR? in each pack or not?
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Last edit: by cdsmith.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #249

I had a 20-token starter at $5, with upgrades to max it around $40. There was some interest, but not nearly as much as I thought there'd be. Maybe I did it wrong.

Jeff has enough on his plate. I'd say let the resellers experiment and try to figure it out before stretching Jeff thinner for what seems like a great idea but just doesn't seem to have much traction.

"Ceci n'est pas une pipe" - Magritte

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #250

I've been contemplating the "basic gear starter pack" for a while now, and would really like to see it. The big benefit would be able to reduce the need to print 56,000+ new commons each year.

Instead of 40 new commons each year, I would hope for a flat set of 80-100 yearless commons. The uncommons/rares/ultras/etc. would still have new items and/or some reprints each year.

I guess this just depends on how the math behind token production works out, which only a few people really know. I'd imagine it is expensive to make tokens, although not too expensive (so that the majority of the profit can go towards convention space and dungeon creation). The plastic/metal tokens can be recycled, but I imagine it is still a huge production to print/cut/stick the new labels.

If 70% of the cost of producing tokens can be cut out, just think of the avalanche of funding that would provide! I would hope that some of that would go towards reducing the ticket prices and/or reducing party sizes, but I'm sure plenty of it would go into production values.

Edit: Part of the hidden economics of it could be "minimum order" requirements of whatever companies Jeff uses for production. If they need to order at least X number of tokens to make an order financially viable, then this whole thing is iffy.

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Last edit: by Garrison.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #251

Raven wrote:

Brad wrote: cycle out the adventures guild badge and reuse this space maybe?


Oooh, but pretty please can we keep the Adventurer's Guild *Bag Check* ?!?!?

In fact, if the "Adventurer's Guild" was phased out or replaced with a Pin at the 2K level which simply said "Bag Check!" (or "Adventurers' Holding Co.") I would be just as interested in it as the current Adventurer's Guild perks.


I agree with Raven, please keep the bag check. The ICC has removed its lockers. :-(
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 7 months ago #252

Seriously, the bag check is the only AG benefit, and it is a tangible benefit.
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

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