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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Feedback Needed on Relic/Legend Event Idea

Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #193

Well then sir you would have even happier volunteers methinks.
You either discover a star or you don't. You arrogant punk.

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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #194

Might be cool, but I think it still rewards people very unequally, based on whether they actually play TD or not, know the value of the various tokens, or have good or bad luck in drawing.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #195

My sincere thanks for the great feedback here. We are crafting a nice event I think. Special thanks to Jim Carter who provided much help with the text below.

It looks like the direction we are heading is reprints of existing tokens. Each character (12 of them) will get two specific tokens well suited to their class and will be unique (no overlaps of these 24 tokens). In addition, each character will get 8 random tokens from a pool of 16. The rarity of these (40) tokens is uncommon and rare, with most falling into the rare category. These forty tokens cover a lot of the slots which are not covered by relic/legendary tokens, though there is some overlap.

Not all classes will get a weapon or armor specific to their class but there are weapons and armor in the common tokens which will mean (in order to equip a balanced party) some trading of tokens at the coaches table will be necessary.

Since these tokens are reprints of existing tokens they can be used outside the demi-plane. The only restriction is that only white backed tokens, eldritch items, relics, and legendary tokens can be used inside the demi-plane.

In addition, the set of 40 white backed tokens will be included in every $4K order (not a typo).

===

The slots that don’t have any relic/legendary items are:

• Head
• Eyes
• Earcuffs
• Amulet/Necklace
• Armor
• Melee Weapon
• Ranged Weapon
• Gloves/Gauntlets
• Shirt
• Ioun Stones
• Boots
• Things like projectiles, scrolls, wands, and potions

So here are some ideas for class specific items (2 each) with the theme for the character in ():

How about these class-specific tokens for each class?

Barbarian
(all about strength):
+1 Maul: 2H, D8 (2,3,3,4,6,9,11,11), Barb, F, P
Necklace of the Oak: +2 Strength (+1 to hit & +1 damage), all

Bard (all about knowledge and support):
Magnificent Bard’s Instrument: +2 damage for party melee & missile attacks, Bard
Lyre of Luck: Bardsong grants +1 to all saves for party, Bard

Cleric (all about piety):
Holy Symbol of Pelor: +2 damage while turning, C
+1 Orcish Flail: 1H, D8 (2,2,3,5,6,8,9,9), Barb, C, F, P, Rang

Druid (all about nature):
Druid’s Sacred Vestments: +2 to healing spell if correct leaf chosen, D
Greater Mistletoe: +1 damage to offensive spells, D

Dwarf Fighter (all about the steel):
+1 Dwarven Battle Axe: 1H, D8 (2,4,5,5,7,8,8,9),+3 damage to Giants, Barb, F, P, Rang
Dwarven Half Plate: +7 AC, +2 Fort saves, C, F, P

Human Fighter (all about the steel):
+1 Silver Bastard Sword: 1H, D10 (3,3,4,5,6,7,7,7,10,11), Barb, F
Fey Plate Armor: +7 AC, +2 Reflex saves, C, F, P

Monk (all about the martial arts)
+1 Bracer of the Dragonfist: 1H, D6 (2,3,5,5,7,7), In place of open hand attack, M
Bracer of the Smiting: 1H, D6 (1,2,4,4,6,6), critical on 19-20, In place of open hand attack, M

Ranger (all about specialties):
+1 cutlass: 1H, D6 (2,2,4,5,7,7) offhand usable, Barb, Bard, F, P, Rang,
Archer’s Buckler: +1AC when used with 2 handed missile weapon

Rogue (all about sneakiness):
Boots of Elvenkind: Allows sneak attack on 1st round of combat
+1 Fey Blade: 1H, D6 (2,3,4,5,6,7), Barb, Bard, F, P, Rang, Rogue

Paladin (all about defense)
Defender Helm: +1 AC, +1 saves, C, F, P
Plate Armor: +8 AC, C, F, P

Elf Wizard (all about the magic)
Robe of the Mage: +2AC, W
Wand of Melf’s Acid Arrow: 8 points of Acid damage if AC15 is hir on combat board, 5 charges, W

Human Wizard (all about the magic)
Mage Robe of the Vale: +2AC, W
Wand of Frost: 7 points of cold damage, no save, 1/combat, 4 charges, W



How about these for the general pool of 16 random tokens?

General items (16)

1) +1 Sling: 1H, D4 (2,3,4,5), all
2) +1 Darkwood Long Bow: 2H, D8 (2,2,3,5,6,8,9,9), Barb, Bard, F, P, Rang
3) +1 Dagger of the Sun: 1H, D4 (2,3,4,5), +3 damage to undead, all but C
4) Dark Shield: +2AC, Barb, Bard, C, D, F, P
5) Hat of Escape: Attacker must make DC12 Will save to attack wearer, all
6) Topaz Infused Armor: +4 AC & -5 Darkrift damage, Barb, Bard, C, D, F, P, Rang, Rogue
7) Silverweave Shirt: -1 damage from all melee attacks, all

8) One of the following (eye slot):
Lenses of Accuracy: +1 to hit w/ranged attack, all
Spectre’s Spectacles: +10 to saves vs Gaze attacks, all

9) Ring of Protection +1: +1 AC, all
10) Cadaver Charm: Cures wearer 2 points when 1st monster in room dies, all
11) Torc of Natural Armor: +2 AC, all
12) Gauntlets of Ogre Power: +2 strength, (+1 to hit & +1 damage), all
13) Horn of Blasting: does 2 points of Force damage to all monsters, all
14) Ioun Stone: Beryl Prism: +1 to saves, all
15) Ioun Stone: Faceted Amber: -2 damage from missile or spell attacks, all

16) One of the following (boot slot):
Boots of Sure Footing: +2 reflex saves, all
Boots of Free Action: Immunity to Slow, Hold, and webs, all


Or do you have any suggestions to make about what should be in the general 16 tokens? Thanks for your help!
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Last edit: by Jeff Martin.

Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #196

Assuming there are no "ranged only" monsters. If there are then you would want to give each character a ranged option.
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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #197

MasterED wrote: Assuming there are no "ranged only" monsters. If there are then you would want to give each character a ranged option.


General options 1 and 2 are both ranged weapons and cover all classes. A little trading may be necessary but that is part of the allure of the event
LOL!!!

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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #198

I don't know how I feel about completion tokens in there. I understand they are just rare but they were a reward in themselves for completing a dungeon.

You mention common tokens? Did you mean the general pool tokens?

If this was the pool. I would want to play Barbarian.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg Banjo 5150 Lover.

Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #199

I think that the Ranger's weapon that he gets should be a 2 handed ranged weapon considering that he is getting the archer's buckler. Just saying.
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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #200

jedibcg wrote: I don't know how I feel about completion tokens in there. I understand they are just rare but they were a reward in themselves for completing a dungeon.

You mention common tokens? Did you mean the general pool tokens?

If this was the pool. I would want to play Barbarian.


Yes the text mention common tokens. Here the usage of the word common is meant to indicate shared not token rarity. My bad. Jeff, wisely changed it below when the "general" tokens are described.

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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #201

Re: Necklace of the Oak - Most of the reprints on the list aren't very valuable on the secondary market, but that one is like getting half a UR. Which is why almost EVERYONE would want to pick Barbarian. :)
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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #202

Although I do not collect the Platinum/Onyx tokens I could see saying they could be used in the AGC event along with relics/legendaries.
  1. This would raise the value of these rarer collectibles
  2. Allow players to still keep their base character after they found the limited copies of their existing equipment
  3. Reward large previous token and new token buyers because they could equip characters and trade their Platinum/Onyx instead of transmuting them.


I would still suggest some special tokens for each character class as a perk for the AGC event.

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

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Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #203

Brad Mortensen wrote: Re: Necklace of the Oak - Most of the reprints on the list aren't very valuable on the secondary market, but that one is like getting half a UR. Which is why almost EVERYONE would want to pick Barbarian. :)


Maybe take this out and substitute Gauntlets of Ogre Strength? Same effect, but it duplicates a Rare, not a special token.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

Please Log in or Create an account to join the conversation.

Re: Feedback Needed on Relic/Legend Event Idea 7 years 1 month ago #204

Brad Mortensen wrote: Re: Necklace of the Oak - Most of the reprints on the list aren't very valuable on the secondary market, but that one is like getting half a UR. Which is why almost EVERYONE would want to pick Barbarian. :)


That is why I said I would want to play Barbarian. Honestly though I don't think combo's, transmutes, or completion tokens should be included. Which would remove: Necklace of the Oak, Lenses of Accuracy, Cadaver Charm, Horn of Blasting, and Boots of Sure Footing.

Torc of Natural Armor is just a regular rare but usually fetches more than a regular rare. Not saying it shouldn't be included but just mentioning it as something to consider.
You either discover a star or you don't. You arrogant punk.

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