My sincere thanks for the great feedback here. We are crafting a nice event I think. Special thanks to Jim Carter who provided much help with the text below.
It looks like the direction we are heading is reprints of existing tokens. Each character (12 of them) will get two specific tokens well suited to their class and will be unique (no overlaps of these 24 tokens). In addition, each character will get 8 random tokens from a pool of 16. The rarity of these (40) tokens is uncommon and rare, with most falling into the rare category. These forty tokens cover a lot of the slots which are not covered by relic/legendary tokens, though there is some overlap.
Not all classes will get a weapon or armor specific to their class but there are weapons and armor in the common tokens which will mean (in order to equip a balanced party) some trading of tokens at the coaches table will be necessary.
Since these tokens are reprints of existing tokens they can be used outside the demi-plane. The only restriction is that only white backed tokens, eldritch items, relics, and legendary tokens can be used inside the demi-plane.
In addition, the set of 40 white backed tokens will be included in every $4K order (not a typo).
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The slots that don’t have any relic/legendary items are:
• Head
• Eyes
• Earcuffs
• Amulet/Necklace
• Armor
• Melee Weapon
• Ranged Weapon
• Gloves/Gauntlets
• Shirt
• Ioun Stones
• Boots
• Things like projectiles, scrolls, wands, and potions
So here are some ideas for class specific items (2 each) with the theme for the character in ():
How about these class-specific tokens for each class?
Barbarian (all about strength):
+1 Maul: 2H, D8 (2,3,3,4,6,9,11,11), Barb, F, P
Necklace of the Oak: +2 Strength (+1 to hit & +1 damage), all
Bard (all about knowledge and support):
Magnificent Bard’s Instrument: +2 damage for party melee & missile attacks, Bard
Lyre of Luck: Bardsong grants +1 to all saves for party, Bard
Cleric (all about piety):
Holy Symbol of Pelor: +2 damage while turning, C
+1 Orcish Flail: 1H, D8 (2,2,3,5,6,8,9,9), Barb, C, F, P, Rang
Druid (all about nature):
Druid’s Sacred Vestments: +2 to healing spell if correct leaf chosen, D
Greater Mistletoe: +1 damage to offensive spells, D
Dwarf Fighter (all about the steel):
+1 Dwarven Battle Axe: 1H, D8 (2,4,5,5,7,8,8,9),+3 damage to Giants, Barb, F, P, Rang
Dwarven Half Plate: +7 AC, +2 Fort saves, C, F, P
Human Fighter (all about the steel):
+1 Silver Bastard Sword: 1H, D10 (3,3,4,5,6,7,7,7,10,11), Barb, F
Fey Plate Armor: +7 AC, +2 Reflex saves, C, F, P
Monk (all about the martial arts)
+1 Bracer of the Dragonfist: 1H, D6 (2,3,5,5,7,7), In place of open hand attack, M
Bracer of the Smiting: 1H, D6 (1,2,4,4,6,6), critical on 19-20, In place of open hand attack, M
Ranger (all about specialties):
+1 cutlass: 1H, D6 (2,2,4,5,7,7) offhand usable, Barb, Bard, F, P, Rang,
Archer’s Buckler: +1AC when used with 2 handed missile weapon
Rogue (all about sneakiness):
Boots of Elvenkind: Allows sneak attack on 1st round of combat
+1 Fey Blade: 1H, D6 (2,3,4,5,6,7), Barb, Bard, F, P, Rang, Rogue
Paladin (all about defense)
Defender Helm: +1 AC, +1 saves, C, F, P
Plate Armor: +8 AC, C, F, P
Elf Wizard (all about the magic)
Robe of the Mage: +2AC, W
Wand of Melf’s Acid Arrow: 8 points of Acid damage if AC15 is hir on combat board, 5 charges, W
Human Wizard (all about the magic)
Mage Robe of the Vale: +2AC, W
Wand of Frost: 7 points of cold damage, no save, 1/combat, 4 charges, W
How about these for the general pool of 16 random tokens?
General items (16)
1) +1 Sling: 1H, D4 (2,3,4,5), all
2) +1 Darkwood Long Bow: 2H, D8 (2,2,3,5,6,8,9,9), Barb, Bard, F, P, Rang
3) +1 Dagger of the Sun: 1H, D4 (2,3,4,5), +3 damage to undead, all but C
4) Dark Shield: +2AC, Barb, Bard, C, D, F, P
5) Hat of Escape: Attacker must make DC12 Will save to attack wearer, all
6) Topaz Infused Armor: +4 AC & -5 Darkrift damage, Barb, Bard, C, D, F, P, Rang, Rogue
7) Silverweave Shirt: -1 damage from all melee attacks, all
8) One of the following (eye slot):
Lenses of Accuracy: +1 to hit w/ranged attack, all
Spectre’s Spectacles: +10 to saves vs Gaze attacks, all
9) Ring of Protection +1: +1 AC, all
10) Cadaver Charm: Cures wearer 2 points when 1st monster in room dies, all
11) Torc of Natural Armor: +2 AC, all
12) Gauntlets of Ogre Power: +2 strength, (+1 to hit & +1 damage), all
13) Horn of Blasting: does 2 points of Force damage to all monsters, all
14) Ioun Stone: Beryl Prism: +1 to saves, all
15) Ioun Stone: Faceted Amber: -2 damage from missile or spell attacks, all
16) One of the following (boot slot):
Boots of Sure Footing: +2 reflex saves, all
Boots of Free Action: Immunity to Slow, Hold, and webs, all
Or do you have any suggestions to make about what should be in the general 16 tokens? Thanks for your help!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"