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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Well...I'm back. New 2013 Event Details!

Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #13

I am very disappointed by the +15% increase in the runs. I understand it was need. it has however changed my plans from running 4 runs with my group and 1 with co-workers that have never played before. I am not certain how I am going to pull it off but it probably will not be that epic.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #14

I'm not totally sure of the relative difficulty levels, but if the Hardcore difficulty level is about halfway between the Normal and Nightmare Difficulty levels, I think it would be aimed at groups with a at least some Ultra-Rares and most top Rares, not groups that have 3 bags of tokens. I see Nightmare at this point more aimed at groups with tons of Ultra-Rares, Relics, Eldritch Tokens, and possibly Legendary Tokens, as well as significant experience.

Perhaps the guideline of 3 bags of tokens each would be appropriate if the difficulty level of Hardcore is far closer to that of Normal than that of Nightmare.

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #15

I am not 'maxed' out by any means, but love Nightmare for the implied peril, lol. That being said, if anyone needs a level 5 Rogue for a Nightmare run, drop me a line B)

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #16

I guess ultimately we are going to have to wait and see what the difference in difficultly is between normal, hardcore and nightmare to see if the varying rewards seem appropriate.
You either discover a star or you don't. You arrogant punk.

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #17

Excited to have more event info be released!!!!

I'm also almost as excited about getting my Game Tiles this fall as I am about True Dungeon/GenCon this year... :). Now, if I would just get my Reaper Bones...

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #18

So excited!! Only 102 days to go!
I've been working on my chainmailing skills. Check out my fledgling shop: www.ArcadianChain.com .

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #19

You either discover a star or you don't. You arrogant punk.

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #20

Oooooooo...

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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #21

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Neat the steam punk golem thing looks super cool.
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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #22

Mike Steele wrote: Hi Jeff,

Welcome back, and thanks for all the new details.



Regarding the Survivor Buttons, are there no "Ghost" buttons this year?

Mike


There will be Ghost buttons as well.


Mike Steele wrote:
You mention under the AG Buttons that there will be a dedicated area where "There they can raise a toast to the victory (bar service will be located nearby), divide up treasure, and recall their recent grand exploits." I hope that there are still tables and seating and bar access for those that don't have AG Buttons, as there was last year, even though you aren't guaranteed a seat like you will be in the VIP area. Even non-AG Button holders might like to raise a toast to their success :)

Mike



There will be open seating as well for any players without AG buttons.

Mike Steele wrote:
Will you have any more details on the "different merchants who have different treasure assortments"? I'll choose to do my token draws with the merchant with the box of Ultra-Rares ;) I'm guessing maybe one mix includes monster ingredient tokens and the others don't, perhaps one might be more spell-caster aligned and another might be aligned to fighter classes? Or perhaps one might specialize in antiquities, and will have tokens from past years in their treasure assortment? That might be a way to reuse a bunch of tokens in your vaults from past years, as long as they are the same mix of rarities.

Thanks again for all your hard work in preparing for another great year!

Mike


I think an extra bit of fun will be letting this all be found out at the event. There will be some different treasure pull boxes -- depending on which merchants are around at the time.
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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #23

Xavon wrote: Jeff, the XP description still contains the line:

Note that the two versions of “Draco-Lich Undone” are considered the same adventure because they are similar. The highest XP available for Gen Con Indy 2012 is 4,000 XP


This should probably be updated.


Fixed! Thanks!
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Re: Well...I'm back. New 2013 Event Details! 6 years 5 months ago #24

Alvin Oliver wrote:
Any new news on the GT run? Other than be there at 6pm?


That is all I have to announce right now.

Alvin Oliver wrote:
Also after the run I know that a AG pin member can take his party to the Hall, but will also the AG pin member be able to enter the hall normally before a run? Will there be a place set aside for us with the pins to go and sit and relax?


No...there is no "access any time" area like last year. It was hardly used, so we thought this new idea would be more utilized. There will be other non-AG tables available, too.
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