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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Class selection. First time and have some?

Re: First time and have some? 11 years 1 month ago #61

Wow perhaps this thread should be renamed. I didn't realize that choosing classes would spur such a debate.

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Re: First time and have some? 11 years 1 month ago #62

lol, usually it is not much of an issue.

I look at it this way, whoever is best equipped to take on a particular role should get it. I have been bumped a few times when someone else was just better setup for a certain role.

My friend who plays a Bard has Widseth's Lute plus lots of URs and has never had a problem playing bard. If there is a conflict the other person that wants Bard takes one look at that lute and realizes it is best for the party if my friend plays Bard.

Just keep in mind that a team that can work together is better off than one that cannot.
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Re: First time and have some? 11 years 1 month ago #63

CDSmith I totally agree, that most people are reasonable, I believe the rules are in place for those 1% times when people are not as reasonable or to handle the certain conflicts. Every time I've been on a run we have been blessed that people were actually nice about class selection. I myself have never really had a problem getting my class because it seems monk is not high on people's list of classes :)
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Re: First time and have some? 11 years 1 month ago #64

I think it should be said again that this is usually NOT an issue, but clarification to prevent it from almost ever being an issue would nice.

I solve the issue by buying all ten tickets for the time slots I want. I go to my group first and let them fight it out. If we have opening then I opening it up to whomever and we haven't had any issues yet.

Doing more and more runs each year though issues are bound to come up.
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Re: First time and have some? 11 years 1 month ago #65

cdsmith wrote: lol, usually it is not much of an issue.

I look at it this way, whoever is best equipped to take on a particular role should get it. I have been bumped a few times when someone else was just better setup for a certain role.

My friend who plays a Bard has Widseth's Lute plus lots of URs and has never had a problem playing bard. If there is a conflict the other person that wants Bard takes one look at that lute and realizes it is best for the party if my friend plays Bard.

Just keep in mind that a team that can work together is better off than one that cannot.


I figure that rule works best for groups that start out not knowing each other, especially when perhaps two or more people are outfitted for and have affinity for a particular class. I guess your friend might have more of a problem if another person wanted to play Bard and also had a Widseth's Lute and all the other bard-specific tokens. I wonder how often coaches see any issues with people wanting the same classes.

We've never had that problem with True Dungeon, but we did have a problem with True Heroes when multiple people really wanted to play Thor, and one person in particular wasn't even open to a dice roll to see who would get it, he absolutely insisted that he get it (with a pretty memorable line). We ended up just giving it to him to avoid problems, although I felt a bit guilty for rewarding bad behaviour.

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Re: First time and have some? 11 years 1 month ago #66

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Re: First time and have some? 11 years 1 month ago #67

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Mike Steele wrote: It seems like it would help prevent ties if the wording was changed to say that players level 3 or higher get the first pick of characters, with the highest level players picking first. That is how I think a lot of people think it works anyway.

I understand the appeal of that solution, but I think it can create additional conflicts.
  1. How do you verify player level? Even if there is a mobile device capable of getting a signal inside the convention center, can you verify they are who they say they are? Are you going to check IDs?
  2. What happens when two conflicting players are the same level?
I think rolling off is the simplest, most equitable solution if people can't maturely resolve the issue on their own. (Which as has been said many times in this thread, happens VERY rarely.)

Mike Steele wrote: That is how I think a lot of people think it works anyway.

Then we shall correct the misconception. :)
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Re: First time and have some? 11 years 1 month ago #68

I honestly think they should just let you play whatever you want. 4 wizards, no problem, 10 fighters, cool. It's part of a normal D&D game and I don't think it would change much in the mechanics of the dungeon. Everyones mental capabilities are uninfluenced by the characters they choose, and game wise that is the most important factor in success.

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Re: First time and have some? 11 years 1 month ago #69

Druegar wrote:

Mike Steele wrote: It seems like it would help prevent ties if the wording was changed to say that players level 3 or higher get the first pick of characters, with the highest level players picking first. That is how I think a lot of people think it works anyway.

I understand the appeal of that solution, but I think it can create additional conflicts.
  1. How do you verify player level? Even if there is a mobile device capable of getting a signal inside the convention center, can you verify they are who they say they are? Are you going to check IDs?
  2. What happens when two conflicting players are the same level?
I think rolling off is the simplest, most equitable solution if people can't maturely resolve the issue on their own. (Which as has been said many times in this thread, happens VERY rarely.)

Mike Steele wrote: That is how I think a lot of people think it works anyway.

Then we shall correct the misconception. :)


Hi Druegar, I understand what you're saying. But, it's pretty hard to argue against having it be "highest level wins" because you can't verify the level, when the basic rule of "all players 3rd level or higher" has the exact same problem of not being able to verify whether players are 3rd level or higher. Either way you are operating on the honor system :)

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Re: First time and have some? 11 years 1 month ago #70

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commanderFuron wrote: I honestly think they should just let you play whatever you want. 4 wizards, no problem, 10 fighters, cool. It's part of a normal D&D game and I don't think it would change much in the mechanics of the dungeon. Everyones mental capabilities are uninfluenced by the characters they choose, and game wise that is the most important factor in success.


I think the one of each class per party is partly around balance and partly around logistics (AKA, what happens if you have 10 wizard heavy groups in a row and your room runs out of wizard character sheets or worse yet 10 rogues all wanting to open the same box and how do you balance monster hit points around weird glass cannon parties that have 10 backstabs on round 1 etc etc). Theres already a lot of moving parts to something like TD as much as it would be super fun it might add to much extra complexity.

Mike Steele wrote: Hi Druegar, I understand what you're saying. But, it's pretty hard to argue against having it be "highest level wins" because you can't verify the level, when the basic rule of "all players 3rd level or higher" has the exact same problem of not being able to verify whether players are 3rd level or higher. Either way you are operating on the honor system :)


I was always surprised it didn't have something to do with lv5 since the medallion of nobility is a great verification token that is IMO currently under utilized. Then again I was also surprised the medallion didn't play into the extra treasure coin for lv6 though I suppose at that point the xp desk can just check you on the computer.

Heck I would love to see a transmute formula where you could turn in your lv5 medallion and 1k or something to get a medallion that said LV 6 or Lv7 and so on (maybe with a rarity upgrade until it reached legendary at lv10).
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Re: First time and have some? 11 years 1 month ago #71

commanderFuron wrote: I honestly think they should just let you play whatever you want. 4 wizards, no problem, 10 fighters, cool. It's part of a normal D&D game and I don't think it would change much in the mechanics of the dungeon. Everyones mental capabilities are uninfluenced by the characters they choose, and game wise that is the most important factor in success.


Combat becomes more confusing, too. Combat might bog down as people are trying to figure out which slider is which. And a long sword in the wizard slider because we ran out of Pally ones... All of which can be worked around somehow. But usually, except for some one-off scenarios, the most successful parties are balanced to some extent, though this balance isn't enforced with the same rigor on the table top.

But I did have one party come through last year with (I think) two Rangers. The party card was a mess, and we had two Ranger pucks of course, but they both used bows so now the only question was which bonuses went with which pucks. And I had to just trust them. But I could see a scenario where the guy with the most pluses to hit says the worst slide is his, hoping they'd both hit anyway. So it worked, I guess, but it was a little messy.

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Re: First time and have some? 11 years 1 month ago #72

David Miller wrote: Wow perhaps this thread should be renamed. I didn't realize that choosing classes would spur such a debate.


A rename is probably in order at this point.
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