<br />#1. +2 Double-Edged Sword: When taking damage from using your +2 Double-Edged Sword, does that 3 damage count as melee damage? (i.e. If you are using the Plate of Absorption and the +2 Double-Edged Sword, do you only take 2 points of backlash damage?).<br /><br /><br />#2. Boots of the Underdark: I agree with some of the others that the boots seem underwhelming, since the only difference with the Boots of Elvenkind is the +2 to hit for your one single attack. Instead of the +2 to hit, maybe it might be cool if they let you set yourself up for additional sneak attacks. (So you can sneak attack on the first round, like the Boots of Elvenkind, and after that you can forego a turn to set yourself up for sneak attacks like you normally do, so sneak attacking every other turn). Or can you already do that (I don't play Rogue much)?<br /><br /><br />#3. Circlet of Elemental Mastery: I love the flavor and theme, but with the limited number of spells the Wizard has, I second WhiskeyJack's sentiment that it is underpowered. I like the idea that the Elemental Mastery also lets you take -1 or -2 less damage from cold/fire/shock.<br /><br /><br />#4. Crown of Might: Like others, I liked the Crown a lot more when it provided immunities (charm/psionics) rather than merely +1 AC. I think +1 AC is just rather boring (not as concerned about it being overpowered). Back when it provided immunities, there was a real reason for Fighters and Barbarians (who traditionally have terrible Will saves) to choose it over a standard Helm.<br /><br />I also think it's counterproductive to have the Crown give an AC bonus, when completing the set means you get an AC penalty (evil creatures get +2 to hit). I still like the original immunity idea. Alternatively, since the theme is about "making yourself more powerful in combat -- but at a cost," maybe instead the Crown of Might could be more offensive based (giving you +1 or +2 to hit, or +1 to hit and +1 to damage). You already have the Cap of the Owl and the Hat of Escape to serve as defensive headgear. Might be interesting to see a purely offensive one. Some of the fighter types might forego even their AC protection in favor for improved firepower and it would be amusing to see the Wizard to go for an all-out assault! (Similarly, the Orb would also fit the theme since it means you are foregoing a possible shield AC bonus).<br /><br /><br />#5. There are potential problems with stacking level gains. People have already mentioned completing the Might set and possibly using it with the Amulet of Wonder (assuming that power remains the same). Another more concrete example (which only affects one person right now, but would be an issue *every year*) is the guy that drew the BALANCE card for the Deck of Many Things (cannot play Druid, Cleric, Paladin or Monk, but get 4th level in all other classes). Using the Might set, you can achieve 5th level as a Wizard. Although it might be amusing to finally see some "fireballs coming online..." it does seem like a bit of a hassle to need to create so many different character sheets.<br /><br /><br />#6. Questor's Charm of Luck: I thought it was a good compromise to let it work each time you slide a "20". It's still a bit confusing on whether or not it counts if your "20" is later knocked off by another player (you could get into some pretty heated arguments that way). Also, could you please ensure that the DM's are more properly trained? Last year, there was inconsistency regarding the treasure in the Stirge room. During some runs, you got treasure from defeating the stirges and another treasure pull from searching the lake. Other times you only got treasure from defeating the stirges. And another time you only got treasure from searching the lake (and none for defeating the stirges). In the last case, I would be annoyed if I managed to slide several 20's and was then told that the Stirges had no treasure cause it was only in the lake!<br /><br /><br />#7. Ring of Fire Elemental Command: What happens if everyone is wearing one of these and you encounter a Fire Elemental? Do you automatically win? Do you make friends with the critter?<br /><br />