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TOPIC: Very Latest Ultra Rare Tokens!

Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #73

  • bpsymington
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Since the Circlet requires the use of two 2nd level spell slots, it can only be used once per adventure.  Still a powerful item for druids!<br />
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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #74

<br />#1. +2 Double-Edged Sword: When taking damage from using your +2 Double-Edged Sword, does that 3 damage count as melee damage? (i.e. If you are using the Plate of Absorption and the +2 Double-Edged Sword, do you only take 2 points of backlash damage?).<br /><br /><br />#2. Boots of the Underdark: I agree with some of the others that the boots seem underwhelming, since the only difference with the Boots of Elvenkind is the +2 to hit for your one single attack. Instead of the +2 to hit, maybe it might be cool if they let you set yourself up for additional sneak attacks. (So you can sneak attack on the first round, like the Boots of Elvenkind, and after that you can forego a turn to set yourself up for sneak attacks like you normally do, so sneak attacking every other turn). Or can you already do that (I don't play Rogue much)?<br /><br /><br />#3. Circlet of Elemental Mastery: I love the flavor and theme, but with the limited number of spells the Wizard has, I second WhiskeyJack's sentiment that it is underpowered. I like the idea that the Elemental Mastery also lets you take -1 or -2 less damage from cold/fire/shock.<br /><br /><br />#4. Crown of Might: Like others, I liked the Crown a lot more when it provided immunities (charm/psionics) rather than merely +1 AC. I think +1 AC is just rather boring (not as concerned about it being overpowered). Back when it provided immunities, there was a real reason for Fighters and Barbarians (who traditionally have terrible Will saves) to choose it over a standard Helm.<br /><br />I also think it's counterproductive to have the Crown give an AC bonus, when completing the set means you get an AC penalty (evil creatures get +2 to hit). I still like the original immunity idea. Alternatively, since the theme is about "making yourself more powerful in combat -- but at a cost," maybe instead the Crown of Might could be more offensive based (giving you +1 or +2 to hit, or +1 to hit and +1 to damage). You already have the Cap of the Owl and the Hat of Escape to serve as defensive headgear. Might be interesting to see a purely offensive one. Some of the fighter types might forego even their AC protection in favor for improved firepower and it would be amusing to see the Wizard to go for an all-out assault! (Similarly, the Orb would also fit the theme since it means you are foregoing a possible shield AC bonus).<br /><br /><br />#5. There are potential problems with stacking level gains. People have already mentioned completing the Might set and possibly using it with the Amulet of Wonder (assuming that power remains the same). Another more concrete example (which only affects one person right now, but would be an issue *every year*) is the guy that drew the BALANCE card for the Deck of Many Things (cannot play Druid, Cleric, Paladin or Monk, but get 4th level in all other classes). Using the Might set, you can achieve 5th level as a Wizard. Although it might be amusing to finally see some "fireballs coming online..." it does seem like a bit of a hassle to need to create so many different character sheets.<br /><br /><br />#6. Questor's Charm of Luck: I thought it was a good compromise to let it work each time you slide a "20". It's still a bit confusing on whether or not it counts if your "20" is later knocked off by another player (you could get into some pretty heated arguments that way). Also, could you please ensure that the DM's are more properly trained? Last year, there was inconsistency regarding the treasure in the Stirge room. During some runs, you got treasure from defeating the stirges and another treasure pull from searching the lake. Other times you only got treasure from defeating the stirges. And another time you only got treasure from searching the lake (and none for defeating the stirges). In the last case, I would be annoyed if I managed to slide several 20's and was then told that the Stirges had no treasure cause it was only in the lake!<br /><br /><br />#7. Ring of Fire Elemental Command: What happens if everyone is wearing one of these and you encounter a Fire Elemental? Do you automatically win? Do you make friends with the critter?<br /><br />

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #75

Obviously, the tokens should be designed with just True Dungeon in mind.<br /><br />For the sake of posterity, here are some relevant questions that may pop up for True Arena. (So these are not for Jeff, but for the rulemakers of True Arena). And fortunately, they can always ban certain tokens or modify how they work:<br /><br /><br />#1. I assume that the Circlet of the Arch-Druid cannot be used (since the Gladiators have no 2nd level spells to give up)?<br /><br /><br />#2. Since the Critical rules differ from True Dungeon, will the +2 Dagger of Venom, +2 Sling of Doom, and SeyLah's +2 Cestus of Shock function similar to the +1 Broadsword of Life Stealing? (i.e. you need to crit twice for the special effect). Or if you slide a crit and slide a second twenty on you extra shot, would you do 2 x 5 = 10 points of extra poison/impact/shock damage?<br /><br /><br />#3. A similar question exists for the Plate Armor of Absorption and the +2 Double-Edged Sword. If I get critted first for 5 points of damage and then get hit for 6 points on the second slide, are they treated as separate attacks or a single one? (With the Plate Armor of Absorption would I take 9 or 10 points of total damage?). And if I slide a "20" with the Double-Edged Sword (with a "3" for damage) and on my second slide I hit with another "3," will I take a total of 6 damage from my own Sword? (Or will it function similar to the Broadsword of Life Stealing?).<br /><br /><br />Obviously some of these things may become moot if the tokens change further. But once they are finalized, it would help if the True Arena organizers make decisions before people start placing orders. (If you recall, there was some discontent over how the +1 Broadsword of Life Stealing functioned last year by people who specifically chose it for PYP for True Arena). Thanks!

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #76

<br />#2. Boots of the Underdark: I agree with some of the others that the boots seem underwhelming, since the only difference with the Boots of Elvenkind is the +2 to hit for your one single attack. Instead of the +2 to hit, maybe it might be cool if they let you set yourself up for additional sneak attacks. (So you can sneak attack on the first round, like the Boots of Elvenkind, and after that you can forego a turn to set yourself up for sneak attacks like you normally do, so sneak attacking every other turn). Or can you already do that (I don't play Rogue much)?<br />

<br /><br />"additional sneak attacks"... omg, my dreams have come true!  =D<br />
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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #77

Incognito, I'd post this in a new thread.<br />Cause right now Dave is buried in the Scheduling for True Realm. And by the time he's unburied and getting to token guide and stuff this will be long buried.<br /><br /><br />

<br />Obviously, the tokens should be designed with just True Dungeon in mind.<br /><br />For the sake of posterity, here are some relevant questions that may pop up for True Arena. (So these are not for Jeff, but for the rulemakers of True Arena). And fortunately, they can always ban certain tokens or modify how they work:<br /><br /><br />#1. I assume that the Circlet of the Arch-Druid cannot be used (since the Gladiators have no 2nd level spells to give up)?<br /><br /><br />#2. Since the Critical rules differ from True Dungeon, will the +2 Dagger of Venom, +2 Sling of Doom, and SeyLah's +2 Cestus of Shock function similar to the +1 Broadsword of Life Stealing? (i.e. you need to crit twice for the special effect). Or if you slide a crit and slide a second twenty on you extra shot, would you do 2 x 5 = 10 points of extra poison/impact/shock damage?<br /><br /><br />#3. A similar question exists for the Plate Armor of Absorption and the +2 Double-Edged Sword. If I get critted first for 5 points of damage and then get hit for 6 points on the second slide, are they treated as separate attacks or a single one? (With the Plate Armor of Absorption would I take 9 or 10 points of total damage?). And if I slide a "20" with the Double-Edged Sword (with a "3" for damage) and on my second slide I hit with another "3," will I take a total of 6 damage from my own Sword? (Or will it function similar to the Broadsword of Life Stealing?).<br /><br /><br />Obviously some of these things may become moot if the tokens change further. But once they are finalized, it would help if the True Arena organizers make decisions before people start placing orders. (If you recall, there was some discontent over how the +1 Broadsword of Life Stealing functioned last year by people who specifically chose it for PYP for True Arena). Thanks!<br />

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #78

<br />#2. Boots of the Underdark: I agree with some of the others that the boots seem underwhelming, since the only difference with the Boots of Elvenkind is the +2 to hit for your one single attack. Instead of the +2 to hit, maybe it might be cool if they let you set yourself up for additional sneak attacks. (So you can sneak attack on the first round, like the Boots of Elvenkind, and after that you can forego a turn to set yourself up for sneak attacks like you normally do, so sneak attacking every other turn). Or can you already do that (I don't play Rogue much)?<br />

<br /><br />As someone who plays the rogue exclusively, I would like to politely disagree with you. The +2 to hit is, in my opinion, a huge bonus for the rogue, and worthy of it being a purple.

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #79

<br />As someone who plays the rogue exclusively, I would like to politely disagree with you. The +2 to hit is, in my opinion, a huge bonus for the rogue, and worthy of it being a purple.<br />

<br /><br />Ditto, but if someone wants to give us extra sneak attacks or say *triple* damage, I am not going to complain. :-P
Legally... its questionable. Morally... its disgusting. Personally... I *like* it.

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #80

<br />

<br />As someone who plays the rogue exclusively, I would like to politely disagree with you. The +2 to hit is, in my opinion, a huge bonus for the rogue, and worthy of it being a purple.<br />

<br /><br />Ditto, but if someone wants to give us extra sneak attacks or say *triple* damage, I am not going to complain. :-P<br />

<br /><br /><br />In that case, I withdraw my objection to the Boots. As I mentioned, I don't play Rogue too much, so I shall defer to your judgement on this particular matter!

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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #81

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The boots are a little funny-looking, though - they look more like shoes for Santa's elves.
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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #82

I don't play the rogue exclusively but I agree with Apteryx. The +2 to hit while sneak attacking is a powerful combination. If we want to pick on weak ultra rares, the boots are not the best target, and they'll look so good on you too. 
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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #83

<br />I don't play the rogue exclusively but I agree with Apteryx. The +2 to hit while sneak attacking is a powerful combination. If we want to pick on weak ultra rares, the boots are not the best target, and they'll look so good on you too.  <br />

<br /><br /> I'm with the Mob on this one... +2 while sneaking is awesome... being able to sneak in successive rounds, would be Broken... think about that with nightshades, or even the new dagger....the Damage would on par with the fighter, and with the rogue getting to do the "trap boxes" it's make the rogue a 1st pick by nearly any group.  the Rogue is already too popular, and higher level players should stay away from it.... ( at least when I'm in the group..lol!)
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Re: Very Latest Ultra Rare Tokens! 15 years 7 months ago #84

<br />Obviously, the tokens should be designed with just True Dungeon in mind.<br /><br />For the sake of posterity, here are some relevant questions that may pop up for True Arena. (So these are not for Jeff, but for the rulemakers of True Arena). And fortunately, they can always ban certain tokens or modify how they work:<br /><br /><br />#1. I assume that the Circlet of the Arch-Druid cannot be used (since the Gladiators have no 2nd level spells to give up)?<br /><br /><br />#2. Since the Critical rules differ from True Dungeon, will the +2 Dagger of Venom, +2 Sling of Doom, and SeyLah's +2 Cestus of Shock function similar to the +1 Broadsword of Life Stealing? (i.e. you need to crit twice for the special effect). Or if you slide a crit and slide a second twenty on you extra shot, would you do 2 x 5 = 10 points of extra poison/impact/shock damage?<br /><br /><br />#3. A similar question exists for the Plate Armor of Absorption and the +2 Double-Edged Sword. If I get critted first for 5 points of damage and then get hit for 6 points on the second slide, are they treated as separate attacks or a single one? (With the Plate Armor of Absorption would I take 9 or 10 points of total damage?). And if I slide a "20" with the Double-Edged Sword (with a "3" for damage) and on my second slide I hit with another "3," will I take a total of 6 damage from my own Sword? (Or will it function similar to the Broadsword of Life Stealing?).<br /><br /><br />Obviously some of these things may become moot if the tokens change further. But once they are finalized, it would help if the True Arena organizers make decisions before people start placing orders. (If you recall, there was some discontent over how the +1 Broadsword of Life Stealing functioned last year by people who specifically chose it for PYP for True Arena). Thanks!<br />

<br /><br />obviously not official, but these are my thoughts on true arena:<br /><br />if the new weapons work like the broadsword of life stealing, the first 20 is just a normal crit, and if you slide another 20 on your crit slide you have to choose to do the damage OR get the special ability of the weapon, not both (i feel that it would be VERY inconsistent to allow this bonus damage in addition to extra crit damage on a second 20 while not allowing the broadsword to function in the same manner)<br /><br />i would think the plate armor only negates one point per round (ie. 10 damage in your example), because all the damage is from one attack, just over two slides instead of doubling the first 20.  as for the double-edged sword...i can see it go either way.  though, i think you should take the 3 EVERY time you slide the special symbol, that is the price you pay for using such a dangerous weapon :)
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