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TOPIC: Latest 2009 Ultra Rares

Re: Latest 2009 Ultra Rares 15 years 7 months ago #49

<br />

<br />But, if you draw a dagger of venom and don't want it I'll gladly take it!   =D<br />

<br />As long as you have the +2 Sling of Doom to trade :)<br /><br />But for those of you saying you would rather it than the +1 Shortsword.  Unless you are a Sliding God (tm) and hit 20 regularly, the shortsword +1 is just as good as the Dagger.  Dagger +2 Avg Dmg is 4.5 , SS+1 Avg Dmg is 4.5, and it wont cost you a PYP.<br />

<br /><br />Was that our discussion - you had handfulls of TStones, and I had handfulls of +1 Short swords?  <br /><br />Just partial to TStones I guess!<br /><br />
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: Latest 2009 Ultra Rares 15 years 7 months ago #50

Can someone help me out and make sure I'm not being a moron?<br /><br />Is the new Girdle better then the old one already? The old Girdle of Hill Giant Strength have a +3 to strength, which is a +1 to hit because no Characters an odd number in the strength stat. Now the new Celestial one is going to give you a +2 to Strength and a +1 to hit, which is a +2 to hit.<br /><br />Is that right?<br /><br />

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Re: Latest 2009 Ultra Rares 15 years 7 months ago #51

<br />Can someone help me out and make sure I'm not being a moron?<br /><br />Is the new Girdle better then the old one already? The old Girdle of Hill Giant Strength have a +3 to strength, which is a +1 to hit because no Characters an odd number in the strength stat. Now the new Celestial one is going to give you a +2 to Strength and a +1 to hit, which is a +2 to hit.<br /><br />Is that right?<br /><br /><br />

<br /><br />How do you figure that?  The old girdle gave a +3 to strength, which the barbarian did have an odd number, so the net effect was +1 to hit in melee and +1 to damage in melee and throwing weapons.  The barbarian got +2 to all of those.<br /><br />This new belt only gives the +2 to melee damage with no bonus to hit, but it does have the fear immunity.  All in all, I would say it's a little better than the old one, but not completely out of line.

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Re: Latest 2009 Ultra Rares 15 years 7 months ago #52

<br />

<br />

<br />But, if you draw a dagger of venom and don't want it I'll gladly take it!   =D<br />

<br />As long as you have the +2 Sling of Doom to trade :)<br /><br />But for those of you saying you would rather it than the +1 Shortsword.  Unless you are a Sliding God (tm) and hit 20 regularly, the shortsword +1 is just as good as the Dagger.  Dagger +2 Avg Dmg is 4.5 , SS+1 Avg Dmg is 4.5, and it wont cost you a PYP.<br />

<br /><br />Was that our discussion - you had handfulls of TStones, and I had handfulls of +1 Short swords?  <br /><br />Just partial to TStones I guess!<br /><br /><br />

<br />Nope, but I do recall your response to someone to that effect.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #53

I do know this, I do hope the various questions about the Bracelets of the Zephyr and scrolls, as well Bracers of Archery and Scrolls, and Ring of Wizardry and Scrolls do get answered soon so I can figure out which URs I want to pick.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #54

Scroll damage is not affected by any of those magic items.  In fact, nothing comes to mind that affects scrolls damage.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #55

Ok, but can Braclets of the Zephyr be used to cast 2 scroll or 1 scroll and 1 spell?  Or is it just 2 spells, end of story.<br /><br />There were questions about does the Ring of Wizardry which provides a +2 to spells that slide get to give that bonus to scrolls that require a slide?<br /><br />Also there is some wording issues when it comes to Scroll: Fire arrow and Scroll: Melfs Acid Arrow where bonuses from Bracers of Archery Apply.  Bracers are +2 to damage, so that whole bit needs to be cleared up.  But that is a discussion for the 2008 Token guide update.  I am sure Dave can point out the various questions on these in the token guide area.  I just know that if Bracers of Archery can stack with sliding scrolls as can the Ring of Wizardry that will change if I want to go with the Celestial Bracers or not.  Same thing when thinking about the Braclets of the Zephyr for my Cleric and Druid, if it is just spells then and not scroll I may switch them over to the Celestial bracers instead.  So I am just hoping the various questions outlined in that Token Guide thread can be resolved before ordering day.    That is all.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #56

Good questions.  Easy answer.<br /><br />Nothing effects scrolls - neither the "to hit" nor the damage.  Scrolls are magical energy long ago cast into the parchment of the scroll, so it is too late to effect that energy with any kind of magic item to enhance it.  The magic has been cast already -- all the reader does is to release the energy by reading it.<br /><br />So, don't fret about questions about scrolls.  The answer is always "no it does not".  It is much easier this way.<br /><br />Thanks for bringing this up!
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #57

Awesome!  Then that solves a ton of the questions on that forum thread.<br /><br />So that I am perfectly clear:<br /><br />Scrolls do NOT benefit from any affects from anything.  This includes saving throw reduction items (Scroll: Hypnotic Pattern, Scroll:Color Spray), damage/healing boosting items (Ring of Focus, Bracers of Archery, Bard Song), energy changing items (Circlet of Elemental mastery), "to hit" bonus items (Ring of Wizardry, Gloves of Dexterity, Potion of Cats Grace, Scroll: Bless, Bard Song, Gauntlets of Ogre Strength [this would be for the sliding of Shocking Grasp]), reduced armor class of monster caused by other items (Tanglefoot Bag, Net,  Scroll: Summon Insect Swarm), and special effect items (Bracelets of the  Zephyr).<br /><br /><br />So someone using a Scroll: Scorching Ray, just needs to slide and hit AC15 regardless of what they are wearing, what effects are in play, and the fact that monster has -4 AC because of insect swarm and tanglefoot bag.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #58

If the monster's AC has been lowered by something then anything that is attempting to hit it, be it weapon or scroll, should be going against the lower AC.  Otherwise that's a nightmare for dm to keep up with.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: Latest 2009 Ultra Rares 15 years 7 months ago #59

While I agree that a scroll should hit at a lower AC, it is actually easier for the DM when a slide scroll is used.  15+, great, it hit! Else toss it off the board, no more looking at the fact that they have Gloves of Dex and Potion of Cats grace in play, nor keeping track of what other consumables are in play.  Of course this goes against my internal understanding of the mechanics of D&D but we all agree that TD is a varient of the game.  In fact if you are decent slider, a mage does not need anything but a stack of scrolls that slide and be the fastest killing machine the game.
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Re: Latest 2009 Ultra Rares 15 years 7 months ago #60

Ah...no.  <br /><br />Basically, you can't improve a scroll with any items, but scroll effects can still be effected by outside forces, of course.  You can't make an Melf's Acid Arrow more powerful or easier to hit directly, but magic around the target will effect it the Arrow.  As will armor worn, smoke in the room, and other things.<br /><br />Thanks for asking a lot of questions.  We will spell it out in the token guide.<br /><br />In a nut shell:  The scrolls work as written.  To do otherwise makes the magic items that effect spells too powerful.<br />
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