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TOPIC: 2009 Ultra Rare Token Ideas Go Here!

Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #61

Man, you guys are tempting me to make 40 new URs!  (Someone thump Smakdown's chest).  Good stuff!<br /><br />Seriously, well done everyone.  One day to go.<br /><br />BTW, some of you have posted a few ideas that I have already put down, so please don't be mad at my if I claim authorship of a token you also suggested.  Also, it looks like you guys are contributing 3-4 UR token ideas (at least).<br /><br />Thanks again.  You are all awesome!
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #62

  • bpsymington
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*crosses fingers*<br /><br />*crosses other fingers*<br /><br />tres tt keeorp ntytpinmng,  buyt faislsd<br /><br />
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #63

<br />*crosses fingers*<br /><br />*crosses other fingers*<br /><br />tres tt keeorp ntytpinmng,   buyt faislsd<br /><br /><br />

<br /><br />rofl!
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #64

Marksman’s Quiver: Once per combat turn shoot an additional arrow if you miss the silhouette.<br /> +1 Frenzy Blade: If you slide on a monsters silhouette, than a minimum of 3 damage is caused.<br /> Amulet of Charity: +2 to Will, Fortitude, and Reflexes.  Once per room donate a 250 Gold value token and heal 8-points.  <br /> Ladies Handkerchief: Absorbs the first point of damage per room.<br /> Lordly Crown: Once per room target monster must attack the wearer, if able.<br /> +1 Latched Holy Book (Cleric): Once per room this big, metal cornered book, can be thrown causing +4 damage verses undead, and demons.  It is also a melee weapon.  <br /> Merchants Scale: Once per room you may redraw a gold value token.  Put the token back, and pick one token.<br /> Wizards Staff: AC +4.<br /> Wizards Hat: Will Save +4.<br /> +1 Bloody Mace: Heals any target 1 hit point on a damaging attack.<br /> Pirate Eye-patch: Once per room you may redraw a non-gold value token.  Put the token back, and pick one token.<br /> Bloody Ioun Stone: Once per combat turn add 1 to the healing properties of a potion that heals.<br /> Ring of Gluttony: +6 Fortitude.  Once per room eat up to three rations in one turn.<br /> Defenders Shield: Once per room take damage from an attack meant for another.<br /> Commanders Helm: Once per room allow another adventurer that misses the monsters silhouette a re-slide.<br /> Cowards Cape: Once per room, after being selected as a target, the GM must select another target.<br /> Taunting Ballad (Bard): Once per room force the monster to attack the Fighter, Paladin, or Barbarian.<br /> Pyromancers Tome: Once per room add 4 fire damage to a successful Arcane spell slide.<br /> Blindfold of Understanding: Immune to blinding effects, can see normally, can sense objects in the dark.<br /> Leprechaun Bankers Guild Ring : +6 Will.  Once per room pay a 250 Gold value token and draw one additional token from a treasure box.<br /> Shifting Tattooed Ring: Modifies one roll per room.  Monkey Style (+4 Reflexes), Tortes Style (+4 Fortitude), or Doggie Style (+4 Will).  <br /><br />
"Through dangers untold and hardships unnumbered.  I have fought my way here to the castle, beyond the Goblin City.  To take back the child which you have stolen . . . for my will is as strong as yours and my kingdom is as great . . ..”<br />Sarah _The Labyrinth_

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #65

Ioun Stone - Marble Discus:  +1 to damage with any ranged weapon or spell that requires a slide<br /><br />Laurels of the Victor (Helmet Slot): +1 to all saves, +1 to damage<br /><br />Scales of Inequity:  +2 to damage -1 to AC <br /><br />Golden Fleece (Cloak Slot):  +2 to HP, +2 to all saves<br /><br />Toga of Useful Items (Shirt Slot): Once per room, wearer may use any mundane item without having token present.<br /><br />Myrmidon's Greaves (Boot Slot): Allow Monk 1 combat re-slide per room (1 slider only).<br /><br />Wand of Yew (Arcane Spellcasters Only): +1 damage from any scroll, once per room.<br /><br />Cup of Life: usable to regain 3 hit points in any room that has water available (or maybe able to turn in a waterskin to use).<br /><br />Thread of the Fates: Once per adventure, undo one action of the holder (IE removing a placed plaque, or reslide a combat slider)<br /><br />Chains of Life and Death:  Upon a successful attack, make a non-corporal creature material (Useable by fighter, monk, barbarian only)<br /><br />Bathtub of Spoils: 2500 gp (I KNOW you've seen History of the World Part I) =D<br /><br />Oracle's Blessing (Permanent no slot item):  Draw an additional treasure, return 1 drawn treasure to the box (1 per player) OR Owner is affected by a Darkvision Spell.<br /><br />Hide of the Boar (Cloak) +4 to Fortitude saves, +2 to Reflex saves<br /><br /><br />Hope I didn't steal anyone's ideas. . . sorry if I did
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #66

Wand of Wonder:  Effects can be on the token (maybe on the reverse side of it), or the DM can have the list and have the wielder roll the dice when used.<br /><br />Effects can include the following, or can be modified as TD desires:<br /><br />Slow the target down <br />Make the wand wielder believe that something else happened <br />Summon a great wind <br />Summon a cloud of toxic gas <br />Cause heavy rainfall <br />Summon a mouse, elephant, or rhino <br />Lightning Bolt <br />Summon huge swarm of butterflies <br />Turn target into a giant <br />Cause darkness <br />Cause grass to grow <br />Make all inanimate objects in range vanish <br />Shrink wand user to halfling size <br />Fireball <br />Makes user invisible <br />Makes leaves grow from target <br />Shoots forth semi-precious gems (this is actually an attack, they shoot out really fast) <br />Cause a funky light show <br />Turn target to stone (or if target is stone, then they will turn to flesh) <br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #67

<br />Hair Shirt (could also be called Cilice and not take up any current spots)<br /><br />Wearer may sacrifice any rare token to redraw from treasure box.  Once per room, original draw must be returned also.<br /><br />Probably doesn't need to be an UR, come to think of it.  A great way to enrich the treasure boxes!

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #68

<br />Cape of Shadows - Rogue - This dark camoflaguing cape allows the rogue to blend in with any dark area, making him much harder to see.  +2 to hit on sneak attack, +1 AC<br /><br />Ioun Stone - Pearly white - Regenerate 1 HP each room<br /><br />Mantle of Spell Resistance - Any spells cast on the user must make a DC 13 or fail (healing included).  The wearer can take a round to suppress this effect.<br /><br />Mithral shield - large shield, +3 AC<br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #69

Lightning Staff - +2 staff 3 4 5 6 7 8 9 10  all<br /><br />In hands of WIZ - any successful hit adds 5 points of electrical damage.<br /><br />Improved Ring of Protection +1 AC +1 on all saves<br /><br />Girdle of Resistance +2 on all saves <br /><br />Girdle of Might +2 to hit +2 damage with normal weapons<br /><br />Belt of Rage Once per dungeon +3 to hit +3 damage on melee attack. (must be worn entire dungeon.)<br /><br />
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #70

To be honest, I haven't had time to read everything in these threads, so if this is anything like what is already posted, I apologize.<br /><br />Brooch of Sacrifice: By piercing himself with this brooch, the wearer can sacrifice up to 8 HP to heal the same amount of HP on another party member.  The wearer cannot be healed in the room in which this is used.<br />(the brooch is shaped as an oak tree)

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #71

Scales of Justice: When a member of the party dies, the user can spend an action to "weigh the scales".  On a d20 roll of 11 or higher, every surviving member of the party heals 2 HP.

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #72

  • jtillots
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How about masks for opening up another slot?  I thought of mask of intimidation (monster save vs. will or is at a -2 to hit the player) and mask of leadership (allows one command spell per dungeon), but I thought this could be a chance to do a tip-of-the-hat to Brian:<br /><br />Queller's Mask of Misdirection- While wearing this mask, the monster cannot focus on the player.  Player is protected from monster attacks as if being shielded by another player.  If the player attacks, the charm is broken.<br />

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