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TOPIC: 2009 Token Suggestions GO HERE!!!

Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #85

Apologies to anyone if I've wound up repeating someone else's suggestions.<br /><br />Amulet of Transformation (Druid only)-  Each amulet enables a druid to transform into a specific animal:  mammal, bird, reptile, amphibian, fish or insect.<br /><br />Anklet of Walking_  Allows wearer to walk upon any fluid without touching it.<br /><br />Armband of Healing (Cleric only)- Causes 3 cure spells per day cast by the cleric to automatically cure the maximum amount of damage.<br /><br />Arrow of Ice-  When fired they turn into 18 inch icicles that do an extra 1d6 to fire using or fire dwelling creatures.<br /><br />Arrow of Multiplicity-  For every 30 feet the arrow travels in flight another one appears along side of it.  Each arrow receives an additional attack roll with no bonus.<br /><br />Arrow of Returning-  +1 to attack and damage.  At the end of a round where the target of the arrow was missed, the arrow returns to the archer's quiver.<br /><br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #86

  • Mock26
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<br />Ummm. Wouldn't this just, over time, predipose the treasure boxes to spitting out crap on average? If everyone started redrawing, wouldn't you just be screwing those without one?<br />

  If it is an ultra-rare item only a handful will ever really be in circulation, and a fair number of people will be loathe to trade it in given the odds that they will not be replacing it with another purple token.<br /><br />===================================<br /><br />

<br />I agree with Henwy that the 4 leaf clover should probably not be used for redraws from treasure boxes. The other problem I can see is the player pulls and pulls and pulls because they have a shwack load of clovers and are determined to get something cool.

  If it is an ultra-rare how many will really be in circulation?  Would it really that great of an item that the hardcore (should we now call them nightmare?) players will get multiples of them when purchasing tokens?  I think that having the option of drawing two tokens and then returning one to the box while turning over your clover token to the DM makes it on par (or even slightly better) than the Horn of Plenty, thus if it is created it would warrant being a purple token.
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Seriously dude.  This is a better place without you.  Why don't you go back to where ever it is that you came from.

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #87

  • Mock26
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<br />Hey Fessik, <br />do you think there are rocks ahead?<br />

<br />If there are we'll be dead!
I am The EVIL One!<br /><br />======<br /><br />Death to all fanboys!<br />Cast "Animate Dead" on all fanboy corpses!<br />Death to all fanboy zombies!<br />Repeat.<br /><br />======<br /><br />

Seriously dude.  This is a better place without you.  Why don't you go back to where ever it is that you came from.

  <br />ROTFLMAO!!!!

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #88

  • bpsymington
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Rats - Mock beat me to it!<br /><br />Rare - Roman Gemstone D20 = 200 gp<br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #89

Under the common weapons, I think caltrops would be a nice addition.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #90

Trade Bead: 5 GP Treasure Item<br />Equinox Moss: 10 GP Treasure Item – used in folk remedies<br />Bog Iron: 25 GP Treasure Item<br />White Lotus: 100 GP Treasure Item<br />Ironwood Acorn: 200 GP Treasure Item<br />Loyal Dog: One-shot item, once per room negate damage from one attack<br />Looting Bag: One-shot item to draw an additional treasure from the treasure chest<br />Prophetic Runes: One-shot item that gives +2 to Armor Class for a room<br />Druidic Cloak: Animals will not select you for an attack<br />Dragon Dung: One-shot explosive ranged attack<br />Gryphon Feather: One-shot item that adds +4 to a ranged damage attack<br />Solstice Moss: Heals 1 hit point, or cures poison<br />Iron Bark: One-shot item that absorbs up to 5 points of damage<br />Bedroll of Comfort: +1 to Fortitude Saves<br />Bear Trap: One-shot item that allows a Druid or Thief an additional slide (with the bear trap) the first round of combat.<br />Werewolf Hide: Provides an armor class bonus and a strength bonus<br /><br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #91

How about the following common items tokens for use in a campaign setting:<br />small sack<br />large sack<br />belt pouch (must have a belt)<br />leather belt<br />backpack<br />hard leather boots (+1 to AC)<br />bed roll<br />fur cap (+1 to AC vs cold based attacks)<br />fur lined gloves (+1 to AC vs cold based attacks)<br />oil lamp<br />flask of oil (enough to fill lamp for 1 run in the dungeon or if thrown at target and lit 4pts of fire damage)<br />quill pen<br />blank scroll (and have a text in a room that can be "copied" down if you have quill and ink - turn in the<br />      blank and get special dungeon only scroll.  Hard part: you must spend 3 rounds in copy mode w/o <br />      combat or any other action) <br />blacksmith hammer (usable with anvil to repair a damaged item from another room or say the effects of a<br />      rustmonster.  Also usable as a weapon damage would be 2-2-3-4-5-5) <br />blacksmiths anvil<br />mining pick and/or shovel (as a weapon pick 1-2-3-4-5-6, shovel 1-2-3-3-4-5. Can also be used to dig up <br />      an extra hidden treasure in a room from a cave in or an odd placed mound of junk on the floor, mine<br />      outcropping of a mineral token, etc.)<br />medicine pouch or linen bandage (Consumable, restores 1 hp.)   
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #92

Ok, I've been waiting for this to come up, almost as much as I've been waiting for the " I need ideas for Norse Tokens" one.<br /><br />so In no particular order:<br /><br />Head in a Jar (+1 to  will saves)<br />Ash Spear<br />Hurley Stick ( club)<br />Yew Bow<br />Custom Sword ( could be +1 to either hit damage, or +1 ac decide when fight starts)<br />Spirit of the Fianna<br />Spirit of the Red Branch<br />Warriors Saga ( consum. that could duplicate a bard's song)<br />Balors Evil Eye ( cosum, fort save or die)<br />Fili Curse ( usable by Bard -1 to  hit or something similar, maybe multiple versions)<br />Dagda's Club<br />Cloak of the Morrigan ( can negate one fatal attack in Battle   Consum / single use/dungeon)<br />shillelagh<br />short spear / half spear ( usable by Rouge)<br />Jar of Mead<br />Bull of Cooley<br />Rune Wand<br />Rowan Circle<br />Nuada's silver Arm ( can be used to Permenantly buff 1 weapon)<br />The Salmon of knowledge ( can be a free hint, or a Perm + to  wisdom / int depending on rarity)<br />Gae Bulg ( Cuchulain's spear generally thought to be the end all- be all of spears)<br /><br /> Geasa ( the oppurtunity to sacrifice one thing in exchange for another.. It'd be difficult, but say if a Fighter said they'd only use 1 kind of weapon, for ever, then they might get a bonus to an attribute permenantly of a perm +X to hit / Damage etc)<br /><br />other Useful Tokens:<br />Bedroll<br />Ash leaves ( consum, +1 to hit  Divine spells)<br />Oak Leaves ( Consum +1 to Damage Divine spells)<br />Rowan Leaves ( +1 to Healing spells)<br />Torc of the Sagas ( bard's song bonus without a bard)<br />Thumb Ring (Xgp)<br />Worthy Tale (Xgp)<br />Stag's Hide (Xgp)<br />Druid's blessing<br />Gaels Tollerance ( allows use of Meads, stouts etc without suffering the penalties)<br /><br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #93

<br />Four Leaf Clover - Allows you to redraw a token from a treasure box. So if you get something you don't like, use it to draw again and keep one. Either a rare/UR that persists (once/room) or a C/UC that is used up?<br />

<br /><br />I would limit it to one per room as suggested. But I really like the idea of being able to redraw a treasure pull.

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #94

Medallion of Stewardship <br /><br />Wearer may play a duplicate class(one that has already been choosen). Limit one per party.<br /><br />Druridic Ritual Stones <br /><br />Wearer receives the listed benefit only if all equiped party members have different stones. Takes up an Ioun stone slot. 1 per character<br /><br />Spring Rising<br /><br />+1 Reflex +1 Will<br /><br />Summers Embrace<br /><br />+1 Reflex +1 Fortitude<br /><br />Autums Return<br /><br />+1 Fortitude +1 Will<br /><br />Winters Grasp<br /><br />+2 Fortitude<br /><br /><br />Enjoy  :icon_rr:<br /><br />
5th level Monk<br />"If done right, no can defense"<br />STR:23   DEX:15  CON:16   INT:12  WIS:17  CHA:10                <br />HP:35   AC:16   SAVES: Fort:+14  Ref:+12  Will:+16 <br />Greater Flurry Melee: +1 Dragonfist Bracer/Quivering Bracer  Hit:+10/+9  Min Damage:14/13  Max Damage:19/20<br />Ranged Combat(thrown): +1 Keen Handaxe   Hit:+5 ...

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #95

I really like the Medallion of Stewardship.  The only question I have is what basis would you use to decide who got to use it if more than one person in the party showed with one?  I do think it's a cool idea.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #96

My only question is about the potential stackable nature of some of the character classes.  For instance, if someone was using the Medallion of Stewardship and duplicated the Bard class, would the Bard Song ability for the two bards stack?  Also... if you had two Rogues would they both have a crack at the skill test?  How would you decide which one got the treasures from the chest?<br /><br />While I think the Medallion is a good idea, it's got the potential to be a bit of a headache in some situations.<br /><br />-Toby
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