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TOPIC: Re: 2008 Token Guide Feedback

Re: 2008 Token Guide Feedback 15 years 6 months ago #37

Page 52 -  The text on the Ring of Wizardry does not line up with the Text in description<br /><br />Token: +2 to hit with spells requiring slides - double damage on a natural "20"<br /><br />Text:....This ring adds +2 to  damage dealt by these spells, and any natural "20" will double the indicated damage (and +4 more damage since the normal +2 to damage is also doubled).<br /><br />Text s/b: ... This ring adds +2 to hit with these spells, and any natural "20 will double the indicated damage.<br /><br />[Was noted earlier, sorry for the double post]<br /><br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #38

Page 19:<br />Last Sentence of  +2 Mace of Dispelling:<br /><br />...is slid if the starburst symbol along the damage wheel is facing the...<br /><br />should probably read<br /><br />..is slid and if the starburst symbol....
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Re: 2008 Token Guide Feedback 15 years 6 months ago #39

Page 5:<br /><br />Since this page will get a major facelift with all the new tokens coming in 2009, please don't forget to add:<br /><br />Under helms: Dragonscale<br />Under Shields: Tower<br />Under Armor: Bone, Troll Hide, Leather Cuirass<br /><br />Perhaps instead of listing them all here on Page 5, and what classes can use what.  Why not reference them to the correct pages or sections.<br /><br />What may be beneficial would be create a "New Players guide to the token guide Page."<br />Goes something along the lines of<br /><br />So welcome to the wonderful world of tokens.  <br />By now you have gotten one or more bags of tokens, and are wondering what to do with them.  <br />Well first, know this: Red Tokens are Rare, Green Tokens are Uncommon, Brown Tokens are Common and Purple are Ultra Rare.<br />Now that you know that, you can begin trading with other players who will be joining you on your adventure.<br /><br />The second thing is to notice the types of tokens. There are Weapons, Armor, Potions, Scrolls, and other items.<br />Now start considering what class you will get to play. Then looking at the tokens try to find ones you can use with the classes you might want to play.  <br /><br />When it comes to weapons and armor they clearly state the class that can use them on the bottom.  If you can, find/trade for one melee and one ranged weapon you can use.  If you are the ranger really try to have 2 melee weapons as well as a ranged weapon.  If you are really struggling to meet this goal, speak with the Player Coach they sometimes have extra commons to help out.<br /><br />Armor: Find the best + to AC you can use.  Some classes can even use shields and helms to further increase their Armor Class.<br /><br />When it comes to Scrolls, know this: Bards can use any scroll.  Clerics and Druids can use Divine scrolls. Wizards can use Arcane.   Rangers, Paladins, as well as the previously mentioned Bards, Clerics, Druids, and Wizards can use scrolls that say Any on them.<br /><br />Pretty much everything else can be used by everyone unless specifically noted on the token (certain rings are wizard only for example), though certain classes will benefit more from certain items rather than others, which makes it a good idea to trade those items to the right classes (example, only a cleric will benefit from a Masterwork Holy Symbol) so that your party has the best chance of survival in the 2 hours ahead.<br /><br />Now to learn more about what you have check out their individual entries by looking at the index and finding out what it does or ask for a friendly Player Coach to give you an explanation.<br /><br />Then be prepared for an awesome experience, one that we hope will bring you back year after year with some new and some old tokens, including some you have with you right now.<br /><br />Armor begins on page: xx<br />Weapons begin on page: yy<br />....<br /><br /> <br /><br />Also with the introduction +2 Bracers as well as the torc of natural armor and the celestial bracers.  The last sentence on page 5 may need to be made more generic.<br /><br />Perhaps:<br /><br />A player may also use a combination of one neckslot item, one ring slot, and/or one wrist/bracer slot to further increase their character's armor class.
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Re: 2008 Token Guide Feedback 15 years 6 months ago #40

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<br />The second thing is to notice the types of tokens. There are Weapons, Armor, Potions, Scrolls, and other items.<br />

<br /><br />Don't forget Gold/Gems.
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Re: 2008 Token Guide Feedback 15 years 6 months ago #41

<br />

<br />The second thing is to notice the types of tokens. There are Weapons, Armor, Potions, Scrolls, and other items.<br />

<br /><br />Don't forget Gold/Gems.<br />

<br />Yeah, I also didn't mention rings, necklaces, clothing, wands, and much more, I figured the most important ones for a new player would be the above items.  And what I wrote was just an example of something that could be created and further fleshed out,  instead of the authors of the token guide trying to track who can use what armor/weapons in 2 different places in the guide and having them get out of sync, as it is now.<br /><br />So yes, I am guilty of not mentioning all the different kinds of tokens, but it is just sample text that could easily be built upon and still only take one page of the Token Guide, perhaps even the first page, before forcing the new player into delving into the details that the guide has to cover for the over 300 different tokens that are now in existance.<br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #42

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<br />Yeah, I also didn't mention rings, necklaces, clothing, wands, and much more, I figured the most important ones for a new player would be the above items.

<br /><br />I figured those items all fit nicely into other Items, but I felt Gold/Gems are important and unique enough to warrant having their own section, even if it is brief.  That's all I was pointing out.
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Re: 2008 Token Guide Feedback 15 years 6 months ago #43

Page 27, 1st Paragraph<br /><br />...Bear in mind that some characters (see bracers for limitations) can also use one Amulet of Armor token and one Bracers of Defense Token, both of which are added to any Armor, Shield, or Dexterity bonus.<br /><br />Since we have Rings of Protection as well as new kinds of bracers and necklaces, this sentence should be probably rewritten as<br /><br />...Bear in mind that there are other items that can stack with Armor, Shield, and Dexterity bonuses to AC, such as helms, certain bracers, rings, and necklaces.  In the case of the ring, you cannot have the same item stack (for example, you could not have two rings of protection +1 to get a +2 AC bonus, only one will apply).<br /><br /><br /><br />Also in the same Paragraph:<br />...A Mage Armor spell or scroll will also increase the Caster's AC.<br /><br />Should probably clearly state, again, that it does not stack with any other armor.<br /><br />...A Mage Armor spell or scroll will also increase the Caster's AC, but only stacks with non-torso slot armor items such as shields, helms, rings, necklaces, and bracers.<br /><br />(This is in there for the rare occasion that a bard chooses to use the Scroll of Mage Armor instead of wearing some).<br /><br />Lastly on this page, though I think I may have mentioned it already, change the font of +1 Tower shield to purple to match the other URs.<br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #44

Page 33<br />Girdle of Hill Giant Strength<br /><br />...attack and damage by +1 or +2 (Barbarian +3)...<br /><br />Can incorrectly imply the barbarian might do +3 to attack and damage.  Should probably just be:<br /><br />...attack and damage by +1 or +2 (Barbarian)...<br /><br />Page 35<br />Shocking Grasp, Burning Hands, Magic Missle, Melf's Acid arrow.<br /><br />In the spells Chain Lightning, Scorching Ray, and Flame Arrow on page 37, there is a sentence in each of these spells that is missing from the ones on page 35. "This spell is not augmented by the Wizard's skill test."<br /><br />Perhaps instead of adding it to the individual scrolls, since as far as I know, no scroll benefits from a skill test (including divine) perhaps it is best to add it to the general properties of scrolls  on page 33 and remove it from the spells that have it.<br /><br />Otherwise for the various Divine healing scrolls we also need to add "This spell is not Augmented by the Cleric or Druids skill test."<br /><br /><br />Page 37<br />Fly<br />...No feat check is required.<br /><br />What is a feat check?  Is this the Wizard's skill test that casters make?  Perhaps this sentence can be removed?<br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #45

<br />On the other hand, perhaps it needs to have "Potion" added to the token so it would work with a Belt of Retrieval?<br />

<br />I asked that same question with the introduction of the Belt of Retrieval and while I do not remember the exact reply, it was said that the Anti-toxin is "response item", you take it when you fail the save right after you fail the save.  <br /><br />I have heard stories of DMs giving players only 10 second of real time to find it to use it.  So perhaps it is not potion that needs a turn to consume but rather a Free Action help button.<br /><br />Knowing that the new Beladona that is coming out does not say it needs a turn to use, but instead is used when you fail a poison save and you get the re-roll.  I think Anti-toxin may be better moved to be an item, like it's new variant in Beladona.<br /><br /><br />Which brings me to another odd point about Anti-toxin.<br />Page 42<br />Anti-toxin<br />...There is no limit to the number of anti-toxin tokens you can use per encounter(room).<br /><br />Does that mean if you fail your re-roll, you could spend another anti-toxin to re-roll again, and again, and again, until you pass?  Or should there be a sentence there after it that reads:<br /><br />But, you can only do the re-roll once per infliction.<br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #46

I think "...There is no limit to the number of anti-toxin tokens you can use per encounter(room)." is pretty clear as it is.<br /><br />If you want to waste 20 and you have the time, there is nothing to stop you.<br />
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Re: 2008 Token Guide Feedback 15 years 6 months ago #47

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<br />Knowing that the new Beladona that is coming out does not say it needs a turn to use, but instead is used when you fail a poison save and you get the re-roll.  I think Anti-toxin may be better moved to be an item, like it's new variant in Beladona.<br />

<br /><br />That makes sense.
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Re: 2008 Token Guide Feedback 15 years 6 months ago #48

<br />I think "...There is no limit to the number of anti-toxin tokens you can use per encounter(room)." is pretty clear as it is.<br /><br />If you want to waste 20 and you have the time, there is nothing to stop you.<br /><br />

<br />Aewsome, just wasn't sure you could do that  (add mental note to have supply of such items on hand)
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