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TOPIC: 2008 Token Suggestions

Re: 2008 Token Suggestions 13 years 1 month ago #61

I'd like to see Blanket or Bedroll added to the Gear.  I don't even know why, except that I'd really like to see some new gear.  In fact, I'd like to see ALL NEW GEAR (and I just mean the "Gear" tokens) for next year.  People might miss the chance to get a rope, for example, but there are thousands of Rope tokens in circulation, so it wouldn't be hard to get some.  Oil - could loosen stuck doors, give enemies a [small] chance to slip, or be used to set stuff on fire, when used with:  Tindertwigs.  Yeah, matches.  A one-use version of Flint and Steel/Tinderbox.  But you could throw a tindertwig into oil much more effectively than you could toss a tinderbox and expect it to ignite.  Already got Alchemist Fire, sure, but it's a green.  Tanglefoot bag (possibly green) - everybody loves those.  Could hold the monster in place, possibly penalizing AC, much like the Weighted Net from last year did.  Soap would be nice.  Might not do much, but it's new.  Pepper - used to throw off the scent of something tracking you.  Or to season food.  Caltrops could also be used to stop a pursuing monster or character.  Magnifying Glass (possibly green or even red gear).  Now, it would be really cool if every DM had a magnifying glass that they could hand over for you to actually use while in that room.  <br />

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Re: 2008 Token Suggestions 13 years 1 month ago #62

<br />I'd like to see Blanket or Bedroll added to the Gear.  I don't even know why, except that I'd really like to see some new gear.  In fact, I'd like to see ALL NEW GEAR (and I just mean the "Gear" tokens) for next year.  People might miss the chance to get a rope, for example, but there are thousands of Rope tokens in circulation, so it wouldn't be hard to get some.   Oil - could loosen stuck doors, give enemies a [small] chance to slip, or be used to set stuff on fire, when used with:  Tindertwigs.  Yeah, matches.  A one-use version of Flint and Steel/Tinderbox.  But you could throw a tindertwig into oil much more effectively than you could toss a tinderbox and expect it to ignite.  Already got Alchemist Fire, sure, but it's a green.  Tanglefoot bag (possibly green) - everybody loves those.  Could hold the monster in place, possibly penalizing AC, much like the Weighted Net from last year did.  Soap would be nice.  Might not do much, but it's new.  Pepper - used to throw off the scent of something tracking you.  Or to season food.  Caltrops could also be used to stop a pursuing monster or character.  Magnifying Glass (possibly green or even red gear).  Now, it would be really cool if every DM had a magnifying glass that they could hand over for you to actually use while in that room.  <br /><br />

<br /><br />I REALLY like that idea!!  Have gear tokens, where there is a box in every room with a copy of each piece of gear, so that if someone pulls out a gear token and wants to use it, the DM can actually hand them that piece of gear to use in the room.  Like rope, magnifying glass, flask, etc.  If done right, that could make for some really interactive rooms!  The gear tokens for each year's print run could be tailored to the gear that is available in the rooms, and that the rooms are designed so that the gear for that year could be used to help in the rooms.  =D

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Re: 2008 Token Suggestions 13 years 1 month ago #63

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Like the string in 2006 Room 1 which became increasingly harder to find with each run?<br />

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Re: 2008 Token Suggestions 13 years 1 month ago #64

<br />Like the string in 2006 Room 1 which became increasingly harder to find with each run?<br /><br />

<br />yea, I think the string was about 12" long by the time we got to do TD on Saturday last year  =(
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Re: 2008 Token Suggestions 13 years 1 month ago #65

<br />

<br />Like the string in 2006 Room 1 which became increasingly harder to find with each run?<br /><br />

<br />yea, I think the string was about 12" long by the time we got to do TD on Saturday last year  =(<br />

<br /><br />Maybe have backup strings - account for the probability of needing to replenish the gear periodically during the weekend? 

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Re: 2008 Token Suggestions 13 years 1 month ago #66

I for one totally back that idea. I love the gear used in each room idea! I have always loved interactive playing and have some fun stories to tell about exploding jello, slimy goo you had to put your arm in to receive the treasure or even just being able to go swimming at a LARP. (Note all these activities were advertised as possible mess involved in playing the game before hand so people were warned before the events.) I know TD can't use messy stuff due to the time limit and cleaning processes involved but what a way to make that final run spectacular for the last party. Teehee.<br /><br />Besides I love coming up with unique ways to solve rooms and puzzles. Throwing DM's for a loop is always worth the look on the faces. :lol: SO yay for usable gear in dungeon rooms!!<br /><br />Lady Myke
Bad Poet Extraordinaire! - just ask the monsters who have munched on me because my party wanted to stop my incessant bad rhyming! <br /><br />I am like a ray of Sunshine!  Healthy and beneficial in moderation.

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Re: 2008 Token Suggestions 13 years 1 month ago #67

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DD had a great point about coming up with Common and Uncommon token ideas.  Unfortunately, I'm not sure I'm on that train of thought yet, although I hope to be sooner or later.<br /><br />For now, here are some additional suggestions:<br /><br /><br />Rarity:  Ultra Rare<br />Name:  Scroll of Many Uses (or some better name!).<br />Frequency:  Used once per adventure.<br />Location:  Used in the Player Coach area.<br />Description:  <br />Basically, at the beginning of the adventure, the player declares that they would like to use their Scroll of Many Uses.  The UR is NOT turned in, mearly its function is exercised at the beginning of the adventure.  This means that this UR would be usable at the beginning of every adventure and would not expire.<br />- Version 1:  The player then specifies which scroll (from the current print run) he would like to have.  The Coach hands the player a token for that scroll which can be used at any time (or not even used in the adventure, really as there would be no good way to track that without adding paperwork).<br />- Version 2:  The player gets a random draw from a box of tokens which are scrolls (whatever leftover scrolls TD has).<br />    * If you want to, you could make the random draws Rares-only.  <br /><br />Rarity:  Ultra Rare<br />Name:  Vial of Many Uses<br />Frequency:  Used once per adventure.<br />Location:  Used in the Player Coach area.<br />Description:  <br />Basically, at the beginning of the adventure, the player declares that they would like to use their Vial of Many Uses.  The UR is NOT turned in, mearly its function is exercised at the beginning of the adventure.  This means that this UR would be usable at the beginning of every adventure and would not expire.<br />- Version 1:  The player then specifies which potion (from the current print run) he would like to have.  The Coach hands the player a token for that potion which can be used at any time (or not even used in the adventure, really as there would be no good way to track that without adding paperwork).<br />- Version 2:  The player gets a random draw from a box of tokens which are potion (whatever leftover potion TD has).<br />    * If you want to, you could make the random draws Rares-only.  <br /><br /><br />Rarity:  Ultra Rare (or something higher than Rare - perhaps a dungeon-only draw or perhaps a Combo item)<br />Name:  Ring of Etherealness<br />Frequency:  Used either once per room or once per adventure, probably the latter, although tracking such would be an issue.<br />Description:  Basically, allows the player and his equipment to turn ethereal and move around to a new location.  When the ring is removed, the individual and their equipment return to the Prime Material Plane.<br /><br /><br /><br />Rarity:  Ultra Rare (or something higher than Rare - perhaps a dungeon-only draw or perhaps a Combo item)<br />Name:  Ring of Shadows<br />Frequency:  Used either once per room or once per adventure, probably the latter, although tracking such would be an issue.<br />Description:  Basically, allows the player and his equipment to turn step into the Plane of Shadow and move around to a new location.   When the ring is removed, the individual and their equipment return to the Prime Material Plane.<br /><br />

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Re: 2008 Token Suggestions 13 years 1 month ago #68

I just can't see having Ultra Rares that duplicate the functionality of Rares...  <br /><br />Rare scrolls and potions are a LOT more common than any UR.  Thus, having a UR that you could trade for a Rare kinda sucks in my book.  Now a UR you could trade for 25 random Rares!  OK, maybe...<br /><br />Also, a UR that lets you pull from a box of UR's - that's a possibility that wouldn't be too bad.  <br />

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Re: 2008 Token Suggestions 13 years 1 month ago #69

  • weaverjk
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No, no... I didn't say anything about trading the UR in.  It's reusable EVERY adventure, but only at the start of the adventure.<br />Sorry if I did not make that clear.<br />So, it's a UR that lets you pick one Rare token to add to your collective (and supposedly use that adventure) every time you run through the dungeon.<br />Of course, it would be a Rare (or lesser if Version 1) based upon whether it was the Scroll or Potion of Many Uses.<br /><br /><br />Added to the above:  <br />"The UR is NOT turned in, mearly its function is exercised at the beginning of the adventure.  This means that this UR would be usable at the beginning of every adventure and would not expire."

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Re: 2008 Token Suggestions 13 years 1 month ago #70

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I'd need to look up the stats and all that...<br /><br />Boots of Sturdiness<br />Ultra Rare<br />Increases Constitution (which increases HP) by x (1 or 2 points?  I'm not sure how the 3rd ed rules lay this out or how the TD Character Classes stack up against this idea (I will have a better idea of stats shortly, however).<br />May also increase Fortitude saves by 1 or something.<br /><br /><br />

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Re: 2008 Token Suggestions 13 years 1 month ago #71

Common?<br /><br />Rubber bands<br />C - Clamp<br />Pins<br />Twine<br />Spy Glass/Looking Glass/ Binoculars<br />Steel wool<br />Sharpening Stone<br /><br />Other thing<br />Items for the sling, such as perhaps Small glass balls filled with an acid that break on impact doing acid damage against monster.<br />A powder. Perhaps such as a sleep powder or smoky powder to try and blind the monster for a bit.<br /><br /><br />
'Whenever I feel blue, I remind myself to breathe again.'

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Re: 2008 Token Suggestions 13 years 1 month ago #72

How about sling ammo?<br /><br />Whether you make a new token or adapt the rules on some existing ones being able to load that sling with different things could add a lot of flavor and usefulness.<br /><br />I noticed that Garry was complaining in another thread about the damage wheels on TStones, Holy Water, Alch Fire etc. reducing their effectiveness.  Maybe set it up that the damage wheel gets used if you throw said item but it can also be used in the sling to give +x damage of the appropriate type to the sling hit…<br /><br />Roz<br />

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