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TOPIC: New 2007 Token Guide Feedback

Re: New 2007 Token Guide Feedback 16 years 11 months ago #85

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<br />I guess it could be fairly common for someone with a weapon & Shield to switch to a ranged weapon and back (at least it seems to be the goal of True Dungeon to make missile weapons more viable and easy to use), and that would require the card to be changed a few times also.  <br />

<br /><br />Mike,<br />Yes, I agree that is probably the most common situation.  The average player would probably not fight ranged the entire combat.  I am guessing since we have no penalty for swapping weapons, the typical scenario will be for most to use a ranged weapon in the pre-melee round, then switch to a melee weapon for most combat scenarios.  In that case it really means the person is at a lower AC for a brief amount of time, and probably wont matter much in the long run.  In any case the error is in favor of the player, and if there is an error, I would rather it be that direction.<br /><br />I'll have to think on it.  I guess we could place a "shield" checkbox on the party card so the DM could double check the weapon usage, but frankly I am not certain if I were the DM that I would remember to check, much less always make the connection that the staff was two handed, etc..  It is unfortunate, but just because I author the guide, does not mean I can keep everything in my head.  <br /><br />Knowing that the rooms are 12 minutes, and that the combats are often less, I am inclined to let the situation slip if it happens and just not dwell on it too much, unless the room's dynamics really make the difference.  Example: if the room was like the cavern room, 2005 I think, and the party engaged in combat with all distance weapons then the DM should remember to check to see if ACs are based on shield supplements because it may make a slight difference and it would occur for the entire combat.  If it were the earlier scenario of pre-melee combat only, then NBD.<br /><br />Fair enough?<br /><br />

<br /><br />Oh sure, that's very fair, it errs on the side of the player which is what I think you want to do if you have to err.    <br /><br />On option to resolve it would be to have stats on the party card for melee weapon and missile weapon, since to hit, damage, AC, and probably more area all different for melee and missile weapons.  <br /><br />The other option is as you say - calculate everything for melee, and if they use missile weapons they'll probably end up getting to use their shield AC along with the missile weapons.  Unless as you say the room is designed to encourage extensive use of missile weapons, and then the room DM is probably trained to check the AC for shield bonuses (and to hit & damage for strength bonuses). 

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #86

Are Bracers and Gauntlets considered the same type of item?<br /><br />For example, can a monk wear Bracers of the Dragonfist and Gauntlets of Ogre Power?<br /><br />

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #87

Bracers = arm wear<br />Gauntlets = hand wear<br /><br />Both can be worn together.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #88

The tricky thing will be CAN the Monk use Gauntlets...the current token guide says no - but I think that might be changing...keep your eyes open for the next version of the token guide and check back as to what a Monk can use.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #89

<br />The tricky thing will be CAN the Monk use Gauntlets...the current token guide says no - but I think that might be changing...keep your eyes open for the next version of the token guide and check back as to what a Monk can use.<br />

<br /><br />They did mention on the previous page that the Monk will be allowed to wear the Gauntlets.  I look forward to much damage dealing this year. :)<br /><br />

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #90

I'll (TOTALLY) believe it when it is in print...everything is subject to change - even a decision to not change something...<br /><br />*but yes indications are - I think everyone can use the Gauntlets again*
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Another token question - wand of slow 16 years 11 months ago #91

Can a monster be endlessly (Until the wand it out of charges) be held from taking its action if the mage keeps using the wand of slow and the monster keeps missing its saving throw?<br /><br />By the way I read the token guide is sounds like thats true but give the name of the wand I wanted to make sure it isn't an every other round thing (I.E. mage uses wand, mosters action is skipped, next round it doesn't matter if the mage uses the wand because either way the monster is getting its slowed action, the round after the mage can use the wand again and the mosters action will be lost again, etc..)<br />
Mike Lutz - Normally found buried in extension cords, working on RFID tokens, or handing out radios and perhaps sitting on a step-stool next to a computer cart looking confusingly at a big map.

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #92

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From a common sense and fantasy perspective, I would think you could use the wand each round until it runs out of charges.  I would be good to get the official ruling, though.<br /><br />Brian<br />
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Re: New 2007 Token Guide Feedback 16 years 11 months ago #93

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I'm sure it'll be usable each round. It's like how command can remove an action and be used successively.

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Re: New 2007 Token Guide Feedback 16 years 11 months ago #94

Yes, it may be used each round as that player's action.
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Re: New 2007 Token Guide Feedback 16 years 10 months ago #95

Quick question:<br /><br />Why is Dwarven Ale more expensive than the Potion of Cure light?  They heal for the same amount but the latter has no ill effect and is a rare.
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Re: New 2007 Token Guide Feedback 16 years 10 months ago #96

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<br />Quick question:<br /><br />Why is Dwarven Ale more expensive than the Potion of Cure light?  They heal for the same amount but the latter has no ill effect and is a rare.<br />

<br /><br />This is more of a Price Guide than a Token Guide question.  But you are right.  For internal consistency, the Potion of CLW should be more.  It should be fixed in the next version.
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