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TOPIC: Treasure Inflation

Treasure Inflation 3 months 3 weeks ago #85

Brad Mortensen wrote: TD isn’t solitaire. Jeff has made decisions in the past to specifically encourage people to interact and trade with each other, and that’s one of the things that has made out community what it is, for better or worse.

With the average player drawing 3 chips per run, I don’t think salting the loot with off-year tokens is going to help the people who need it.

And IMO, between Transmorph and Fragments and two dozen completion/loot-only tokens per year today, we already have way too many chase tokens. Please, I beg you, no more. In fact I’d rather have less.


You'd rather draw a current year rare/uncommon than a transmorph, fragment, or treasure box only token? I know I consider it a plus when I draw any "other" tokens than just the standard rares/uncommons.

I do hear what you're saying regarding all the different completion tokens, I'm glad I don't feel the need to collect all of them. :)

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Last edit: by Mike Steele.

Treasure Inflation 3 months 3 weeks ago #86

Mike Steele wrote: You'd rather draw a current year rare/uncommon than a transmorph, fragment, or treasure box only token?

Where did I say that? If they exist, they’re obviously preferable to a current R/U.
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"Ceci n'est pas une pipe" - Magritte

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Treasure Inflation 3 months 3 weeks ago #87

Mike Steele wrote: You'd rather draw a current year rare/uncommon than a transmorph, fragment, or treasure box only token? I know I consider it a plus when I draw any "other" tokens than just the standard rares/uncommons.

I do hear what you're saying regarding all the different completion tokens, I'm glad I don't feel the need to collect all of them. :)


I don't believe that is what he said. It was more that if they weren't in the box they wouldn't need to be chased. Drawing from the box and what is in the box are two different things. I am not saying that I agree with Brad only because I don't care about chasing tokens. But I think I do understand what he is saying.
You either discover a star or you don't. You arrogant punk.

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Treasure Inflation 3 months 3 weeks ago #88

Brad Mortensen wrote:

Mike Steele wrote: You'd rather draw a current year rare/uncommon than a transmorph, fragment, or treasure box only token?

Where did I say that? If they exist, they’re obviously preferable to a current R/U.


You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.

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Last edit: by Mike Steele.

Treasure Inflation 3 months 3 weeks ago #89

Mike Steele wrote:
You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.


Read my post above yours for clearer understanding, hopefully.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Treasure Inflation 3 months 3 weeks ago #90

Brad Mortensen wrote: TD isn’t solitaire. Jeff has made decisions in the past to specifically encourage people to interact and trade with each other, and that’s one of the things that has made out community what it is, for better or worse.

With the average player drawing 3 chips per run, I don’t think salting the loot with off-year tokens is going to help the people who need it.

And IMO, between Transmorph and Fragments and two dozen completion/loot-only tokens per year today, we already have way too many chase tokens. Please, I beg you, no more. In fact I’d rather have less.

the treasure mix affected our decision on buying more boosters early on. For our first run, we just used the supplied 10 pack. For our next run, we each bought 2 or 3 boosters, and it was at that time that we realized we could just get the same stuff we were buying out of the boxes.

If the stuff in the boxes was different years, we likely would have bought more boosters to get us rolling and supplemented with treasure draws. Instead we eventually hit the secondary market and pulled current year stuff out of the boxes.

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Treasure Inflation 3 months 3 weeks ago #91

jedibcg wrote:

Mike Steele wrote:
You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.


Read my post above yours for clearer understanding, hopefully.


Exactly. I was talking about number of unique types of chase tokens, not the percentage of chase vs others in the mix.
barkley.neo.rr.com -->see my trade thread HERE , my eBay store HERE or my web store HERE
"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Treasure Inflation 3 months 3 weeks ago #92

Brad Mortensen wrote:

jedibcg wrote:

Mike Steele wrote:
You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.


Read my post above yours for clearer understanding, hopefully.


Exactly. I was talking about number of unique types of chase tokens, not the percentage of chase vs others in the mix.


Brad- I've seen you express the sentiment that there are too many completion tokens and/or treasure-box-only tokens a few times. I don't know that you've ever expressed whether you are a completionist or not.

Out of curiosity, do you aim to collect all of them?
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Treasure Inflation 3 months 3 weeks ago #93

I will say, I am disappointed with the notion of inflation. My group’s hope was that we could buy CoAs and then “work” for the rest. With the draw of UR drops down so badly, we quickly realized “working” for it wasn’t efficient even though between us we were doing 100 draws a run...as a result, we joined the ranks of auction buying to achieve.

Know this, whether you like or not, the current CoA was the method to stop pay to play...but with the mix changes, we unwound the effect and are right back to pay to play. Meaning, to get tokens you must buy them from 8Ks or secondary market if older.

I can say We as a group made some choices:
If we found UR at 1% draws...then we had no problem spending 5 people running and buy all the dungeons. Even so far as we were going to play nightmare and gruel through it instead of playing a ton of normals...(not fun)
The drop rate was not even close to 1%

So, now that we see from our runs that 1D100 doesn’t work on treasure draws...we had to reassess

It made sense to us in the beginning...$250 bought you 30 packs and 1UR choice...$58x5=$290...we thought we would see 1 UR.
Jamie
AureliusBP

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Treasure Inflation 3 months 3 weeks ago #94

Brad Mortensen wrote:

jedibcg wrote:

Mike Steele wrote:
You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.


Read my post above yours for clearer understanding, hopefully.


Exactly. I was talking about number of unique types of chase tokens, not the percentage of chase vs others in the mix.


OK, thanks for the clarification. Personally, I'd rather see more different chase tokens in the treasure boxes than higher quantities of a smaller number of chase tokens. The quantity of greaves and amulets pulled were so high each that they aren't much better than pulling a standard Rare. A larger number of treasure box unique tokens should mean fewer of each to get the same percentage of "other" in pulls, which I'm in favor of. But then, I'm not a completist (except for Wooden tokens), so I don't face the downside of "having" to get one of each. :)

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Treasure Inflation 3 months 3 weeks ago #95

Arnold wrote:

Brad Mortensen wrote:

jedibcg wrote:

Mike Steele wrote:
You said we have way too many chase tokens and you'd prefer less, and you included transmorphs and fragments in that. As I said, I can see your point with completion tokens, but I'd MUCH rather draw a transmorph or fragment token (or any other treasure box only token) than a standard rare or uncommon out of the treasure box.


Read my post above yours for clearer understanding, hopefully.


Exactly. I was talking about number of unique types of chase tokens, not the percentage of chase vs others in the mix.


Brad- I've seen you express the sentiment that there are too many completion tokens and/or treasure-box-only tokens a few times. I don't know that you've ever expressed whether you are a completionist or not.

Out of curiosity, do you aim to collect all of them?


I used to. The last couple years I decided it was too much, I burned out, so now I don’t.
barkley.neo.rr.com -->see my trade thread HERE , my eBay store HERE or my web store HERE
"Ceci n'est pas une pipe" - Magritte

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Treasure Inflation 3 months 3 weeks ago #96

Jamie Campbell wrote: I will say, I am disappointed with the notion of inflation. My group’s hope was that we could buy CoAs and then “work” for the rest. With the draw of UR drops down so badly, we quickly realized “working” for it wasn’t efficient even though between us we were doing 100 draws a run...as a result, we joined the ranks of auction buying to achieve.

Know this, whether you like or not, the current CoA was the method to stop pay to play...but with the mix changes, we unwound the effect and are right back to pay to play. Meaning, to get tokens you must buy them from 8Ks or secondary market if older.

I can say We as a group made some choices:
If we found UR at 1% draws...then we had no problem spending 5 people running and buy all the dungeons. Even so far as we were going to play nightmare and gruel through it instead of playing a ton of normals...(not fun)
The drop rate was not even close to 1%

So, now that we see from our runs that 1D100 doesn’t work on treasure draws...we had to reassess

It made sense to us in the beginning...$250 bought you 30 packs and 1UR choice...$58x5=$290...we thought we would see 1 UR.


I think your disappointment is shared by all, and I can see how you would come to your decision.

The problem of course is that you're spending that money either way, and if you just buy tokens with it, you don't get to have the pleasure of the run at all.

For that reason, at least in my mind, the cost of runs and obtaining a random UR should always be higher than the cost of buying one outright. Of course, you listed the lowest run price, so at GC, the difference is higher.
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