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TOPIC: Class Legendary Synergy

Class Legendary Synergy 2 months 3 weeks ago #25

Wade Schwendemann wrote:

Endgame wrote:

SnakeEyes (Eric) wrote:

Picc wrote:

Yancey wrote: Well along these lines, you know what I would like to see?

A rare, or uncommon, that is buffed if a legendary is in the group. You know, something to make newer players, or more casual collectors really happy to see that Hardcore player...


That's an interesting idea.


Yancy for the win! This is the best idea I've heard come out of the forums in a long time. +1

Agreed.

This token would be awesome if it were a good base ability tied to a charm or ioun stone (newer players and even those around the UR build level tend to have some of these slots open), which then gets better if there is a legendary in the party, or something.

Something like:
Charm of the Inspired (rare)
+1 to hit (melee and ranged)
+1 to hit if at least one other party member has a relic
+3 hp if at least one other party member has a legendary

All would be cumulative, so if there was a relic and legendary in the party, it would be +2 to hit and +3 hp, and you can't self buff with it with the wording of "other party member".

Maybe too good?


While I love the idea, I worry about optics.

Will newer players see this as, "in order to really help.our party, someone has to make a legendary"

I think it is an extremely clever idea, and one that could go quite well.


Agree, clever idea, but maybe keep the bonus power low so it is nice but doesn't trend towards mandatory. Also, I suggest the extra bonus be limited to non-party-card things (like bonus HP - assuming tracking of hitpoints at GC wasn't a sign of it being added to party card)

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Class Legendary Synergy 2 months 3 weeks ago #26

Wade Schwendemann wrote:

Endgame wrote:

SnakeEyes (Eric) wrote:

Picc wrote:

Yancey wrote: Well along these lines, you know what I would like to see?

A rare, or uncommon, that is buffed if a legendary is in the group. You know, something to make newer players, or more casual collectors really happy to see that Hardcore player...


That's an interesting idea.


Yancy for the win! This is the best idea I've heard come out of the forums in a long time. +1

Agreed.

This token would be awesome if it were a good base ability tied to a charm or ioun stone (newer players and even those around the UR build level tend to have some of these slots open), which then gets better if there is a legendary in the party, or something.

Something like:
Charm of the Inspired (rare)
+1 to hit (melee and ranged)
+1 to hit if at least one other party member has a relic
+3 hp if at least one other party member has a legendary

All would be cumulative, so if there was a relic and legendary in the party, it would be +2 to hit and +3 hp, and you can't self buff with it with the wording of "other party member".

Maybe too good?


While I love the idea, I worry about optics.

Will newer players see this as, "in order to really help.our party, someone has to make a legendary"

I think it is an extremely clever idea, and one that could go quite well.


This idea does sound cool, with a synergy effect available at lower than UR. As someone in the rare/uncommon space, though, I can see how this might not come across well. Unless the built-in bonus is significant on its own, it could be seen as a "dead" draw. It seems that R/UC tokens are much more self-contained in general. Things that depend on other players tend to be on the party cards (Shirt of Linked Healing, Ioun Stone Agate).

Are there rough stats on the number of PUG runs where at least one party member has a legendary? A naive guess is that it's very low. I'm an admittedly very small sample size, but the only legendary I ever recall seeing in a PUG is a Charm of Avarice. Relics are much more common.

Not to be too much of a negative on this... a couple other considerations:
-How to fit that much text on the token... although I guess set bonuses (Footman, Defender) aren't on there either
-Does this step on Bard/Cleric, whose entire jobs are "buff the party" via Bardsong and Bless/Prayer. And, with the Bard currently, the Legendary pretty much makes that one job better.

Edit to add:
The "dead draw" issue could be helped by putting this at Uncommon level. At least then it's not your only Rare.

I do like the concept a lot. My concerns are just around useless tokens in a 10-pack that can't become useful via trading within the PUG. I know that it's common to get useless weapons, scrolls, etc., but trading can mitigate that a lot.

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Last edit: by Marcques Domask.

Class Legendary Synergy 2 months 3 weeks ago #27

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The key is to have the token already have a good effect (or at least good for it’s rarity), and have the legendary bonus be on top of that. As long as people would use the token regardless, then the bonus makes you happy to see that over geared guy in your group. You could even use a reoccurring name theme, like “of the Mentor” to make it more recognized on sight. And keep it simple, HP bonus, maybe a to hit bonus, although I think a uncommon in a prominent slot that lets the paladin defend the wearer, without counting against their gaur count, if they have their legendary equipped would be cool...
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Class Legendary Synergy 2 months 3 weeks ago #28

The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to smash Epic.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.
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Last edit: by Brad Mortensen.

Class Legendary Synergy 2 months 3 weeks ago #29

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Brad Mortensen wrote: The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to find Epic boringly easy.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.


That almost sounds like a curse. You guys got all 10 items together, welp guess you wanna have a bad time ;)

Assuming you'd have a choice, but it would be funny if you didn't :evil:
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Class Legendary Synergy 2 months 3 weeks ago #30

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Picc wrote:

Brad Mortensen wrote: The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to find Epic boringly easy.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.


That almost sounds like a curse. You guys got all 10 items together, welp guess you wanna have a bad time ;)

Assuming you'd have a choice, but it would be funny if you didn't :evil:


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Last edit: by Harlax.

Class Legendary Synergy 2 months 3 weeks ago #31

Harlax wrote:

Picc wrote:

Brad Mortensen wrote: The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to find Epic boringly easy.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.


That almost sounds like a curse. You guys got all 10 items together, welp guess you wanna have a bad time ;)

Assuming you'd have a choice, but it would be funny if you didn't :evil:


Room 7. JeffaGorgon, LoriGorgon and AveryGorgon. Plus Drake O Lich.

And Incognito is the DM. Have fun...


I'd definitely transmute a legendary for this..

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Class Legendary Synergy 2 months 3 weeks ago #32

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Brad Mortensen wrote: The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to smash Epic.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.


Which is why I suggested the rare/uncommon token. Especially in say a neck or foot slot. Give non-decked our players an incentive to play with you tricked out collectors.
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Class Legendary Synergy 2 months 3 weeks ago #33

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Yancey wrote:

Brad Mortensen wrote: The legendaries I’ve seen so far strike me as way overpowered as it is. I don’t think they need to be even more so.

If anything, I’d suggest something else, like wearing all ten unlocks a portal to another dimension, e.g. permits the party to play at some new “godly” difficulty beyond epic that cannot otherwise be accessed. Because, let’s face it, a party that’s kitted out like that is going to smash Epic.

But no new tokens, loot, XP, or anything else of any value. Just an adrenaline rush and maybe a Halls of Valhalla board where players can brag about how many godly dungeons they survived and/or didn’t.


Which is why I suggested the rare/uncommon token. Especially in say a neck or foot slot. Give non-decked our players an incentive to play with you tricked out collectors.


I like the idea of a neck, that feels like it rhymes.
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