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TOPIC: Who actually plans to keep/buy Shadowskin?

Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #37

Wade Schwendemann wrote:

Harlax wrote:

Matt wrote:

Rob F wrote:

MasterED wrote:

Templar wrote: It's good, but it is far more situational now, and no longer a must slot.

If any token is a must wear then either the slot has no competition or it is probably OP. It was unlikely to go from a must wear to another must wear.

Per the topics question - I am swapping mine for a new one because it is like having a reusable combat Savior Stone tokendb.com/token/savior-stone/ that also adds +1 Saves.

Ed


Good point Ed. If it's a must wear for everyone then it is likely OP. So good to see others thinking of making different choices.

To me though, the CoS is still the best UR Cloak on the market. Why? Because being able to full on out dodge a hit is HUGE! How many times does one get targeted and hit in the dungeon? I've done runs before where I've never been targeted. 10 people on a run + 3 rooms of combat + 3-4 rounds of combat. Can someone do some analysis here for me? How many times does the sword swing your way? Two times a run, maybe 3. So to me it's still BIS. I would have to think on Grind though. Still might be solid with the extra +1 saves.







for the dungeon runs (excluding grind) it's still the best UR out there.


If you taunt/guard you might notice getting hit more often...

Really wish there was a token worth getting excited for as a dwarf to justify a pyp this year. URTE is my only given,


I'm also in the odd position of not making any Relics this year. Of course I am making two kilts and some 4c tokens, so I'm still getting my fix.


Not making the necklace for your son's druid build?


Nope. His build has severely nerfed STR in favor of CON and focus. Melee +3/0, Range +4/0. He's all about the spells.

If I ever shifted my fighter build to Druid, I could build a pretty decent polymorph Druid. But thats not how we have designed our play style. Its that diversity thing. B)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #38

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Wow. This post right here just convinced me that I don't need CoS. I'm going to wait for a +3 saves cloak now.

Thanks, Fiddy! My PYPs is down 1 now.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #39

Arnold wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Wow. This post right here just convinced me that I don't need CoS. I'm going to wait for a +3 saves cloak now.

Thanks, Fiddy! My PYPs is down 1 now.


Well, there is a rare cloak that is + 3 saves, -2 HP whenever you save.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #40

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Up to ~50 HPs deflected vs at most 20? Easy choice to take the Saving Throw boost. Well said.
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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #41

Arnold wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Wow. This post right here just convinced me that I don't need CoS. I'm going to wait for a +3 saves cloak now.

Thanks, Fiddy! My PYPs is down 1 now.


I'd cut back from two of the original proposal to one. Now maybe none. If Charm of Broaching is reprinted next year, I might get one for the Druid build. Might.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #42

Wade Schwendemann wrote:

Arnold wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Wow. This post right here just convinced me that I don't need CoS. I'm going to wait for a +3 saves cloak now.

Thanks, Fiddy! My PYPs is down 1 now.


Well, there is a rare cloak that is + 3 saves, -2 HP whenever you save.


Yeah. The problem is it's unlikely I'd ever know the the additional +1 over a Cloak of Resistance is what made the difference. I'd constantly be taking 2 damage, though. :(

IMHO, Cloak of Painful Luck is a trap.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #43

SnakeEyes (Eric) wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Up to ~50 HPs deflected vs at most 20? Easy choice to take the Saving Throw boost. Well said.


How often one actually gets hit in the dungeon vs how often one has to roll a save AND how often they miss the save is what should be compared.

Which is Why I like CoS. It prevents a hit for sure. Having additional saves doesn't mean they are useful. Roll high and your additional saves might be useless.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #44

Rob F wrote:

SnakeEyes (Eric) wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Up to ~50 HPs deflected vs at most 20? Easy choice to take the Saving Throw boost. Well said.


How often one actually gets hit in the dungeon vs how often one has to roll a save AND how often they miss the save is what should be compared.

Which is Why I like CoS. It prevents a hit for sure. Having additional saves doesn't mean they are useful. Roll high and your additional saves might be useless.

If only we were each rolling for ourselves...... ;)

J/k, that would take too long.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #45

Arnold wrote:

Wade Schwendemann wrote:

Arnold wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Wow. This post right here just convinced me that I don't need CoS. I'm going to wait for a +3 saves cloak now.

Thanks, Fiddy! My PYPs is down 1 now.


Well, there is a rare cloak that is + 3 saves, -2 HP whenever you save.


Yeah. The problem is it's unlikely I'd ever know the the additional +1 over a Cloak of Resistance is what made the difference. I'd constantly be taking 2 damage, though. :(

IMHO, Cloak of Painful Luck is a trap.

Well, 2 damage may or may not be a lot, depending on your build.

I agree with you that I would rather have the +2.

Wade
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #46

Rob F wrote:

SnakeEyes (Eric) wrote:

Fiddy wrote: For me, the thought process is this:

Will one melee/ranged hit likely take me out? Probably not. Even the crazy giants were just doing 20 points of damage. So unless I'm already severely damaged it doesn't save me, and in those cases maybe I should have healed sooner.

Will one failed save likely take me out? Sometimes. There are saves that take you completely out of combat (see stories of near TPKs in N1 room 3).

So the trade-off is a 10% better chance to avoid being taken out entirely vs. avoiding maybe 20 points of damage. The only reason the tradeoff worked in favor of the CoS before (for me) was that it was potentially 20 points of damage multiple times.


Up to ~50 HPs deflected vs at most 20? Easy choice to take the Saving Throw boost. Well said.


How often one actually gets hit in the dungeon vs how often one has to roll a save AND how often they miss the save is what should be compared.

Which is Why I like CoS. It prevents a hit for sure. Having additional saves doesn't mean they are useful. Roll high and your additional saves might be useless.


And for me, the number of times I've failed a save in the Dungeon is higher than the number of times I've had to activate my CoS. Did I fail by 2 or 3 points vs maybe just 1? Who knows.

For Grind, the numbers are probably about even. So fewer uses of CoS means the save bonus makes sense.

Obviously, YMMV.

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #47

My intention is to trade in the two I have for the new version. I hardly used them before, and, when I did equip them, they didn't make any difference, so the value of using them means little to me. The greatest value seems to be holding on to two new versions as I like the avoid hit effect from a fun standpoint and one may end up in a legendary recipe.

I do like that the Shaed math doesn't seem quite so bad as I want to equip Shaed and forget that I've equipped both Shaed and Kvothe's.

But, mostly, I equip +Saves cloaks at the moment, anyway, as I don't really fear damage; I fear sitting around having nothing to do.

If I were going to trade one or both away, the value play is Nugget, of course. Could probably trade Nugget for anything else in 2019. It's not impossible I change my inclination and trade for something different, but getting a different 2018/2019 UR isn't that interesting.

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Who actually plans to keep/buy Shadowskin? 5 years 7 months ago #48

The old shadowskin was on my possible buy list. As is if I pull one I’ll likely use it but I’m almost as happy with my shade cloak I got for $20 a while back.

+1 saves is kind of week. They took the nerf sledgehammer to this token.

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