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TOPIC: Charms of Transmorph Wild Speculation Thread

Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #49

My guess is it will transmorph the completion token into something better.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #50

Beertram wrote: My guess is it will transmorph the completion token into something better.


Some might not have a completion token when it is turned it to the coaches...I am assuming that is where it will be turned in, but I could be wrong.
You either discover a star or you don't. You arrogant punk.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #51

jedibcg wrote:

Beertram wrote: My guess is it will transmorph the completion token into something better.


Some might not have a completion token when it is turned it to the coaches...I am assuming that is where it will be turned in, but I could be wrong.


Which comp token?

But again, not exactly “fun.”

"Ceci n'est pas une pipe" - Magritte

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #52

I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #53

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.
You either discover a star or you don't. You arrogant punk.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #54

jedibcg wrote:

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.


I've thought from the start that new character cards is the most likely option. Why would new character cards need to be printed each year. Perhaps they aren't tied directly to this year's Dungeons, and can be used for years. If that's the case, only one set of cards would need to be printed, that could last years. Even if Jeff did tie them to the Dungeons and print up a new set for each True Dungeon "Season", that's still pretty doable.

The option that makes the most sense to me is something Dungeon related, like getting to experience a new room. The whole group experiences it, which seems to fit requiring 10 charms to be turned in at once (one per party member). But that seems logistically tougher, if it requires additional rooms to be done in all Dungeons from here on out, since as you said there doesn't seem to be an expiration date on these.

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Last edit: by Mike Steele.

Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #55

Mike Steele wrote:

jedibcg wrote:

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.


I've thought from the start that new character cards is the most likely option. Why would new character cards need to be printed each year. Perhaps they aren't tied directly to this year's Dungeons, and can be used for years. If that's the case, only one set of cards would need to be printed, that could last years. Even if Jeff did tie them to the Dungeons and print up a new set for each True Dungeon "Season", that's still pretty doable.

The option that makes the most sense to me is something Dungeon related, like getting to experience a new room. The whole group experiences it, which seems to fit requiring 10 charms to be turned in at once (one per party member). But that seems logistically tougher, if it requires additional rooms to be done in all Dungeons from here on out, since as you said there doesn't seem to be an expiration date on these.


This is actually why I like RoSP cards as it allows for more to be printed (cheaper per of large scale printing at kinkos etc is any indication) and it allows for second run of the cards for the RoSP folks, and to experience it for folks who are just playing their first game (one person turns it in for the whole group, newbie gets to experience a very rare run event). I really like the idea of dwarves 4th and 5th on a run, elves, goblins whatever, but this idea seems most likely. This or Ravens idea.
--
macXdmg
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Bard of the College of Sick Beats

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #56

Mike Steele wrote:

jedibcg wrote:

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.


I've thought from the start that new character cards is the most likely option. Why would new character cards need to be printed each year. Perhaps they aren't tied directly to this year's Dungeons, and can be used for years. If that's the case, only one set of cards would need to be printed, that could last years. Even if Jeff did tie them to the Dungeons and print up a new set for each True Dungeon "Season", that's still pretty doable.

The option that makes the most sense to me is something Dungeon related, like getting to experience a new room. The whole group experiences it, which seems to fit requiring 10 charms to be turned in at once (one per party member). But that seems logistically tougher, if it requires additional rooms to be done in all Dungeons from here on out, since as you said there doesn't seem to be an expiration date on these.

because that is what Mike suggested. i was commenting on his suggestion of new cards each year.

i doubt we will get new cards this year just because i doubt Jeff has had time to come up with 12 new cards without our feedback. possible yes, likely no. not that it is a bad idea, i just doubt it for this year.
You either discover a star or you don't. You arrogant punk.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #57

jedibcg wrote:

Mike Steele wrote:

jedibcg wrote:

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.


I've thought from the start that new character cards is the most likely option. Why would new character cards need to be printed each year. Perhaps they aren't tied directly to this year's Dungeons, and can be used for years. If that's the case, only one set of cards would need to be printed, that could last years. Even if Jeff did tie them to the Dungeons and print up a new set for each True Dungeon "Season", that's still pretty doable.

The option that makes the most sense to me is something Dungeon related, like getting to experience a new room. The whole group experiences it, which seems to fit requiring 10 charms to be turned in at once (one per party member). But that seems logistically tougher, if it requires additional rooms to be done in all Dungeons from here on out, since as you said there doesn't seem to be an expiration date on these.

because that is what Mike suggested. i was commenting on his suggestion of new cards each year.

i doubt we will get new cards this year just because i doubt Jeff has had time to come up with 12 new cards without our feedback. possible yes, likely no. not that it is a bad idea, i just doubt it for this year.

where does it say the charms can be used this year?

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #58

macXdmg wrote: This is actually why I like RoSP cards as it allows for more to be printed (cheaper per of large scale printing at kinkos etc is any indication) and it allows for second run of the cards for the RoSP folks...


One RoSP run is plenty for me.

"Ceci n'est pas une pipe" - Magritte

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #59

Brad Mortensen wrote:

macXdmg wrote: This is actually why I like RoSP cards as it allows for more to be printed (cheaper per of large scale printing at kinkos etc is any indication) and it allows for second run of the cards for the RoSP folks...


One RoSP run is plenty for me.


Sure, I’d take one too, want to lend one to me? Or better yet ten? Last time I looked one RoSP was out of my price range, I would still love to do a run of all RoSP characters with my friends though.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #60

lazlo_hollyfeld1985 wrote:

jedibcg wrote:

Mike Steele wrote:

jedibcg wrote:

Mike Coon wrote: I have a feeling it is going to be something like this...especially since TD is expanding and presumably able to do a slight bit more with everything.

All characters turn in Charm, and all characters get slightly different Character cards and a charm based on the year's adventure. All the character cards have a slightly different feel and maybe slightly different powers. This is not only really fun, but also allows TD to get feedback on the new abilities and find out if there is a play balance issue for any potential future changes. So even if one special class turns out unbalanced, it is only a one year problem that goes no further, and only for a special run.

In year's past, when with the Dwarves, charm of Dwarven kind... +2 Con, +1 Fort save and all characters get special cards player cards (all 5th level to make things easier) So instead of Barbarian card, you get a Dwarven Barbarian card, Dwarven Wizard card, Dwarven Ranger card ect... and in this case the Dwarven fighter turns into a Dwarven Hero.

This last season would have been Fey, so Charm of the Fey +2 Dex, immune to charm. Now we have a Fey Barbarian, Fey Wizard, Fey Ranger...ect...

In addition to this, when going through the dungeon with the special cards, on one puzzle you get an automatic (predetermined) hint, unless the party unanimously doesn't want it.

This would be fun, and would lead to collecting these charms. Running through with an entire party of Dwarves or Elves or Fey or something different would be memorable as well as it could really be thematically pretty cool.


Printing new different cards every year seems a pain to me. How many do you print? Enough to equal all set of charms not turned in? So then you waste alot because charms are not turned in either box they are still in boxes, not part of a complete set, in collections, being saved for a different year. how many years do you continue to print new cards? i like the idea in general just think it is a logistical nightmare for Jeff and co.


I've thought from the start that new character cards is the most likely option. Why would new character cards need to be printed each year. Perhaps they aren't tied directly to this year's Dungeons, and can be used for years. If that's the case, only one set of cards would need to be printed, that could last years. Even if Jeff did tie them to the Dungeons and print up a new set for each True Dungeon "Season", that's still pretty doable.

The option that makes the most sense to me is something Dungeon related, like getting to experience a new room. The whole group experiences it, which seems to fit requiring 10 charms to be turned in at once (one per party member). But that seems logistically tougher, if it requires additional rooms to be done in all Dungeons from here on out, since as you said there doesn't seem to be an expiration date on these.

because that is what Mike suggested. i was commenting on his suggestion of new cards each year.

i doubt we will get new cards this year just because i doubt Jeff has had time to come up with 12 new cards without our feedback. possible yes, likely no. not that it is a bad idea, i just doubt it for this year.

where does it say the charms can be used this year?

where does it say they can’t.
You either discover a star or you don't. You arrogant punk.

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