Matthew Hayward wrote:
Wade Schwendemann wrote: So, maybe what is needed is an Epic dungeon level?
I think all that's needed as scaling up Nightmare.
The question is do you need a difficulty level that is challenging to people who have great rare and UR builds. I don't think you do. I think almost everyone who has a great rare and UR build also splashes it with relics, eldritch healing, etc..
So:
Normal = normal
Hardcore = a good challenge for strong red builds, maybe a UR or too
Nightmare = a good challenge for relic/eldritch level builds
The issue I see it is that right now Nightmare is a good challenge for UR level builds, and I don't think there is a big constituency of players at that gearing level. It's too hard for rare builds not matter how great, and not a challenge at relic+ with eldrich healing levels.
I disagree with the bits which I bolded (emphasis mine, yo).
I think the forumites we see here are "in for a penny, in for a pound" kinda people. If they're buying URs, they're also likely to try making relics & getting those amazing healing synergies going.
But in Coaching, I've seen many,
many groups which have solid UR builds. Like, 2-4 URs per player. Definitely all UR weapons, some UR armour, and a few specials like the Lenses of Divine Sight, MEC, Widseth's, etc.
That's the sort of group which Nightmare is aimed at - players who have been around for a few years, invested in a few PYPs, and want to challenge themselves, and/or get the Nightmare-level XP&loot.
I'd be very leery of adjusting Nightmare to fit Relic level builds. It would create a
huge gap between the UR-investment level, and the level on monetary commitment needed for Nightmare... and a lot of players who invest at the UR level would say "screw it, I can't keep up" and stop trying (read: stop giving TD money for PYP orders)