Welcome, Guest
Username: Password: Remember me

TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 1 year 8 months ago #877

Amulet of the Firehawk did not seem to increase damage for spells and Mystic Staff of Frost (not providing Spell Damage and not sure why it didn't work with the Mystic Staff which I think is a ranged weapon).

Token was somewhat new to me as I haven't used it before - this was a sealed pack run.

Please Log in or Create an account to join the conversation.

Last edit: by OrionW.

TD Character Creator (Web Site) 1 year 8 months ago #878

Had an issue with casting sequence as the Druid in VTD 7b. In the final combat when attempting to spell surge and call lighting or spell surge and freezing orb it registered as zero damage. Freezing orb on it's own hit for damage. The order of operations I used was to cast spell surge as a spell, and then use call lighting or freezing orb also cast as a spell. Both were listed prior to hitting the execute casting sequence button. Could be user error, but seemed like it was correct.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #879

Jeff wrote: Had an issue with casting sequence as the Druid in VTD 7b. In the final combat when attempting to spell surge and call lighting or spell surge and freezing orb it registered as zero damage. Freezing orb on it's own hit for damage. The order of operations I used was to cast spell surge as a spell, and then use call lighting or freezing orb also cast as a spell. Both were listed prior to hitting the execute casting sequence button. Could be user error, but seemed like it was correct.


I can reproduce this with a naked druid in Generic Dungeon room 0. If I add the Spell Surge to the Sequence (along with 2x Freezing Orb), then I get

Sequence:
Spell Surge
Freezing Orb - 11 damage
Freezing Orb - 11 damage

which executes for "Spell attack total 0".

The workaround appears to be NOT putting Spell Surge in the sequence. If I just cast Spell Surge normally, then add 2x Freezing Orb to a sequence, I get

Sequence:
Freezing Orb - 22 damage
Freezing Orb - 11 damage

which executes for "Spell attack total 33".
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #880

  • Raywind
  • Raywind's Avatar
  • Offline
  • 8th Level
  • Supporter
  • Wot's all this here, then?
  • Posts: 1172
I want to note that I had the same problem with Questor's Charm again in VTD7B this weekend. Rolled a 1 on a save, it didn't auto-reroll (no "Questor's" tag), and the DM refused to do anything because it should have worked automatically.

Raywind wrote:

Mongo64 wrote: I had a 1 rolled twice over the weekend. The reroll wasn't automatic,,, I simply stated Questors to the dm and he reset the screen for the second roll. Seems logical to me. However, an automated reroll stating reroll would be great if it can be programmed.


The GM told me it was supposed to be automatic, then he said the 'Dehydrated' tag must have covered up the 'Questors' tag and just shrugged.

Blimey!

Caution: May contain cynicism and snark. Handle with care.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #881

I'll look into it, sorry to hear the DMs handling of that. Though I am.sure it was in a effort to move the room along and.nothing.more.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #882

Acherin wrote: I'll look into it, sorry to hear the DMs handling of that. Though I am.sure it was in a effort to move the room along and.nothing.more.


I may be misunderstanding/assuming something. Is questor's not an auto reroll with the website? I assumed it was website/app agnostic and part of the roller. I ask as i've seen the the questor's (quessors) tag before on save rolls and assumed it was automatic as part of the dice roller vs being a supported in app/vs website mismatch.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #883

It was for sure 100% supported at one.point it could be I broke the reroll. it could be that the image tag isn't being sent correctly so it might not say the word questers even though it did do the reroll. I need to investigate it to know for sure what is happening
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

Last edit: by Acherin.

TD Character Creator (Web Site) 1 year 8 months ago #884

Not sure if this is covered anywhere (still stumbling through getting into TD)...I'm building a retribution Dwarf on the website and under retribution it shows 12 (belt and charm of thorns) but doesn't show the DK set bonus for the 4 darkrift retribution. Is there another place I should be looking?
Two Tongues

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #885

Another bug for the backlog: equipping a compound weapon in the Melee or Ranged slot should only increase to-hit for that specific attack mode, but in many cases it increases to-hit for both modes.

Test cases for otherwise naked lv4 fighter with base to-hit values of +4 melee, +1 ranged:

- equipping +1 Dwarven Throwing Hammer for melee only yields +5 melee, +2 ranged (should be +1 ranged)
- equipping +1 Dwarven Throwing Hammer for ranged only yields +5 melee, +2 ranged (should be +4 melee)
- equipping +1 Dwarven Throwing Hammer for both melee and ranged yields +6 melee, +3 ranged (should be +5 and +2)

I tested several other rare+ weapons from tokendb.com/weapon-attack-mode/compound/ and most of them seem to be similarly impacted, with the notable exceptions of the +3 and +5 hammers which behave correctly (adding Aron's to fufill dex requirement).
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #886

  • Raywind
  • Raywind's Avatar
  • Offline
  • 8th Level
  • Supporter
  • Wot's all this here, then?
  • Posts: 1172
When using dexterity-boosting buffs, the full value of the dexterity bonus is added to your ranged to-hit, instead of the usual to-hit bonus of half.

IE: Catspaw Brew adds 6 dex, which should translate to +3 to-hit; it instead adds the full 6.

Strength-based buffs are working properly.
Blimey!

Caution: May contain cynicism and snark. Handle with care.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #887

Great job with the website! Love using it! Appreciate the time put in to fixing bugs and stuff.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 1 year 8 months ago #888

  • Impy
  • Impy's Avatar
  • Offline
  • 9th Level
  • Supporter
  • Just a little Imp looking to surive out here
  • Posts: 277
Bringing awareness of some missing tokens on the website:

Bead of the Abomination
Ioun Stone Kraken's Orb

Please Log in or Create an account to join the conversation.

Time to create page: 0.111 seconds