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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 4 months 2 weeks ago #781

David Zych wrote: any chance of sneaking in the new Ring of Wonder effect? ( tokendb.com/token/amulet-of-wonder/ )

I'm guessing the breathe/move/cast underwater aspects won't affect software logic, but it gives DR and (perhaps most importantly) no longer adds +4 damage.


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TD Character Creator (Web Site) 4 months 2 weeks ago #782

Acherin wrote:

David Zych wrote: any chance of sneaking in the new Ring of Wonder effect? ( tokendb.com/token/amulet-of-wonder/ )

I'm guessing the breathe/move/cast underwater aspects won't affect software logic, but it gives DR and (perhaps most importantly) no longer adds +4 damage.


Only because you asked


sweet, thanks! :) :)
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TD Character Creator (Web Site) 4 months 2 weeks ago #783

The damage reduction for Wonder is everything besides fire.

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TD Character Creator (Web Site) 4 months 2 weeks ago #784

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Acherin wrote: 2. Skill checks are not controlled via the site for all classes


Can you explain this one?



Unless that NOT is a NOW, then I understand because I do see checks.
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Last edit: by jedibcg.

TD Character Creator (Web Site) 4 months 2 weeks ago #785

jedibcg wrote:

Acherin wrote: 2. Skill checks are not controlled via the site for all classes


Can you explain this one?



Unless that NOT is a NOW, then I understand because I do see checks.


its NOW
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TD Character Creator (Web Site) 4 months 2 weeks ago #786

Ian Lee wrote: The damage reduction for Wonder is everything besides fire.


Ok So I fixed that but need to explain how I fixed that. I gave 4 universal DR and -4 fire DR to cancel out the bonus so you will see your fire DR go down if you equip this but your overall DR will be correct. I hope that makes sense
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TD Character Creator (Web Site) 4 months 2 weeks ago #787

Equipped Charm of Glory in a slot given by Charm Bracelets, never equipped third ring, removed Charm Bracelets which dropped Glory, but third finger slot persists.

Equipped empty IS slot and third finger slot disappeared.

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Last edit: by Ian Lee.

TD Character Creator (Web Site) 4 months 1 week ago #788

I had problems casting spells / using skills this weekend. It treated each check box as an "attack" so you couldn't link things together. For example, if the Barbarian activates greater rage, that was treated as his attack with zero damage. The DM had to start a second round of combat in order for me to actually make my attack. Similar problem with Fury. Fury was treated as my attack, so then when I actually attacked (after the DM started another round of rolls) it didn't apply the Fury crit to the roll.

Similar problems for my Cleric. I could not cast spells as a free action. Each spell could only be cast when the DM called for attacks. So if I wanted to cast twice (free action and standard action), the DM had to call for a separate round of rolls. Also, I couldn't heal outside of combat. Whenever I wanted to heal, I had to ask the DM to activate a round of attacks.

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TD Character Creator (Web Site) 4 months 1 week ago #789

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jedibcg wrote: It would be nice if Druid's Sacred Vestments added +2 to healing if Pass was chosen on Skill Check.

It would be nice if the Mage Medallion powers (probably the legendary too but I don't own one so I didn't check it) automatically subtracted 5 HP for each use similar to how Ues Mad Evoker's Charm automatically substracts 25 HP when choosing Yes.



Bumping both of these because I am still not seeing at +2 healing if the correct leaf is chosen on heals. If anyone else can check this to make sure I am not just completely doing it wrong.

Also going to request that the 5 HP is substracted similar to MEC. I know Wizards aren't finished yet so just a reminder.
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TD Character Creator (Web Site) 4 months 1 week ago #790

Strongly agree with Jeff Greene that non-attack spells and powers should just happen within TDCC and not require the dice roller to be accepting rolls. (In the event that using a non-attack spell or power does take up your entire turn, it's very easy for the player to simply refrain from illegally making another attack during the same round, just like in physical TD).

Specific use cases I observed to be painful today: Druid's Spell Surge, Elf's Alertness, and all Cure spells. Prayer and Bless to a lesser extent though I worked around it by not clicking cast and just entering it for myself under buffs instead.

Lower priority feedback:

In multi-monster rooms, making a saving throw should not prompt to select a monster.

AoE damage to multiple monsters has been totally lost in the transition to dice roller; I like the way it used to display within TDCC itself as something like (X to each plus a pool of Y). Maybe still display that in TDCC in addition to transmitting the naive total to the dice roller? Then the player can easily clarify their intentions for the DM verbally when the situation calls for it, or just leave it be when there's only one monster alive.

I really like doing skill checks inside TDCC, but I don't like having to wait for 2 seconds after I choose my answer for it to display the correct answer before moving on to the next menu of choices. My suggestion: once I pick my answer, go on immediately and just add a line like "Spell Check: succeeded (Selton)" or "Spell Check: missed (Yeelab)" on the next screen to let me know how I did.

Thanks as always for all your work on TDCC!
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TD Character Creator (Web Site) 4 months 1 week ago #791

David Zych wrote: Strongly agree with Jeff Greene that non-attack spells and powers should just happen within TDCC and not require the dice roller to be accepting rolls. (In the event that using a non-attack spell or power does take up your entire turn, it's very easy for the player to simply refrain from illegally making another attack during the same round, just like in physical TD).

Specific use cases I observed to be painful today: Druid's Spell Surge, Elf's Alertness, and all Cure spells. Prayer and Bless to a lesser extent though I worked around it by not clicking cast and just entering it for myself under buffs instead.

Lower priority feedback:

In multi-monster rooms, making a saving throw should not prompt to select a monster.

AoE damage to multiple monsters has been totally lost in the transition to dice roller; I like the way it used to display within TDCC itself as something like (X to each plus a pool of Y). Maybe still display that in TDCC in addition to transmitting the naive total to the dice roller? Then the player can easily clarify their intentions for the DM verbally when the situation calls for it, or just leave it be when there's only one monster alive.

I really like doing skill checks inside TDCC, but I don't like having to wait for 2 seconds after I choose my answer for it to display the correct answer before moving on to the next menu of choices. My suggestion: once I pick my answer, go on immediately and just add a line like "Spell Check: succeeded (Selton)" or "Spell Check: missed (Yeelab)" on the next screen to let me know how I did.

Thanks as always for all your work on TDCC!


I believe I fixed the non damage spells issue at like around 5pm EST so let me know if that's still happening.

Side note on selecting a monster for saves. The way we have the modules setup in VTD there is the possibility for a room to have different saves of the same type from multiple monsters. It doesn't apply to V8 but it does allow Jeff more creativity to make some interesting combats in the future.
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Last edit: by Acherin.

TD Character Creator (Web Site) 4 months 1 week ago #792

Acherin wrote: I believe I fixed the non damage spells issue at like around 5pm EST so let me know if that's still happening.

Hey, that's awesome! It looks like I needed to do some combination of browser reload and/or Reset Character (which I didn't try before since I didn't know you had deployed a fix), but I confirm that I can now successfully Spell Surge + Cure Light myself for the right amount using the adventure roller ID from my 7:24pm run which obviously isn't accepting rolls now since the run is over. :)

That said, if I cast Cure Light on other instead of self, TDCC isn't showing me how many HP I healed them for. (This doesn't cramp my personal style because I track those values on paper and only need the software to give me the skill check, but for people less crazy than I am it would be an issue).

Side note on selecting a monster for saves. The way we have the modules setup in VTD there is the possibility for a room to have different saves of the same type from multiple monsters. It doesn't apply to V8 but it does allow Jeff more creativity to make some interesting combats in the future.

Oh, fair point, I hadn't thought about that! I guess just something the DM needs to be prepared to mention in the room, then ("make a Fort saving throw against the Koopa Troopa").
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