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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 2 years 8 months ago #661

macxdmg wrote: Is the site down for others?

Google chrome says “unreachable”


24 hours from first time down, maybe 12 since I posted, and only 30 hours before August VTD.

Any word?
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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TD Character Creator (Web Site) 2 years 8 months ago #662

I am getting the same error.

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TD Character Creator (Web Site) 2 years 8 months ago #663

Yeah thats my bad was making changes for this weekend and forgot to restart the server after deploying
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TD Character Creator (Web Site) 2 years 8 months ago #664

  • Ramsildor
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Has the Ioun Stone Mystic Orb been added?
"You don't stop playing because you grow old;
you grow old because you stop playing."
- Benjamin Franklin
Sitar, my Bard tdcharactercreator.com/#/character/edit/6dd0b0e3-1014-4f08-a192-4ffb7abeaa2e

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TD Character Creator (Web Site) 2 years 8 months ago #665

It is now but the extra +1 from equipping the skull wont be there until I add the conditional logic to the backed which I will do when there are not people actively running dungeons
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TD Character Creator (Web Site) 2 years 8 months ago #666

  • Ramsildor
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Thanks, and many thanks to all of you folks who make VTD possible.
"You don't stop playing because you grow old;
you grow old because you stop playing."
- Benjamin Franklin
Sitar, my Bard tdcharactercreator.com/#/character/edit/6dd0b0e3-1014-4f08-a192-4ffb7abeaa2e

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TD Character Creator (Web Site) 2 years 8 months ago #667

Things I've noticed today:

Viv's not expanding crit range to 19-20 with Asher's equipped.

Warning: Spoiler! [ Click to expand ]


If damage types matter in certain rooms, doesn't seem like they are being applied when choosing different spells with one exception.

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TD Character Creator (Web Site) 2 years 8 months ago #668

Ian Lee wrote: Things I've noticed today:

Viv's not expanding crit range to 19-20 with Asher's equipped.

Warning: Spoiler! [ Click to expand ]


If damage types matter in certain rooms, doesn't seem like they are being applied when choosing different spells with one exception.


Viv's should be working but need to add logic to make sure it only works with 1h.

Not sure might have missed the lense bit for anything like the dog since it's a once per adventure not always in effect there is a buff called ignore incorporeal that you use.

For the last thing things are working as intended.
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TD Character Creator (Web Site) 2 years 8 months ago #669

In my testing, Viv's build still doesn't crit on 19 but does on 20.

Animal Friend appears to use melee bonus rather than missile bonus.

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TD Character Creator (Web Site) 2 years 8 months ago #670

Ian Lee wrote: In my testing, Viv's build still doesn't crit on 19 but does on 20.

Animal Friend appears to use melee bonus rather than missile bonus.


Ok can confirm they will be fixed with the changes going out before the gencon event
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TD Character Creator (Web Site) 2 years 8 months ago #671

Crits against monsters with DR appear to be getting calculated subtracting DR prior to doubling the damage. This seems to be incorrect. The doubling should be happening before DR is subtracted, correct?

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TD Character Creator (Web Site) 2 years 8 months ago #672

Fiddy wrote: The doubling should be happening before DR is subtracted, correct?

The list below is bare-bones. For a more verbose description, you can review Magical Damage Resolution . I think steps 4 and 5 are probably the most germane to this topic.
  1. Determine the potential damage.
  2. Check to see if the spell fails to affect the target.
  3. Make a saving throw, if applicable.
  4. Apply point-based modifiers.
  5. Apply percentage-based modifiers (round down).
  6. Apply modifiers specific to that attack form/monster.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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