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TD Character Creator (Web Site) 6 months 1 week ago #505

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Acherin wrote:
Can you give me more details on that last one?

Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing which may be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.

IE
If a spell under the influence of Relsa’s Ring of Supreme Focus can affect more than one target, the caster gets a total of 5 extra points of healing/damage from the ring, not +5 points per target.
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 6 months 1 week ago #506

Sorry to post again so soon, but I found an issue with the monks again where in Edge & Chrome on rare occasions the Damage rolls are adding 100dmg per attack and in one instance it tripled the damage instead of adding a flat rate(not to be confused with the 150 which is either 100+50 or 50x3), I never rolled a crit in this time so I couldn't tell you how that functioned. Happened with 3 different monk builds over the course of Friday and Saturday evening, but due to the randomness I could not find a reliable way to replicate the issue. To resolve the issue I had to refresh my browser which resolved the issue for both Edge & Chrome. Below is the build tied to the screenshot if you want to look at it. Currently this is probably a lo priority so long as players roll a test attack or two before hand as it happens with every roll not just 1 or 2

tdcharactercreator.com/#/character/edit/3f82b131-6c30-41d1-89ac-70b72bb6c438

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TD Character Creator (Web Site) 6 months 1 week ago #507

Minor thing and maybe I'm not seeing it, but is there a slot for Totem Paint anywhere?

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TD Character Creator (Web Site) 6 months 1 week ago #508

Tiaolang wrote: Sorry to post again so soon, but I found an issue with the monks again where in Edge & Chrome on rare occasions the Damage rolls are adding 100dmg per attack and in one instance it tripled the damage instead of adding a flat rate(not to be confused with the 150 which is either 100+50 or 50x3), I never rolled a crit in this time so I couldn't tell you how that functioned. Happened with 3 different monk builds over the course of Friday and Saturday evening, but due to the randomness I could not find a reliable way to replicate the issue. To resolve the issue I had to refresh my browser which resolved the issue for both Edge & Chrome. Below is the build tied to the screenshot if you want to look at it. Currently this is probably a lo priority so long as players roll a test attack or two before hand as it happens with every roll not just 1 or 2

tdcharactercreator.com/#/character/edit/3f82b131-6c30-41d1-89ac-70b72bb6c438


So I knew that could be a thing ie the sacred damage to undead was adding 100 not doubling teh sacred damage but I fixed that on Thursday only thing I can think of is you had a old cache of the site running and when you refreshed you got the latest
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Check out my latest Build Acherin

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TD Character Creator (Web Site) 6 months 1 week ago #509

Chad wrote: Minor thing and maybe I'm not seeing it, but is there a slot for Totem Paint anywhere?


As a work around, With the HP part for things like Charm of Synergy, you can add the totem HP there
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

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TD Character Creator (Web Site) 6 months 1 week ago #510

Ranged Ranger w/ Charm of Shadow Shot in Room 7... it is subtracting the Shadow Shot instead of adding? If there is some room mechanism I'm unaware of that is blocking the Shadow Shot, ok, but if so I'd think it would be 0 rather than -6?

Classes Played: Barbarian (34 times), Monk (30), Ranger (22), Rogue (18), Cleric (13), Fighter (11), Dwarf Fighter (7), Druid (7), Paladin (7), Bard (4), Elf Wizard (2), Wizard (2)

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TD Character Creator (Web Site) 6 months 1 week ago #511

Druegar wrote:

smakdown wrote: is there a benefit to equipping both [Semi-Lich Skull & Skull of Cavadar].

NightGod wrote: Wouldn't semi-lich + teeth provide you with +hp that the full skull wouldn't still?

Skull of Cavadar cannot be equipped with any individual Teeth. Without the Teeth, the Semi-Lich Skull is inert.


so.....

cavadar = special event, psychic powers, alternate class available, 5th level, part of eldritch set, event.

semi-lich skull = psychic powers and HP equal to number of teeth.

if I got this right...if a person has Ro7P, Bot4W, RoSEC, it would seem that the lich skull for the HP is best.

of course the cavadar is for the event. now if the cavadar added 7 HP, that would be the route all the time.
Founder of Tokenholics Anonymous.
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Completed 20+ runs at GC 2017.

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TD Character Creator (Web Site) 6 months 1 week ago #512

smakdown wrote:

Druegar wrote:

smakdown wrote: is there a benefit to equipping both [Semi-Lich Skull & Skull of Cavadar].

NightGod wrote: Wouldn't semi-lich + teeth provide you with +hp that the full skull wouldn't still?

Skull of Cavadar cannot be equipped with any individual Teeth. Without the Teeth, the Semi-Lich Skull is inert.


so.....

cavadar = special event, psychic powers, alternate class available, 5th level, part of eldritch set, event.

semi-lich skull = psychic powers and HP equal to number of teeth.

if I got this right...if a person has Ro7P, Bot4W, RoSEC, it would seem that the lich skull for the HP is best.

of course the cavadar is for the event. now if the cavadar added 7 HP, that would be the route all the time.


Don't forget, the Cavadar gives you a 5th Eldritch piece which adds +1 damage and +2 to heals above just 4 pieces. So are the 7hp better then a +1 to damage and +2 to heals?? Depends. I was hoping the Cavadar also gave you the HP. Then it would feel more like a 7 year transmute, without it it's a bit underwhelming and I think I might keep a set of Teeth in case I want to run a higher ho build.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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TD Character Creator (Web Site) 6 months 1 week ago #513

agree, about the hp thing. is it to late to change it?

I totally forgot the 5th eldritch piece.
Founder of Tokenholics Anonymous.
TD Patron since 2005.
Completed 20+ runs at GC 2017.

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TD Character Creator (Web Site) 6 months 1 week ago #514

smakdown wrote: agree, about the hp thing. is it to late to change it?

I totally forgot the 5th eldritch piece.


Not sure if it's too late to change. Guess we could always ask. Worse case we get Dream Crushed.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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TD Character Creator (Web Site) 6 months 1 week ago #515

Rob F wrote:

smakdown wrote: agree, about the hp thing. is it to late to change it?

I totally forgot the 5th eldritch piece.


Not sure if it's too late to change. Guess we could always ask. Worse case we get Dream Crushed.


Feels to me like that dream has already been crushed.

Right now I plan to go with semi-lich and a set of teeth for my wizard builds. More HP is needed to use the mage/arch-mage abilities. For other builds I'll go with the skull. But then I have the luxury of owning two sets of teeth. Imagine how many earlier teeth might become available to newer players if people like me didn't need two sets.

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TD Character Creator (Web Site) 6 months 6 days ago #516

I used the site a lot over the weekend. It continues to be awesome! Kudos to Acherin (and any assistants)!

I came across a couple small calculation errors that I noticed over the weekend. And also came away with a few small requests.

The potential errors:
1. when taking damage and marking it as a Spell dealing Eldritch damage, spell DR is being applied. I'm fairly sure that is incorrect. It is easy to work around (I just didn't mark the damage as spell damage after I noticed the error), but might be good to correct (assuming I'm not wrong that spell DR shouldn't apply).
2. With Greater Holy Symbol of Pelor equipped, Improved Turn Undead damage is not being doubled. I haven't checked other holy symbols to see if they are modifying damage appropriately.
3. Druid's Spell Surge does not appear to be modifying the next spell they cast.

The requests (these are all relatively minor, and have ways to work around):
1. When items that allow re-casting spells (like Crown of Expertise) are equipped, it'd be nice to be able to re-cast a used-up spell without having to uncheck it and re-check it. Maybe in the interface where you verify whether the player wants to mark it as un-cast, if a token allows them to re-cast a used spell also provide the option to jump directly to recasting it instead of unmarking it.

2. Speaking of DR, any chance we could get a way to apply Odin Necklace DR instead of manually remembering to subtract 2? I know it only affects around 40 of us, but it'd be appreciated :)

3. As I requested on an earlier post, a way to include the proper bonus from Bracelets of the Cabal would be nice instead of having to remember to do add it to the total damage/healing.

For 2 and 3, I think the simplest solution might be to add a couple fields to the VTD screen where we currently input the initiative and health bonuses.

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