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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 3 years 5 months ago #433

Small typo. Missing the "t" in "prestige" in "Are you sure you wish to activate presige class?" when activating a prestige class.

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TD Character Creator (Web Site) 3 years 5 months ago #434

I wondered how difficult it would be on the "my characters" page, to add a column for "last updated". I tend to tweak and alter instead of add new ones and it could be useful to see if the last one on the site i altered was done before or after I added some new tokens. Just a thought.

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TD Character Creator (Web Site) 3 years 5 months ago #435

Made some minor updates tonight:

* Added once per room checkbox that resets for "righteous furry" and "turn undead"
* Added a last modified to character list on desktop
* fixed a couple typos
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TD Character Creator (Web Site) 3 years 5 months ago #436

Thank you for the Turning Checkbox. It might be adding spell damage instead of turning damage.

Shaman's Arcane Hat is not adding +1 spell damage to the 0 and 1st level spells.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

TD Character Creator (Web Site) 3 years 5 months ago #437

Is there a way to get the Bardsong instruments labeled in the VTD buffs? I'm often forgetting the specific numbers that I'm benefiting from each run.

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TD Character Creator (Web Site) 3 years 5 months ago #438

I played V2b yesterday and it seems like the damage bonus from Bardsong isn't being applied to my attacks.

I play a level 5 Rogue with Assassin's Crossbow, Lenses of Agility and Bracers of Guided Strike. With +3/+3 bardsong in effect, I have +19 to hit and +18 to damage, and I can see from the updated hit and damage bonuses on the left of the screen that Bardsong has been successfully applied. An example attack is as below:

Hit: 38 (19)
Damage: 39 (4)
Critical Total: 77

The hit roll is correct, 19 + 19 (including Bardsong) = 38.

For the damage total however, if I slid a 4 for my weapon damage, my total should be 42 (+18 bonus including Bardsong, +4 damage wheel & +20 Sneak Attack). It only shows as 39, so doesn't appear to be including Bardsong in the calculation.

Of that 39, removing the 20 Sneak Attack damage gives a base of 19. Tripling the 19 from the crit gives 57 damage, which makes up the total of 77 when the Sneak Attack damage is added back in.

Or am I missing something obvious like monster DR being coded into the background and applied automatically? Although I thought bonuses were applied before penalties so maybe that's not it?
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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TD Character Creator (Web Site) 3 years 5 months ago #439

Iross wrote: I played V2b yesterday and it seems like the damage bonus from Bardsong isn't being applied to my attacks.

I play a level 5 Rogue with Assassin's Crossbow, Lenses of Agility and Bracers of Guided Strike. With +3/+3 bardsong in effect, I have +19 to hit and +18 to damage, and I can see from the updated hit and damage bonuses on the left of the screen that Bardsong has been successfully applied. An example attack is as below:

Hit: 38 (19)
Damage: 39 (4)
Critical Total: 77

The hit roll is correct, 19 + 19 (including Bardsong) = 38.

For the damage total however, if I slid a 4 for my weapon damage, my total should be 42 (+18 bonus including Bardsong, +4 damage wheel & +20 Sneak Attack). It only shows as 39, so doesn't appear to be including Bardsong in the calculation.

Of that 39, removing the 20 Sneak Attack damage gives a base of 19. Tripling the 19 from the crit gives 57 damage, which makes up the total of 77 when the Sneak Attack damage is added back in.

Or am I missing something obvious like monster DR being coded into the background and applied automatically? Although I thought bonuses were applied before penalties so maybe that's not it?


This is caused my monster DR that is automatically calculated but for obvious reasons it doesn't tell you exactly what is being resisted.

But for this example let's say your damage profile included +3 rainbow damage and the monster has 10 rainbow resist. The DR is calculated after the final result but the DR is high enough it negates even your 3x crit. Hope that makes some sense.
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TD Character Creator (Web Site) 3 years 5 months ago #440

I did wonder, but hadn't considered that a type-based DR might be high enough to absorb a damage bonus which had been tripled, and was sidetracked a bit by the missing bonus being the same amount as Bardsong. We were playing Nightmare mode so that makes sense, thanks for confirming!
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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TD Character Creator (Web Site) 3 years 5 months ago #441

I noticed playing yesterday that eldritch damage bonus displayed was 5, but Boots plus other eldritch would be higher. Is the set bonus calculated but not displayed?

On the checklist page for Cavalier still says immune to disease, though not in dungeon? page, action? page, whatever it is that's fourth icon at bottom.

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Last edit: by Ian Lee.

TD Character Creator (Web Site) 3 years 5 months ago #442

Ian Lee wrote: I noticed playing yesterday that eldritch damage bonus displayed was 5, but Boots plus other eldritch would be higher. Is the set bonus calculated but not displayed?


I don't think that is accurate. The Eldritch Set bonus adds bonus damage. It does not say the type of that bonus damage is Eldritch.
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 3 years 5 months ago #443

I think sneak attack damage is being calculated incorrectly in a certain circumstance.

Using Nightshade's +2 Short Sword all the sneak damage to be double on a critical hit.

Equipping Lense of Agility allows the Rogue to sneak attack with a Bow or Crossbow.

When Nightshade's in in melee it appears that critical range attacks are doubling the sneak damage as well. (Lenses of Vital Insight do the same thing).
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 3 years 5 months ago #444

Any chance of an app being developed?
"Not all who wander are lost."

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