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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 1 month 3 weeks ago #337

So massive update today includes:
  • Fixed several bugs
  • Added support for "Next room"
  • I have finished adding support for the paladin and monk
  • Stared blankly at the wall questioning my own existence

I still have some work to do on triggering status effects which I hope to have done by tomorrow. Side note for anyone that has never bothered to look; there are a LOT of unique status effects, triggers and one off minor effects. I tried to account for them all but there is only so much one man can do before returning to the last bullet point. That said if you find any bugs let me know ASAP.
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TD Character Creator (Web Site) 1 month 3 weeks ago #338

Acherin wrote: So massive update today includes:

  • Fixed several bugs
  • Added support for "Next room"
  • I have finished adding support for the paladin and monk
  • Stared blankly at the wall questioning my own existence

I still have some work to do on triggering status effects which I hope to have done by tomorrow. Side note for anyone that has never bothered to look; there are a LOT of unique status effects, triggers and one off minor effects. I tried to account for them all but there is only so much one man can do before returning to the last bullet point. That said if you find any bugs let me know ASAP.


Just wait. Next step is when you actually start talking to the wall. That's when things get a bit scary..
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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TD Character Creator (Web Site) 1 month 3 weeks ago #339

Rob F wrote:

Acherin wrote: So massive update today includes:

  • Fixed several bugs
  • Added support for "Next room"
  • I have finished adding support for the paladin and monk
  • Stared blankly at the wall questioning my own existence

I still have some work to do on triggering status effects which I hope to have done by tomorrow. Side note for anyone that has never bothered to look; there are a LOT of unique status effects, triggers and one off minor effects. I tried to account for them all but there is only so much one man can do before returning to the last bullet point. That said if you find any bugs let me know ASAP.


Just wait. Next step is when you actually start talking to the wall. That's when things get a bit scary..

Naa, it’s not scary till the wall talks back.

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TD Character Creator (Web Site) 1 month 3 weeks ago #340

Endgame wrote:

Rob F wrote:

Acherin wrote: So massive update today includes:

  • Fixed several bugs
  • Added support for "Next room"
  • I have finished adding support for the paladin and monk
  • Stared blankly at the wall questioning my own existence

I still have some work to do on triggering status effects which I hope to have done by tomorrow. Side note for anyone that has never bothered to look; there are a LOT of unique status effects, triggers and one off minor effects. I tried to account for them all but there is only so much one man can do before returning to the last bullet point. That said if you find any bugs let me know ASAP.


Just wait. Next step is when you actually start talking to the wall. That's when things get a bit scary..

Naa, it’s not scary till the wall talks back.


Depends on what the wall says...
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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Last edit: by Rob F.

TD Character Creator (Web Site) 1 month 3 weeks ago #341

Acherin wrote: So massive update today includes:

  • Fixed several bugs
  • Added support for "Next room"
  • I have finished adding support for the paladin and monk
  • Stared blankly at the wall questioning my own existence

I still have some work to do on triggering status effects which I hope to have done by tomorrow. Side note for anyone that has never bothered to look; there are a LOT of unique status effects, triggers and one off minor effects. I tried to account for them all but there is only so much one man can do before returning to the last bullet point. That said if you find any bugs let me know ASAP.


You are awesome! Thank you. I will plan to use this this weekend. It's a bit easier for me than the app since I have 3 monitors on my desktop :)
Classes Played: Barbarian (23 times), Monk (19), Ranger (13), Rogue (12), Cleric (9), Fighter (9), Dwarf Fighter (7), Paladin (5), Druid (5), Elf Wizard (2), Wizard (2), Bard (1)

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TD Character Creator (Web Site) 1 month 3 weeks ago #342

A few things I noticed:

* the "Select Active Polymorph" menu needs to be scrollable; with e.g. Druid relic equipped, this menu is taller than my smartphone's screen and not all the choices are visible

* when I choose e.g. "Shaman's Greater Necklace - Earth" I can't actually roll a polymorph attack; clicking the d20 does nothing. (but it works as expected if I choose a potion instead)

* Shaman's Belt (the UR) if equipped doesn't appear as a choice in Select Active Polymorph. Fortunately I just got myself a relic and won't need this, but others might.

* default VTD combat rolls are 1d10+10 (auto-fail on 11=1), but saving throws should still be a straight d20 (auto-fail on 1). TDCC seems to be using 1d10+10 for the saving throw rolls too; I clicked the button a bunch of times and never saw lower than (12) except when I saw "FAILED".

* ditto for initiative rolls (should be d20, but I haven't seen it roll lower than a 12). Also once in a while it just displays no result at all (maybe this is 11? but it should still be displayed).

As always, thank you so much for your efforts!
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!

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TD Character Creator (Web Site) 1 month 3 weeks ago #343

David Zych wrote: A few things I noticed:

* the "Select Active Polymorph" menu needs to be scrollable; with e.g. Druid relic equipped, this menu is taller than my smartphone's screen and not all the choices are visible

* when I choose e.g. "Shaman's Greater Necklace - Earth" I can't actually roll a polymorph attack; clicking the d20 does nothing. (but it works as expected if I choose a potion instead)

* Shaman's Belt (the UR) if equipped doesn't appear as a choice in Select Active Polymorph. Fortunately I just got myself a relic and won't need this, but others might.

* default VTD combat rolls are 1d10+10 (auto-fail on 11=1), but saving throws should still be a straight d20 (auto-fail on 1). TDCC seems to be using 1d10+10 for the saving throw rolls too; I clicked the button a bunch of times and never saw lower than (12) except when I saw "FAILED".

* ditto for initiative rolls (should be d20, but I haven't seen it roll lower than a 12). Also once in a while it just displays no result at all (maybe this is 11? but it should still be displayed).

As always, thank you so much for your efforts!


fixed
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Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 1 month 3 weeks ago #344

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not sure if this was said or possible for VTD. If you have a psychic enabler and cavadar tokens equip, you get the option under the notes > once per game, provide each level of the psychic to check off (depending on what your psychic level is).

this may help people that don't remember all the psychic level abilities and provides a place to check mark off what was used.

also somehow provide additional boxes to check off, if you have bonus psychic uses like the benrow's elder drake necklace.

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TD Character Creator (Web Site) 1 month 3 weeks ago #345

Absolutely love the online additions, was a web dev in a past life so i know how much time you are putting in here. Thank you for this.

Is there a place to add bonus from bard or potion for VTD yet? I can't seem to find it. If not i can add it in manually, just wondering if it was something i'm missing.

Thanks again!
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

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TD Character Creator (Web Site) 1 month 3 weeks ago #346

Guedoji wrote: Absolutely love the online additions, was a web dev in a past life so i know how much time you are putting in here. Thank you for this.

Is there a place to add bonus from bard or potion for VTD yet? I can't seem to find it. If not i can add it in manually, just wondering if it was something i'm missing.

Thanks again!


When on the "Roller" page, there is a "Buffs" tab on the bottom right. You can select bardsong and potion buffs there.

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TD Character Creator (Web Site) 1 month 3 weeks ago #347

Fiddy wrote:

Guedoji wrote: Absolutely love the online additions, was a web dev in a past life so i know how much time you are putting in here. Thank you for this.

Is there a place to add bonus from bard or potion for VTD yet? I can't seem to find it. If not i can add it in manually, just wondering if it was something i'm missing.

Thanks again!


When on the "Roller" page, there is a "Buffs" tab on the bottom right. You can select bardsong and potion buffs there.


Ahah! it was off my screen! thank you Fiddy!
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

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TD Character Creator (Web Site) 1 month 3 weeks ago #348

Bug -
1) modify existing character
2) go in to VTD to test
3) go back in to character and change weapon (to Averon's)
4) go in to VTD to and see hit/dam not updated

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