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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 2 months 2 days ago #325

I have finished adding all the damage wheels. Next I will be adding all the special cased for each character. So far Barbarian and fighters are done.
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TD Character Creator (Web Site) 2 months 2 days ago #326

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Acherin wrote: Side note: A huge shout out has to go to my wife who volunteered to take the bulk of housework and child watching. Without this my time and ability to add this level of functionality would not exist.


HUZZAH!
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TD Character Creator (Web Site) 1 month 3 weeks ago #327

I deployed the latest build last night. This accounts for 90% of the functionality complete, all that is left is support for Monk and Paladin relic/legendary and I think I owe spells to the level 5 Bard. I will try to get a desktop optimized view done before Friday but no promises with work/baby schedule.

Please let me know if you find any bugs I will try and address them ASAP
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TD Character Creator (Web Site) 1 month 3 weeks ago #328

I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.
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TD Character Creator (Web Site) 1 month 3 weeks ago #329

jedibcg Banjo 815 Lover wrote: I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.


Noted, small oversight should have a fix out tomorrow.
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TD Character Creator (Web Site) 1 month 3 weeks ago #330

Acherin wrote:

jedibcg Banjo 815 Lover wrote: I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.


Noted, small oversight should have a fix out tomorrow.

Excellent wasn't certain if it was something I was doing.
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 1 month 3 weeks ago #331

Sliding spells now work.

Also added pregenerated characters
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TD Character Creator (Web Site) 1 month 3 weeks ago #332

Thank you so much for all your work on this!
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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TD Character Creator (Web Site) 1 month 3 weeks ago #333

Minor tweak probably after this weekend. Monks and Rangers using weapons that have different +hit modifers probably should not be using the mainhand's modifer. For example if you have a +5 Legendary weapon in your mainhand and your off hand is just a common it should not get the +5 hit bonus. Just a thought.

I do have a question about how to read 2 handed damage when one crits. See attached screen grab.

I don't think it very clear for damage. Looking at the numbers I understand the top is the Mainhand and Offland without Crit being applied. Below is the Mainhand and Offhand including the damage from the Crit of the Offhand, below that is the crital damage of just the offhand.


I think it can get in an odd state as well because I have one roll where I don't know what I rolled. See Capture2.
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Last edit: by jedibcg banjo number 5.

TD Character Creator (Web Site) 1 month 3 weeks ago #334

jedibcg Banjo 815 Lover wrote: Minor tweak probably after this weekend. Monks and Rangers using weapons that have different +hit modifers probably should not be using the mainhand's modifer. For example if you have a +5 Legendary weapon in your mainhand and your off hand is just a common it should not get the +5 hit bonus. Just a thought.


Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

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TD Character Creator (Web Site) 1 month 3 weeks ago #335

Marc D wrote: Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

You are supposed to tell the DM. Similar to how if you change to a lower to hit weapon it cannot get reflected on the party card but you are supposed to tell the DM that your to hit has decreased.
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TD Character Creator (Web Site) 1 month 3 weeks ago #336

jedibcg Banjo 815 Lover wrote:

Marc D wrote: Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

You are supposed to tell the DM. Similar to how if you change to a lower to hit weapon it cannot get reflected on the party card but you are supposed to tell the DM that your to hit has decreased.


That rule only applies if you change to a weapon that was not equipped in coaching area. The plus to hit has always been normalized for anything but grind.
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