Welcome, Guest
Username: Password: Remember me

TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 3 years 8 months ago #325

I have finished adding all the damage wheels. Next I will be adding all the special cased for each character. So far Barbarian and fighters are done.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 8 months ago #326

  • bpsymington
  • bpsymington's Avatar
  • Offline
  • 11th Level
  • Supporter
  • Follow me on Instagram @runningboardgamer
  • Posts: 15921

Acherin wrote: Side note: A huge shout out has to go to my wife who volunteered to take the bulk of housework and child watching. Without this my time and ability to add this level of functionality would not exist.


HUZZAH!
Follow me on Instagram @runningboardgamer

Awesome avatar by Mauve Shirt!

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #327

I deployed the latest build last night. This accounts for 90% of the functionality complete, all that is left is support for Monk and Paladin relic/legendary and I think I owe spells to the level 5 Bard. I will try to get a desktop optimized view done before Friday but no promises with work/baby schedule.

Please let me know if you find any bugs I will try and address them ASAP
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #328

I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #329

jedibcg Banjo 815 Lover wrote: I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.


Noted, small oversight should have a fix out tomorrow.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #330

Acherin wrote:

jedibcg Banjo 815 Lover wrote: I think I am still missing MEC on sliding spells and damage in general on them when casting them. Not certain if I need to reload the character.


Noted, small oversight should have a fix out tomorrow.

Excellent wasn't certain if it was something I was doing.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #331

Sliding spells now work.

Also added pregenerated characters
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #332

Thank you so much for all your work on this!
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #333

Minor tweak probably after this weekend. Monks and Rangers using weapons that have different +hit modifers probably should not be using the mainhand's modifer. For example if you have a +5 Legendary weapon in your mainhand and your off hand is just a common it should not get the +5 hit bonus. Just a thought.

I do have a question about how to read 2 handed damage when one crits. See attached screen grab.

I don't think it very clear for damage. Looking at the numbers I understand the top is the Mainhand and Offland without Crit being applied. Below is the Mainhand and Offhand including the damage from the Crit of the Offhand, below that is the crital damage of just the offhand.


I think it can get in an odd state as well because I have one roll where I don't know what I rolled. See Capture2.
You either discover a star or you don't. You arrogant punk.

This message has attachments images.
Please log in or register to see it.

Please Log in or Create an account to join the conversation.

Last edit: by jedibcg.

TD Character Creator (Web Site) 3 years 7 months ago #334

jedibcg Banjo 815 Lover wrote: Minor tweak probably after this weekend. Monks and Rangers using weapons that have different +hit modifers probably should not be using the mainhand's modifer. For example if you have a +5 Legendary weapon in your mainhand and your off hand is just a common it should not get the +5 hit bonus. Just a thought.


Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #335

Marc D wrote: Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

You are supposed to tell the DM. Similar to how if you change to a lower to hit weapon it cannot get reflected on the party card but you are supposed to tell the DM that your to hit has decreased.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

TD Character Creator (Web Site) 3 years 7 months ago #336

jedibcg Banjo 815 Lover wrote:

Marc D wrote: Doesn't the actual party card work that way though, with just a single value for To Hit regardless of Main/Offhand? I thought only Grind used separate "To Hit" values for the different weapons.

You are supposed to tell the DM. Similar to how if you change to a lower to hit weapon it cannot get reflected on the party card but you are supposed to tell the DM that your to hit has decreased.


That rule only applies if you change to a weapon that was not equipped in coaching area. The plus to hit has always been normalized for anything but grind.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

Please Log in or Create an account to join the conversation.

Time to create page: 0.117 seconds