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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 3 years 7 months ago #313

Jeff321 wrote:

Fiddy wrote:

Acherin wrote:

  • Weapon damage is not included yet. I have to add every damage wheel to the database. It takes time

  • I just sent you a message on this. With some luck it can speed you up.


    Amorgen's spreadsheet has damage wheel data. So you could "borrow" that data.

    Damn I looked there earlier today and completely missed that because I looked at a non weapon...lol. But it looks like most weapon are missing their wheel on the version I have. Average damage yes, but damage wheel only on 30 tokens.
    You either discover a star or you don't. You arrogant punk.

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    TD Character Creator (Web Site) 3 years 7 months ago #314

    jedibcg wrote:

    Jeff321 wrote:

    Fiddy wrote:

    Acherin wrote:

  • Weapon damage is not included yet. I have to add every damage wheel to the database. It takes time

  • I just sent you a message on this. With some luck it can speed you up.


    Amorgen's spreadsheet has damage wheel data. So you could "borrow" that data.

    Damn I looked there earlier today and completely missed that because I looked at a non weapon...lol. But it looks like most weapon are missing their wheel on the version I have. Average damage yes, but damage wheel only on 30 tokens.


    Download 2020.3: www.davidallenkrause.com/TrueDungeonCharacterGenerator.aspx/
    Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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    TD Character Creator (Web Site) 3 years 7 months ago #315

    Acherin wrote:

    Harlax wrote:

    Acherin wrote:

    Harlax wrote: Still cannot equip Thor’s Hammer with a DEX of exactly 20. 21 or more works, but exactly 20 doesn’t.

    tdcharactercreator.com/#/character/edit/206bb45f-80c2-4eba-ac27-77e4c3fd9336


    There was a bug that prevented that a while back but has been fixed for a while. My guess is that the stats haven't been recalculated since the update just change any token and it should fix itself.


    Nope. Still doing it. I changed tokens before posting yesterday. No dice. Same this morning.


    So I tried testing this by cloning you character and it works fine. There might be something corrupt in that character state but I have no idea what. Can you try cloning your character and seeing if the clone works?


    That did it. Thanks
    D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

    Let them trap us. We have our swords. - Elric of Melnibone.

    You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

    I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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    TD Character Creator (Web Site) 3 years 7 months ago #316

    Update 5/18/2020 - Added remaining class skills. Note that bard and paladin need special coding to complete. Also, added support for Barbarian relic and Legendary (More support needed to have furry auto crit on next roll)
    Have a question? Check the Token DataBase

    Have you seen https://tdcharactercreator.com yet?

    Check out my latest Build Acherin

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    TD Character Creator (Web Site) 3 years 7 months ago #317

    Found spelling errors?
    Greater Rage - Barbarians are kniwn fir their great intensity in battle.

    I believe you said you have made VTD portion optimized for mobile, but I wonder if making it desktop friendly would be better? I imagine most that want to use a version of VTD for a mobile device will use their phone. There were a decent number of people complaining about not having a smartphone that I wonder if those will just want a good desktop version. Though if they only have 1 monitor then space becomes an issue with the zoom video. I thought looking at it on desktop there is a lot of empty space. Just a thought.

    I love have options to use in VTD, so thank you very much.
    You either discover a star or you don't. You arrogant punk.

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    TD Character Creator (Web Site) 3 years 7 months ago #318

    jedibcg wrote: Found spelling errors?
    Greater Rage - Barbarians are kniwn fir their great intensity in battle.

    I believe you said you have made VTD portion optimized for mobile, but I wonder if making it desktop friendly would be better? I imagine most that want to use a version of VTD for a mobile device will use their phone. There were a decent number of people complaining about not having a smartphone that I wonder if those will just want a good desktop version. Though if they only have 1 monitor then space becomes an issue with the zoom video. I thought looking at it on desktop there is a lot of empty space. Just a thought.

    I love have options to use in VTD, so thank you very much.


    Yeah I am sure that wont be the last spelling error found but I'll get on that.

    I do agree that the desktop will be the more utilized view however, when developing a reactive website it is better to develop from smallest resolution to largest. Going the other way tends to lead a developer to box themselves into a corner.
    Have a question? Check the Token DataBase

    Have you seen https://tdcharactercreator.com yet?

    Check out my latest Build Acherin

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    TD Character Creator (Web Site) 3 years 7 months ago #319

    Acherin wrote:

    jedibcg wrote: Found spelling errors?
    Greater Rage - Barbarians are kniwn fir their great intensity in battle.

    I believe you said you have made VTD portion optimized for mobile, but I wonder if making it desktop friendly would be better? I imagine most that want to use a version of VTD for a mobile device will use their phone. There were a decent number of people complaining about not having a smartphone that I wonder if those will just want a good desktop version. Though if they only have 1 monitor then space becomes an issue with the zoom video. I thought looking at it on desktop there is a lot of empty space. Just a thought.

    I love have options to use in VTD, so thank you very much.


    Yeah I am sure that wont be the last spelling error found but I'll get on that.

    I do agree that the desktop will be the more utilized view however, when developing a reactive website it is better to develop from smallest resolution to largest. Going the other way tends to lead a developer to box themselves into a corner.


    Plus, I could see some people tossing up Zoom on 3/4 of their screen, and the site up on the remaining 1/4, which would wind up a lot more like a phone view.

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    TD Character Creator (Web Site) 3 years 7 months ago #320

    FYI, Brawler's Horn seems to be broken.

    Take a naked Ranger, (+1 melee hit), add Brawler's horn to melee offhand. As expected the melee +hit goes to +3. Now add Stu's Handy Stein. Melee +hit goes to +4, not +6 as expected.

    I suspect that the Brawler's horn is being treated as a +2 weapon, not as a blanket +2 to hit.

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    TD Character Creator (Web Site) 3 years 7 months ago #321

    Endgame wrote: FYI, Brawler's Horn seems to be broken.

    Take a naked Ranger, (+1 melee hit), add Brawler's horn to melee offhand. As expected the melee +hit goes to +3. Now add Stu's Handy Stein. Melee +hit goes to +4, not +6 as expected.

    I suspect that the Brawler's horn is being treated as a +2 weapon, not as a blanket +2 to hit.


    Thats likely, I'll look at it this weekend
    Have a question? Check the Token DataBase

    Have you seen https://tdcharactercreator.com yet?

    Check out my latest Build Acherin

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    TD Character Creator (Web Site) 3 years 7 months ago #322

    Acherin wrote:

    Endgame wrote: FYI, Brawler's Horn seems to be broken.

    Take a naked Ranger, (+1 melee hit), add Brawler's horn to melee offhand. As expected the melee +hit goes to +3. Now add Stu's Handy Stein. Melee +hit goes to +4, not +6 as expected.

    I suspect that the Brawler's horn is being treated as a +2 weapon, not as a blanket +2 to hit.


    Thats likely, I'll look at it this weekend


    If this helps... I did a bit of testing. It looks like the issue may be limited to Ranger and Monk who use it as an offhand weapon. I did a test with a Cleric and it worked as expected, but Monk and Ranger show the issue that Endgame reports.

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    TD Character Creator (Web Site) 3 years 7 months ago #323

    I know this is still a work in progress but don't know where you are with spells, but a couple tihings I noticed:

    (Elf) Wizard with MEC
    Fireball & Lightning Storm says it does Base+Base+Bonus damage, when really it should be Base+bonus to all and an additional Base.

    It appears you cannot MEC once you have 10 or less health, which you can in game.

    I do not get MEC on Ray of Shock, Scorching Ray, or Acid Ray.

    Elf Wizard says "Weapon Specialization - Once per combat, Fighters may immediately re-slide a melee attack, but they must take the second result - even if the first slide would have been a better result. This does not affect ranged attacks. Other pucks that were hit with the initial slide are not set back to their pre-initial-slide positions if you choose to re-slide your puck." under spells.

    Polymorph druids (possible wizards too) are not getting melee bonuses on their polymorph.

    Druid thinks it has a MEC.
    You either discover a star or you don't. You arrogant punk.

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    Last edit: by jedibcg.

    TD Character Creator (Web Site) 3 years 7 months ago #324

    jedibcg wrote: I know this is still a work in progress but don't know where you are with spells, but a couple tihings I noticed:

    (Elf) Wizard with MEC
    Fireball & Lightning Storm says it does Base+Base+Bonus damage, when really it should be Base+bonus to all and an additional Base.

    It appears you cannot MEC once you have 10 or less health, which you can in game.

    I do not get MEC on Ray of Shock, Scorching Ray, or Acid Ray.

    Elf Wizard says "Weapon Specialization - Once per combat, Fighters may immediately re-slide a melee attack, but they must take the second result - even if the first slide would have been a better result. This does not affect ranged attacks. Other pucks that were hit with the initial slide are not set back to their pre-initial-slide positions if you choose to re-slide your puck." under spells.

    Polymorph druids (possible wizards too) are not getting melee bonuses on their polymorph.

    Druid thinks it has a MEC.


    Yeah I still have some work to do with MEC and Polymorph good catch on the fighter skill though.
    Have a question? Check the Token DataBase

    Have you seen https://tdcharactercreator.com yet?

    Check out my latest Build Acherin

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    Last edit: by Acherin.
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