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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 8 months 4 weeks ago #265

On a Monk I only seem to be getting a +3 bonus to hit when equipping a +1 Assassin's Blade in mainhand, Brawler's Horn in the offhand and an Enchanter's Whetstone. There might be something I'm missing, but based on the Enchanter's Whetstone entry on tokendb, I expected +4 to hit from this combination of tokens.

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TD Character Creator (Web Site) 8 months 4 weeks ago #266

Michael wrote: On a Monk I only seem to be getting a +3 bonus to hit when equipping a +1 Assassin's Blade in mainhand, Brawler's Horn in the offhand and an Enchanter's Whetstone. There might be something I'm missing, but based on the Enchanter's Whetstone entry on tokendb, I expected +4 to hit from this combination of tokens.


I think I see the confusion, are you thinking that +1 weapons compound or that you would get the benefit of the whetstone twice for two rare weapons?
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TD Character Creator (Web Site) 8 months 4 weeks ago #267

Acherin wrote:

Michael wrote: On a Monk I only seem to be getting a +3 bonus to hit when equipping a +1 Assassin's Blade in mainhand, Brawler's Horn in the offhand and an Enchanter's Whetstone. There might be something I'm missing, but based on the Enchanter's Whetstone entry on tokendb, I expected +4 to hit from this combination of tokens.


I think I see the confusion, are you thinking that +1 weapons compound or that you would get the benefit of the whetstone twice for two rare weapons?

No
+1 from blade
+1 from whetstone
+2 from brawlers horn
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TD Character Creator (Web Site) 8 months 4 weeks ago #268

Wade Schwendemann wrote:

Acherin wrote:

Michael wrote: On a Monk I only seem to be getting a +3 bonus to hit when equipping a +1 Assassin's Blade in mainhand, Brawler's Horn in the offhand and an Enchanter's Whetstone. There might be something I'm missing, but based on the Enchanter's Whetstone entry on tokendb, I expected +4 to hit from this combination of tokens.


I think I see the confusion, are you thinking that +1 weapons compound or that you would get the benefit of the whetstone twice for two rare weapons?

No
+1 from blade
+1 from whetstone
+2 from brawlers horn


I see what's happening, it is a bug I will fix it in the next release
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 8 months 4 weeks ago #269

Acherin wrote:

Wade Schwendemann wrote:

Acherin wrote:

Michael wrote: On a Monk I only seem to be getting a +3 bonus to hit when equipping a +1 Assassin's Blade in mainhand, Brawler's Horn in the offhand and an Enchanter's Whetstone. There might be something I'm missing, but based on the Enchanter's Whetstone entry on tokendb, I expected +4 to hit from this combination of tokens.


I think I see the confusion, are you thinking that +1 weapons compound or that you would get the benefit of the whetstone twice for two rare weapons?

No
+1 from blade
+1 from whetstone
+2 from brawlers horn


I see what's happening, it is a bug I will fix it in the next release


Thanks for digging into it.

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TD Character Creator (Web Site) 8 months 3 weeks ago #270

Braxton wrote: No rush on this, but there is a bug with dex on my rogue. Link:

tdcharactercreator.com/#/character/edit/2eab5f89-ac38-4804-a15d-6e5f2bbd3353

Stats sheet has 18 dex (which seems correct), but its flagging an error equipping the +3 hammer for needing 18 dex.


Re-upping this because it might have gotten lost in a baby-related fog of war :)

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TD Character Creator (Web Site) 8 months 3 weeks ago #271

Polymorph hit and damage seems to come and go. When I open the char, it's often 0, and change weapons and it goes back to the correct value.

Same with earcuff of retort, often does not register as "Immune to possesion" until ai switch it a couple of times.

Retrubution values on Drakthorn set was acting funky the night before last, but now seems ok.

Thanks for all of your work!!!

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TD Character Creator (Web Site) 8 months 3 weeks ago #272

Also, Sheild of the Stag is missing for Druid.

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TD Character Creator (Web Site) 8 months 3 weeks ago #273

EvilJohn wrote: Polymorph hit and damage seems to come and go. When I open the char, it's often 0, and change weapons and it goes back to the correct value.

Same with earcuff of retort, often does not register as "Immune to possesion" until ai switch it a couple of times.

Retrubution values on Drakthorn set was acting funky the night before last, but now seems ok.

Thanks for all of your work!!!


Can confirm that this is happening for me as well. Removing any token that affects Polymorph stats and re-adding it does the trick like EvilJohn mentioned.
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TD Character Creator (Web Site) 8 months 3 weeks ago #274

Braxton wrote:

Braxton wrote: No rush on this, but there is a bug with dex on my rogue. Link:

tdcharactercreator.com/#/character/edit/2eab5f89-ac38-4804-a15d-6e5f2bbd3353

Stats sheet has 18 dex (which seems correct), but its flagging an error equipping the +3 hammer for needing 18 dex.


Re-upping this because it might have gotten lost in a baby-related fog of war :)


I cloned that character and could not recreate the issue. Have you tried adding then removing a item to force a recalculate?
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 8 months 3 weeks ago #275

Acherin wrote:

Braxton wrote:

Braxton wrote: No rush on this, but there is a bug with dex on my rogue. Link:

tdcharactercreator.com/#/character/edit/2eab5f89-ac38-4804-a15d-6e5f2bbd3353

Stats sheet has 18 dex (which seems correct), but its flagging an error equipping the +3 hammer for needing 18 dex.


Re-upping this because it might have gotten lost in a baby-related fog of war :)


I cloned that character and could not recreate the issue. Have you tried adding then removing a item to force a recalculate?


Yar, I unequipped gloves of the brute, then re-equipped and the error came back :(

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TD Character Creator (Web Site) 8 months 3 weeks ago #276

Should the +2 Hammer of Smiting be an allowable Ranged Main? This might be more of me not understanding the designation for what is considered ranged and what is not on the True Dungeon Token Database. Stuff there all seems to be slotted as Mainhand despite being melee (stabby swords) or ranged (bows of all denomination). Some stuff is obviously throwable as it is in it's title, but others like this weapon, not so much. So this has turned into a much broader question, but if this item is not considered a ranged (throwable?)weapon, then the character creator site is in error.

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