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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 2 years 11 months ago #949

Cranston wrote: 1. Figurines on IOS: Seems to work correctly for me. Remember, whether in the Figurine slot or Special slot, the total limit is the total limit. If you put them in the Special slot, the Figurine slot will not allow you to equip more.
3. Restore Power is difficult to code. I will consider some options.
4. Melee should be 0/0 rather than -1/-1 as the total number cannot be below 0. The ranged result of 8/1 is correct, as the -1 from strength does apply, and the total damage is above 0.

I guess what throws me off with the Figurines is equipping them in Special. I see now, when I remove that reference, then I can use the Figurine Slot. Suggest Removing Figurines from Special Slot to clean up the selection list and also because some characters like my bard build especially have somehow filled all 30 special slots.

Don't forget Restore Spell as well. :)

Thank you for the clarification, I forgot the Strength Bonus and Damage Bonus numbers were separate. I also never realized that negative to hit and damage were invalid prior to this... all those early years so long ago I thought we were getting negatives lol
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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Last edit: by Dougout.

True Dungeon Character Generators (App) 2 years 11 months ago #950

Cranston wrote: 1. Figurines on IOS: Seems to work correctly for me. Remember, whether in the Figurine slot or Special slot, the total limit is the total limit. If you put them in the Special slot, the Figurine slot will not allow you to equip more.
2. Conserve spell for Android needs to be corrected for 5C.
3. Restore Power is difficult to code. I will consider some options.
4. Melee should be 0/0 rather than -1/-1 as the total number cannot be below 0. The ranged result of 8/1 is correct, as the -1 from strength does apply, and the total damage is above 0.

I have been corrected on item 4. To-Hit and Damage numbers are allowed to go negative, so the Melee being -1/-1 is correct. The Ranged 8/1 is also correct. This is covered in the PHB.

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True Dungeon Character Generators (App) 2 years 11 months ago #951

Just to confirm, skull class use is unsupported at this time? What about rod class use?
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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True Dungeon Character Generators (App) 2 years 11 months ago #952

IIRC class was previously selected or just we may have just used the appropriate character card to do so.

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True Dungeon Character Generators (App) 2 years 11 months ago #953

Dougout wrote:

Arcanist Kolixela wrote: Equipping Skull of Cavadar does not grant a character Psychic power in the VTD app


in my iPhone App it works.


Android App for both options

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True Dungeon Character Generators (App) 2 years 11 months ago #954

When equipping Bog’s Medallion of Furious Attack as 5th lvl in VTD, it shows 3 check boxes for Greater Rage. But, from the token text, and tokendb entry, the medallion only adds +1 Rage use.

Using app on iPad.

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True Dungeon Character Generators (App) 2 years 11 months ago #955

Arcanist Kolixela wrote:

Dougout wrote:

Arcanist Kolixela wrote: Equipping Skull of Cavadar does not grant a character Psychic power in the VTD app


in my iPhone App it works.


Android App for both options


Not showing up on android app for me for either token selected.

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True Dungeon Character Generators (App) 2 years 10 months ago #956

iPhone App

+2 Long Spear of Dragonslaying is not equippable as thrown.

Need Barbarian clarification please. 2H melee weapon bonuses Don't apply when Thrown? Only Missile, Ranged, and STR Bonuses? Barbarian Class Ability, Gauntlets of Linked Fury, and other 2H Melee Weapon Bonuses only work when they are used in melee combat?
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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Last edit: by Dougout.

True Dungeon Character Generators (App) 2 years 10 months ago #957

On Android.

I don't play Monk, but was testing some things out for the monk. First this may just be me not understanding how monks works but with two +3 Viper Strike Fangs equipped the main and off-hand to hits are different. Specifically, M +13, O +9. I thought they should be the same.

Also off-hand crits are not indicating a Crit is scored or showing the crit damage.

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True Dungeon Character Generators (App) 2 years 10 months ago #958

Offhand is a percentage of mainhand. This is by design. This is for monks and rangers.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

True Dungeon Character Generators (App) 2 years 10 months ago #959

jedibcg wrote: Offhand is a percentage of mainhand. This is by design. This is for monks and rangers.


I never knew that! Where is this in the rules, I looked at the character cards and in the PHB and see no mention of this.

Is there also a rule that off hands can't crit?

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True Dungeon Character Generators (App) 2 years 10 months ago #960

David Harris wrote:

jedibcg wrote: Offhand is a percentage of mainhand. This is by design. This is for monks and rangers.


I never knew that! Where is this in the rules, I looked at the character cards and in the PHB and see no mention of this.

Is there also a rule that off hands can't crit?

It was implemented in VTD to reflect the physical challenge of sliding 2 pucks. You would have to read though this thread going back a few months to find when it was implemented.

Offhand should still be able to crit.

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