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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 months 2 weeks ago #817

Awesome update for casters. The work that has gone into the app is nothing short of amazing.

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True Dungeon Character Generators (App) 3 months 2 weeks ago #818

Cranston wrote: Changes to Casting views for Wizards (including Elf), Cleric, Druid and Bard.

There will now be 4 buttons to select from: Cancel, Cast, Cast-No Mark, and Cast as Scroll.
- Cancel: Like the name says, no spell, no marking
- Cast: Same as it has been. Marks off the box for casting the spell. Full bonus and MEC apply
- Cast No Mark: Same as Cast with all bonuses, but nothing marked (limited number as below)
- Cast as Scroll: No bonuses of any kind. Minimum spell damage and no modification

There will be a limited number of 'Cast No Mark' spells. Everyone gets 1, to account fo the Cleric Restore Spell. Keep in mind, this doesn't give you a free cast, you need to have the Cleric use the ability. Otherwise, you get an additional one for Charm of Spell Swapping, Ring of Spell Storing and Crown of Expertise. You also get another one for the Arcane set. So if you have all the tokens and the set, you can use this option up to 5 times, and then it doesn't show up again.

For Cast as Scroll, the option always shows up, because you could actually use a scroll, and some of the tokens limit it to 1/room.

If all the boxes are checked, the spell button will still work, but you will be left with Cancel or Cast as Scroll, or if you have remaining uses Cast No Mark.

This should allow casters with lots of tokens to re-use spells as appropriate, while limiting new players from 'accidently' utilizing options that are not available.

This version should be out in about a week or so, but I wanted to give you a preview of what's coming.



So Cool Thanks
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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True Dungeon Character Generators (App) 3 months 2 weeks ago #819

Hi, Great app!
I use the classic +2 Flaming Short Bow from 2007.
I could be wrong, but I don’t think the Fire damage is showing as its Damage Type.
When all signs point to Rome, Diane, it’s time to buy Lira and go. - Agent Dale Cooper
2004 Gen Con's True Dungeon ○ 2005 Assault Atop Castle Greyhawk ○ 2005 Battle Beneath Castle Greyhawk ○ 2005 True Heroes "Avengers Assemble!" ○ 2006 Escape the Spider Cult (VIP) ○ 2008 Hope for the Lost ○ 2009 With Smoak Comes Fire ○ 2009 The Five Aspects ○ 2009 True Grind ○ 2010 DragonWard ○ 2010 The Evading Hilt ○ ... and beyond!

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True Dungeon Character Generators (App) 3 months 1 week ago #820

My text size is large and I have to rotate my phone horizontal to use the clone feature. Not really a problem .

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True Dungeon Character Generators (App) 3 months 1 week ago #821

How to use weapons with additional type specific damage with the app?
Such as Necklace of the Spirit Drake
"All the wearer’s flurry of blows attacks deal +4 damage as Sacred."

Is that something I announce for each hand that hits?
Is that damage baked in to the App's reported damage, Or I should read the damage from the app and then say, "plus additional 4 or 8 Sacred damage"

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True Dungeon Character Generators (App) 3 months 1 week ago #822

dancingmagician wrote: How to use weapons with additional type specific damage with the app?
Such as Necklace of the Spirit Drake
"All the wearer’s flurry of blows attacks deal +4 damage as Sacred."

Is that something I announce for each hand that hits?
Is that damage baked in to the App's reported damage, Or I should read the damage from the app and then say, "plus additional 4 or 8 Sacred damage"

All items that add damage to the attack, like Necklace of the Spirit Drake are shown in the table with elemental bonuses. In the phone versions, that table shows up on Page 2 of the Stats. They are already taken into account in the Virtual TD damage numbers, and adjusted as needed based on the creature data built into the app, so there is no need to alert the DM about those items.

Weapon bonuses are already baked into the damage wheel, so are not displayed in the table.

Magic spells are not modified according to the creature, as some tokens allow for changing the damage type of the spell, which would change the creature effect, so those you do need to specify to the DM.

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True Dungeon Character Generators (App) 3 months 3 days ago #823

Version 7.11.0 has been released for IOS and Android devices, and includes the following improvements:

- Corrected an issue with the Acid Ray spell
- Rangers with Ralson's Pendant of the Elder Yew can now use an Animal Companion
- Ring of Spell Storing, Crown of Expertise and the Arcane Set now allow for using a spell without marking off the character sheet
- Charm of Spell Swapping allows sacrificing a spell to cast a lower level spell
- Added cast 'As Scroll' option
- Updated the creature file for V3 events

For the Ranger use of Ralson's Pendant of the Elder Yew, the animal companion is available for Ranged combat, when using a 2 handed missile weapon. If equipped, under Consumables, the Ranger can select a Polymorph Potion which will be active for that room. When tapping the Missile Damage button, the animal companion will will rolled for at the same time, and the damage applied. The animal companion attacks with the To Hit bonuses of the Ranger, but damage is only from the damage wheel of the potion.

For Charm of Spell Swapping, if equipped, the Wizard will see an option on any spell to Sacrifice Spell. If selected, the spell is marked off, but no other effects occur, until a second spell (of lower level and damage/healing related) is selected. You will have the option to Cancel and select a different spell or Cast No-Mark. This will not count against the global limit of Cast No-Mark, but only utilize the Sacrificed Spell. MEC is available for the damage spell. If you Sacrifice a spell, you need to cast the 2nd spell immediately. Casting any other spell will clear the Sacrificed Spell. (you cannot store it for later) Obviously changing rooms after Sacrificing a spell will clear it also.

Ring of Spell Storing, Crown of Expertise and the Arcane Set Bonus allow for Cast No-Mark. In addition to the possible use of the Cleric Restore Spell, this represents the total number of uses of Cast No-Mark, before that option will disappear for the rest of the run.

Cast as Scroll: This allows for numerous items that allow for a free action cast as a scroll, or scroll usage in general. No bonuses are applied at all. Even if MEC is set, it will have no impact if Cast as Scroll. It is just base damage.

All spells that do damage now report the type of damage on the main view, i.e. Fire, Force, Cold, etc.

One final item. The app version number now appears at the top of the main view, next to the Character Name.

Enjoy!

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True Dungeon Character Generators (App) 3 months 3 days ago #824

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Awesome caster update!! Thanks for all the hard work!!

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True Dungeon Character Generators (App) 3 months 2 days ago #825

Should I be allowed to equip two +1 Shuriken? I currently cannot

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True Dungeon Character Generators (App) 3 months 2 days ago #826

dancingmagician wrote: Should I be allowed to equip two +1 Shuriken? I currently cannot

What class? and what ios might be helpful.
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 months 2 days ago #827

Monk - Android - v:7.11.0.0
Should I be allowed to wield two +1 Shuriken?

Do True Dungeon rules allow it?

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True Dungeon Character Generators (App) 3 months 2 days ago #828

Yes.
tokendb.com/token/1-shuriken/
Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
You either discover a star or you don't. You arrogant punk.

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