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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 4 months 2 weeks ago #769

So, I think it works this way but not sure.

Take +to hit for offhand, multiply by .75 and round off (I would tend to believe numerically). Then, add Bardsong and Prayer on top. But, maybe the total number gets multiplied instead.

Btw, 8 is not 75% of 12 ...

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Last edit: by Ian Lee.

True Dungeon Character Generators (App) 4 months 2 weeks ago #770

Having a result lower than your to hit bonus shown on the app after adding in the d20 is confusing.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #771

Grizwald wrote: On Android, rolled a 20 on a save with a +10. Final result was 50. Someone else did it as well.

This was added by design. With the die rolling it's easy to miss that you got a 20 and a 20 on saves is always a made save, so a 1 is a 1 and auto miss, the 20 should be an auto make. Setting the overall result to 50 was a way to highlight that. If it is causing confusion or concern, I can remove it easy enough.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #772

Cranston wrote:

Grizwald wrote: On Android, rolled a 20 on a save with a +10. Final result was 50. Someone else did it as well.

This was added by design. With the die rolling it's easy to miss that you got a 20 and a 20 on saves is always a made save, so a 1 is a 1 and auto miss, the 20 should be an auto make. Setting the overall result to 50 was a way to highlight that. If it is causing confusion or concern, I can remove it easy enough.

Maybe 50 just isn’t obvious enough? Would 99 be better?

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True Dungeon Character Generators (App) 4 months 2 weeks ago #773

Endgame wrote:

Cranston wrote:

Grizwald wrote: On Android, rolled a 20 on a save with a +10. Final result was 50. Someone else did it as well.

This was added by design. With the die rolling it's easy to miss that you got a 20 and a 20 on saves is always a made save, so a 1 is a 1 and auto miss, the 20 should be an auto make. Setting the overall result to 50 was a way to highlight that. If it is causing confusion or concern, I can remove it easy enough.

Maybe 50 just isn’t obvious enough? Would 99 be better?

I find words often add more clarity than numbers. So something like "Nat. 20-Auto Pass" and "Nat. 1-Auto Miss" would be clearer. Not sure how much space there is; could shorten to "Auto Pass" and "Auto Miss".

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True Dungeon Character Generators (App) 4 months 2 weeks ago #774

Cranston wrote:

Grizwald wrote: On Android, rolled a 20 on a save with a +10. Final result was 50. Someone else did it as well.

This was added by design. With the die rolling it's easy to miss that you got a 20 and a 20 on saves is always a made save, so a 1 is a 1 and auto miss, the 20 should be an auto make. Setting the overall result to 50 was a way to highlight that. If it is causing confusion or concern, I can remove it easy enough.

Was unsure if this was by design. It sounds like it was.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #775

Cranston

Given the MULTIPLE ways Wizards can change around spells would there be a way to "uncast" a spell for ones that get refreshed/get cast free/get spell swapped. Given that slides should use the monster modifiers and there's no way to do that currently if any of those situations?

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True Dungeon Character Generators (App) 4 months 2 weeks ago #776

Singsalot wrote: Regarding Monk and Ranger slides:

For me, 75% chance on Ranger offhand makes sense, but for Monk, I'd feel like 90% chance for both shots would more closely match how I do the "Shinobi" attack style of the Monk.

Monk & Ranger players (specifically those who do both), how do you feel about the difference of the two? Knowing some to-hit ding is coming, how do you feel it should be balanced main vs offhand?


I see the mainline reason but my wife and I are both ambidextrous and in real life it matters a bunch. Plus we purposefully order the group slide to monk then Ranger so our other sliders can ease us into crit zones. Without the ease of nudges, maintaining the balanced on main and offhand is an acceptable Alternative as it is to me
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

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Last edit: by Jamie Campbell.

True Dungeon Character Generators (App) 4 months 2 weeks ago #777

Singsalot wrote: Regarding Monk and Ranger slides:

For me, 75% chance on Ranger offhand makes sense, but for Monk, I'd feel like 90% chance for both shots would more closely match how I do the "Shinobi" attack style of the Monk.

Monk & Ranger players (specifically those who do both), how do you feel about the difference of the two? Knowing some to-hit ding is coming, how do you feel it should be balanced main vs offhand?


As a monk main, I'd don't see an issue with it, but if we affect the primary hand I would recommend some type of notice/alert for those who don't get on the forum much so they know why their To Hit doesn't match the roll. However I would recommend that bard song, skills/spells, & consumables be exempt from the reduction as there could be edge cases where they may be rounded off. I have already played around with a few builds and found this to be a thing for my monk off hand. If my consumables are less effective due to the reduction, I would not use them and just mulch them in to trade tokens.
Valiant - Monk of the Drunken Dragon Monastery


Main Monk build: tdcharactercreator.com/#/character/edit/1775aad2-6ac6-468c-b771-25978ee69e9d

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True Dungeon Character Generators (App) 4 months 2 weeks ago #778

Singsalot wrote: Regarding Monk and Ranger slides:

For me, 75% chance on Ranger offhand makes sense, but for Monk, I'd feel like 90% chance for both shots would more closely match how I do the "Shinobi" attack style of the Monk.

Monk & Ranger players (specifically those who do both), how do you feel about the difference of the two? Knowing some to-hit ding is coming, how do you feel it should be balanced main vs offhand?


The way I most often slide Ranger I'd describe as "simultaneous offset," so that my "leading" hand is aiming for the crit and my "lagging" hand is behind it just a little bit, but both pucks are released at the same time. The result that I generally get with this is:

1. Solid crit rate with main hand
2. Virtually no crits on offhand
3. Most of the time if I miss, its because I've slid both pucks into the backstop like a moron, or my offhand has been knocked out by a subsequent slide
4. Offhand is very consistently 12+

The results I get with the app are a big improvement over 1d10+10 (too many hits, too many crits), but very different to how I slide in person. I've seen other high-hit rangers go last and just shoot for 2 easy hits. I do that on occasion, and it has different results, higher hit rate (as there's no one to knock you off), approaching 0% crit rate.

In general, I do not feel the 75% off-hand-to-hit reduction strikes the right balance, but it's acceptable for online play. I do agree with Tiaolang that consumables and party buffs should be exempt, however.

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Last edit: by Daniel White.

True Dungeon Character Generators (App) 4 months 2 weeks ago #779

Daniel White wrote:

Singsalot wrote: Regarding Monk and Ranger slides:

For me, 75% chance on Ranger offhand makes sense, but for Monk, I'd feel like 90% chance for both shots would more closely match how I do the "Shinobi" attack style of the Monk.

Monk & Ranger players (specifically those who do both), how do you feel about the difference of the two? Knowing some to-hit ding is coming, how do you feel it should be balanced main vs offhand?


The way I most often slide Ranger I'd describe as "simultaneous offset," so that my "leading" hand is aiming for the crit and my "lagging" hand is behind it just a little bit, but both pucks are released at the same time. The result that I generally get with this is:

1. Solid crit rate with main hand
2. Virtually no crits on offhand
3. Most of the time if I miss, its because I've slid both pucks into the backstop like a moron, or my offhand has been knocked out by a subsequent slide
4. Offhand is very consistently 12+

The results I get with the app are a big improvement over 1d10+10 (too many hits, too many crits), but very different to how I slide in person. I've seen other high-hit rangers go last and just shoot for 2 easy hits. I do that on occasion, and it has different results, higher hit rate (as there's no one to knock you off), approaching 0% crit rate.

In general, I do not feel the 75% off-hand-to-hit reduction strikes the right balance, but it's acceptable for online play. I do agree with Tiaolang that consumables and party buffs should be exempt, however.

I agree that party buffs, like Bard Song and Prayer should be applied after the offhand adjustment, so that will change.

I will also modify the displayed To Hit numbers to include both the mainhand and offhand numbers, for example 12/9 for a range melee to hit. The same will be the case for ranged, when applicable based on the token build for ranger and monk.

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Last edit: by Cranston.

True Dungeon Character Generators (App) 4 months 2 weeks ago #780

In VTD using Benrows necklace, semi-lich skull, and 6 teeth it only has one usage when it should have 2
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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