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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 9 months ago #481

This is very minor, but can Ava's being equipped allow a doubling of lay on hands?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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True Dungeon Character Generators (App) 3 years 9 months ago #482

Hey Tom,

Platform: Android
For Ranger and Monk, hitting MELEE ATTACK while a Brawler's Horn is equipped causes my app to close/freeze. Seems likely that token just needs a damage wheel?

I'm super impressed how fast you managed this. Stunning work. A named token is justly deserved.

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True Dungeon Character Generators (App) 3 years 9 months ago #483

This is very minor but the monk throwing 2 Shuriken only shows 1 ranged attack and damage. It really should function similar to the melee attack with 2 attack rolls and 2 damage rolls. Again very minor because for VTD1 we can use use the number twice or roll it twice (though the attack numbers might be different from mainhand to second hand).
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 9 months ago #484

Matthew Galambus wrote: Hey Tom,

Platform: Android
For Ranger and Monk, hitting MELEE ATTACK while a Brawler's Horn is equipped causes my app to close/freeze. Seems likely that token just needs a damage wheel?

I'm super impressed how fast you managed this. Stunning work. A named token is justly deserved.

Thank you for your very kind words. Great way to start the week!

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True Dungeon Character Generators (App) 3 years 9 months ago #485

edwin wrote: Using Android.

Pregenerated classes come equipped with no tokens. I tried Ranger and Barbarian with same result.

Can you describe exactly what you do where they don't work. I have tried this on Android, and they populate correctly.

You set the class first, and tap the 'Pregenerated xxxx' button. Do not hit Done or Cancel. After tapping the Pregenerate button, it should automatically return to the Character List view.

When the guy who writes the code tests it, it always works the way he planned. ;-) But then, the code guy always hits stuff in the order he planned, so he never sees the other possibilities..

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True Dungeon Character Generators (App) 3 years 9 months ago #486

Cranston wrote:

edwin wrote: Using Android.

Pregenerated classes come equipped with no tokens. I tried Ranger and Barbarian with same result.

Can you describe exactly what you do where they don't work. I have tried this on Android, and they populate correctly.

You set the class first, and tap the 'Pregenerated xxxx' button. Do not hit Done or Cancel. After tapping the Pregenerate button, it should automatically return to the Character List view.

When the guy who writes the code tests it, it always works the way he planned. ;-) But then, the code guy always hits stuff in the order he planned, so he never sees the other possibilities..


Instead of hitting the pregenrate button I was hitting done. Using the pregenerate button populates the equipment. Hitting done adds the character without equipment.

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Last edit: by edwin.

True Dungeon Character Generators (App) 3 years 9 months ago #487

The following are items planned for review before Gencon
1. Polymorph damage related to the Druid relic/legendary - FIXED
2. Earcuff of Inspiration- look into issues with its use - Will have to wait until after Gencon.
3. Raphiels Necklace of Sneak- I need to look up the token and make adjustments as needed- FIXED
4. Elf Wizard Fireball spell - FIXED (reason 537 why I hate Google)
5. +2 Great Club of Bashing with a Level 4 Fighter - FIXED (see below)
6. Tooth of Cavadar (6) has the wrong description - FIXED
7. Brawler's Horn - FIXED (did not have a damage wheel and did not have Avg Dam listed)
8.Ava's Lay on Hands Bonus - After Gencon.
9. Monk's dual shurikens - After Gencon

Weapon damage for anyone interested in the gory details. Say we have a Long Sword. Damage wheel 1-8. In the code world, the 8 positions are accessed 0-7. My random number generator code produces 1-8. So, it would select positions 1-7, and 8 is out of range. When I get a number out of range, I plug in the Weapon Average damage rounded to a whole number. The result, you never get the lowest number, and occasionally get the average damage which is frequently not a number on the wheel. This effected melee and ranged weapons. It has been corrected.

The update including all these changes should be out next week. Please let me know if you find any thing else.

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True Dungeon Character Generators (App) 3 years 9 months ago #488

You may have missed me mentioning for Bard on iOS Song of Refute has no description.

Also glad you figured out the damage wheel issue.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

True Dungeon Character Generators (App) 3 years 9 months ago #489

jedibcg wrote: You may have missed me mentioning for Bard on iOS Song of Refute has no description.

Also glad you figured out the damage wheel issue.

Yes, I initially missed it, but remembered after posting. A simple typo will get you every time. It's fixed.

Thanks!

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True Dungeon Character Generators (App) 3 years 9 months ago #490

Thank you. App is really cool. Not the same as being in a dungeon but still it is very nice.
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 9 months ago #491

Cranston wrote: In the code world, the 8 positions are accessed 0-7. My random number generator code produces 1-8.


There are only two difficult things in programming:
  • Cache invalidation
  • Naming things
  • Off-by-one errors

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True Dungeon Character Generators (App) 3 years 9 months ago #492

Awesome work on the app. I really like it.

I did see that the descriptions of Figurine of Power: Raven and Figurine of Power: Reaver describe the effect of the other token and need to be switched.

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