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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 9 months ago #457

Cranston wrote:
Polymorph Attack: Only works for Druid, Elf Wizard and Wizard. It is disabled for anyone else. If you are using Shaman's Belt or Necklace or Iktomi's, it calculates total damage. For potions, you will need to add the average damage of the potion to the damage bonus listed, but the To Hit is calculated when you hit the button


Just tested it again. Poly damage says it is 20 above the polymorph attack button(My melee is damage is 11. +3 from the Baton. +5 from Keen Polymorph. And +1 from Gloves of Focus So 20) That works fine.

No bard song equiped.

Roll Polymorph attack and get 30. That would be 10 damage from the weapon/necklace. Except there isn't a 10 on the necklace. There is on the Baton. Roll a few more times and get 25. There isn't a 5 on the necklace. I can also get to 31. Which would be an 11 which isn't on the necklace. I cannot get to do 32 or 35 which should be the top 2 necklace amounts
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

True Dungeon Character Generators (App) 3 years 9 months ago #458

jedibcg wrote:

Cranston wrote:
Polymorph Attack: Only works for Druid, Elf Wizard and Wizard. It is disabled for anyone else. If you are using Shaman's Belt or Necklace or Iktomi's, it calculates total damage. For potions, you will need to add the average damage of the potion to the damage bonus listed, but the To Hit is calculated when you hit the button


I will play again with the druid equipped with the shaman necklace. I was not getting damage equal to 15 or 12 plus the polymorph damage. I was getting an 11 which is the damage of the +3 baton of Focus I was using.

Keep in mind that the damage is random based on the damage wheel.

Also make sure you use the Polymorph button and not the melee button.

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Last edit: by Cranston.

True Dungeon Character Generators (App) 3 years 9 months ago #459

Cranston wrote: Keep in mind that the damage is random based on the damage wheel.

Also make sure you use the Polymorph button and not the melee button.


Definitely hitting the polymorph attack button. And the damage is not matching the wheel of the necklace. See above I edited my post. With examples of numbers I am getting.

Edit I changed to the Legnedary necklace and rolled polymorph attack. I should be getting higher numbers but getting the same numbers. 25, 29, 30, 31 (all should not be possible). I cannot get 32, 35 or 38 (which should be possible).
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

True Dungeon Character Generators (App) 3 years 9 months ago #460

Maybe this only works when we have a full party, but I've been playing with the app and trying to get it to reflect additional spell damage from the Earcuff of Inspiration. I've added a 5th level Bard to the party card and gave the Bard Widseth's lute. I went to Virtual TD and set the bardsong accordingly, but when I go to cast a spell i still see no additional damage beyond the original bonus.

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True Dungeon Character Generators (App) 3 years 9 months ago #461

jedibcg wrote:

Cranston wrote: Keep in mind that the damage is random based on the damage wheel.

Also make sure you use the Polymorph button and not the melee button.


Definitely hitting the polymorph attack button. And the damage is not matching the wheel of the necklace. See above I edited my post. With examples of numbers I am getting.

Edit I changed to the Legnedary necklace and rolled polymorph attack. I should be getting higher numbers but getting the same numbers. 25, 29, 30, 31 (all should not be possible). I cannot get 32, 35 or 38 (which should be possible).


Confirming Jedi's findings. I have Iktomi's equipped and am using the Poly attack. It appears to be using my modifier, but it would appear that Iktomi's damage wheel is programmed to the following values:

7, 8, 9, 10, 11, 12, 13

Don't know why I can get 7 different results (Iktomi's only has 6 values). But I am able to get results for the numbers above + my Poly damage modifier.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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True Dungeon Character Generators (App) 3 years 9 months ago #462

Arnold wrote: Confirming Jedi's findings. I have Iktomi's equipped and am using the Poly attack. It appears to be using my modifier, but it would appear that Iktomi's damage wheel is programmed to the following values:

7, 8, 9, 10, 11, 12, 13

Don't know why I can get 7 different results (Iktomi's only has 6 values). But I am able to get results for the numbers above + my Poly damage modifier.

Does that match the damage wheel of the melee weapon you have equipped?
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 9 months ago #463

Thanks very much for the updated app. It's going to make virtual play much more efficient. It must have been a huge amount of work and is a real service to the community.

That said, unless I'm doing something wrong (user error is always an option!), I think I've found 2 (maybe 3) issues while playing around with my husband's Rogue build. First, although it looks like the app does acknowledge the expanded crit range from the Necklace of the Sneak (crit on 19-20), showing doubled damage on melee attack rolls of 19 or 20 under Mainhand Crit, it doesn't seem to do that for the full expanded crit range for Raphiel's Sneaky Necklace (17-20). With Raphiel's equipped, I'm only seeing the doubled damage under Mainhand Crit for rolls of 19 or 20. It should also apply to rolls of 17 or 18. I tried un-equipping and re-equipping Raphiel's, but it didn't change anything.

Second, the app doesn't appear to factor in the sneak attack damage. That's probably fine--most Rogues can remember to add +15 (fourth level) or +20 (fifth level) to their total if they are sneak attacking. And perhaps there's no good way, or a way that can be accomplished in the short time frame we have, to add a button indicating which attacks are sneak attacks. This can probably be addressed in the coaching and/or training rooms with any newer Rogues. Experienced Rogues, who cherish their sneak attack bonus damage, will figure it out.

Third, my husband uses Nightshade's +2 Short Sword, which has the unusual property of doubling all damage, including the +15 or +20 points of sneak attack bonus damage, if a Rogue using it to perform a sneak attack scores a critical hit. (A similar effect occurs if a Rogue scores a critical hit while sneak attacking using a Viper Strike weapon while under the influence of the Viper Strike Set.) Again, this probably isn't that big a deal since any Rogues who use Nightshade's or the Viper Strike Set know about these properties and have experience explaining their comically large damage amounts to occasionally confused DMs. It'll just add a second or two to combat as Rogues do math in their heads. (The app says I rolled a crit with a 19 and my damage is 31 x 2 = 62, but that was a sneak attack and I'm a level 5 Rogue using Nightshade's, so really it is 62 + 2(20) = 102.) If the DM is going down the party card in alphabetical order, it probably won't even slow things down, since the Rogue starts with R.

TL; DR: It would be nice if the damage calculation reflected the full expanded crit range for Raphiel's (17-20); added in the appropriate +15 or +20 bonus damage on sneak attacks; and the doubling of all damage, including the sneak attack bonus damage, if the character scores a crit on a sneak attack while using Nightshade's or a Viper Strike weapon under the influence of the Viper Strike Set.

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True Dungeon Character Generators (App) 3 years 9 months ago #464

All attacks are not sneak attacks so you would need either a way to turn off sneak (and back on as needed) or show multiple damages amounts (with and without sneak).
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 9 months ago #465

jedibcg wrote:

Arnold wrote: Confirming Jedi's findings. I have Iktomi's equipped and am using the Poly attack. It appears to be using my modifier, but it would appear that Iktomi's damage wheel is programmed to the following values:

7, 8, 9, 10, 11, 12, 13

Don't know why I can get 7 different results (Iktomi's only has 6 values). But I am able to get results for the numbers above + my Poly damage modifier.

Does that match the damage wheel of the melee weapon you have equipped?



It does. With the exception that Drue's +5 has a 6 on it. Haven't gotten a 6.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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True Dungeon Character Generators (App) 3 years 9 months ago #466

BeLinda Mathie wrote: Thanks very much for the updated app. It's going to make virtual play much more efficient. It must have been a huge amount of work and is a real service to the community.

That said, unless I'm doing something wrong (user error is always an option!), I think I've found 2 (maybe 3) issues while playing around with my husband's Rogue build. First, although it looks like the app does acknowledge the expanded crit range from the Necklace of the Sneak (crit on 19-20), showing doubled damage on melee attack rolls of 19 or 20 under Mainhand Crit, it doesn't seem to do that for the full expanded crit range for Raphiel's Sneaky Necklace (17-20). With Raphiel's equipped, I'm only seeing the doubled damage under Mainhand Crit for rolls of 19 or 20. It should also apply to rolls of 17 or 18. I tried un-equipping and re-equipping Raphiel's, but it didn't change anything.

Second, the app doesn't appear to factor in the sneak attack damage. That's probably fine--most Rogues can remember to add +15 (fourth level) or +20 (fifth level) to their total if they are sneak attacking. And perhaps there's no good way, or a way that can be accomplished in the short time frame we have, to add a button indicating which attacks are sneak attacks. This can probably be addressed in the coaching and/or training rooms with any newer Rogues. Experienced Rogues, who cherish their sneak attack bonus damage, will figure it out.

Third, my husband uses Nightshade's +2 Short Sword, which has the unusual property of doubling all damage, including the +15 or +20 points of sneak attack bonus damage, if a Rogue using it to perform a sneak attack scores a critical hit. (A similar effect occurs if a Rogue scores a critical hit while sneak attacking using a Viper Strike weapon while under the influence of the Viper Strike Set.) Again, this probably isn't that big a deal since any Rogues who use Nightshade's or the Viper Strike Set know about these properties and have experience explaining their comically large damage amounts to occasionally confused DMs. It'll just add a second or two to combat as Rogues do math in their heads. (The app says I rolled a crit with a 19 and my damage is 31 x 2 = 62, but that was a sneak attack and I'm a level 5 Rogue using Nightshade's, so really it is 62 + 2(20) = 102.) If the DM is going down the party card in alphabetical order, it probably won't even slow things down, since the Rogue starts with R.

TL; DR: It would be nice if the damage calculation reflected the full expanded crit range for Raphiel's (17-20); added in the appropriate +15 or +20 bonus damage on sneak attacks; and the doubling of all damage, including the sneak attack bonus damage, if the character scores a crit on a sneak attack while using Nightshade's or a Viper Strike weapon under the influence of the Viper Strike Set.


You guys should make a digital version of your "Sneak Attack bar exam" flash card and message it to the DM over Zoom.
:P

I kid, of course. Was a blast running with Guildy McGuildFace.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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True Dungeon Character Generators (App) 3 years 9 months ago #467

The text for 6th Tooth says 5th tooth. But it calculates hp properly when the semi lich skull is equipped.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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True Dungeon Character Generators (App) 3 years 9 months ago #468

jedibcg wrote: All attacks are not sneak attacks so you would need either a way to turn off sneak (and back on as needed) or show multiple damages amounts (with and without sneak).


Quite right. I'm envisioning either a Sneak Attack toggle, or an extra line for Rogues showing total damage if the attack was a sneak attack (the app will know if a character is level 4 or level 5). In a perfect world, the app would also factor in any doubling for Nightshade's or the Viper Strike effect, but I realize that's probably a lot of finicky programming. The app is very good, just offering suggestions for improvement if/when feasible.

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