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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 6 months 1 week ago #1213

Is there a way in the app for a cleric to cast spiritual hammer as a free action (ex, via charm of spell storing or Druegar’s Sacred necklace) and make a melee attack without causing the DM to reset the dice roller?

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True Dungeon Character Generators (App) 6 months 1 week ago #1214

Endgame wrote: Is there a way in the app for a cleric to cast spiritual hammer as a free action (ex, via charm of spell storing or Druegar’s Sacred necklace) and make a melee attack without causing the DM to reset the dice roller?


I'll be extremely surprised and pleased if there is. If it worked, I'd be happy as a wizard casting a spell as an instant action using Quicken and then also being able to throw my hammer. I have the same issue in that I'm not aware of any way to do that without resetting the dice roller.

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True Dungeon Character Generators (App) 6 months 1 week ago #1215

Looks like I can equip both Muk's and a greater ring of Havoc. Not sure if this needs to be hard-coded against, or players should police themselves.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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True Dungeon Character Generators (App) 6 months 1 week ago #1216

I had problems with the dice roller both of my runs this weekend. I was playing Elf Wizard both times. I was using the iOS app on an iPad.

In the first run, my training room saving throw result said "Quessor's" on it; I was wearing a Questor's, so we guessed that I'd gotten a 1 and triggered the Questor's on that roll. (Note the typo, but that's not the issue.) The next several rolls I made all had the Quessor's label on them as well - an initiative roll and a couple of attack spells.

In the second run, my first attack was an Acid Ray, and it said "Missed" despite the fact that the roll shown was clearly a hit, it was green, and it still showed the damage of the spell. The next few rolls also had the label "Missed" overlayed on top of "Hit", even though those were for spells that have no to-hit roll.

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True Dungeon Character Generators (App) 6 months 1 week ago #1217

Notes I accumulated this weekend (iOS interface):
- While playing a Cleric, if I touched the Turn Undead spell when the creature was not undead and then tried to cancel out of the spell (it was correctly greyed out) the entire app crashed. Happened twice in two different rooms.
- While playing a Paladin the app skipped room 3. I went back from 4 to 3, but when I advanced to 4 correctly later some of the consumables were messed up (already used).
- There is just no good way to make Divine Intervention work as a Cleric. One person suggested creating a Max Damage buff or consumable, so that if the Cleric rolls anything above an 11 it's possible to actually figure out what that would mean. Or, alternatively, just an average number buff that could be added to everyone's damage for the turn. Something to make it more than just a 10 hp healing unless you hit a 20.

Our Elf Wizard didn't use spell sequencing, so we didn't test that, but regular casting (even with adding mage powers) worked perfectly.

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Last edit: by Hallie Smith.

True Dungeon Character Generators (App) 6 months 1 week ago #1218

Potion Catspaw Brew needs to be added to Consumables.
Questing for 10th level!

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True Dungeon Character Generators (App) 6 months 1 week ago #1219

Hallie Smith wrote: Notes I accumulated this weekend (iOS interface):
- While playing a Cleric, if I touched the Turn Undead spell when the creature was not undead and then tried to cancel out of the spell (it was correctly greyed out) the entire app crashed. Happened twice in two different rooms..

I haven't been able to recreate this. Which Holy Symbol were you using? Were you using any other tokens to modify the Turn Undead damage?

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True Dungeon Character Generators (App) 6 months 1 week ago #1220

Cranston wrote:

Hallie Smith wrote: Notes I accumulated this weekend (iOS interface):
- While playing a Cleric, if I touched the Turn Undead spell when the creature was not undead and then tried to cancel out of the spell (it was correctly greyed out) the entire app crashed. Happened twice in two different rooms..

I haven't been able to recreate this. Which Holy Symbol were you using? Were you using any other tokens to modify the Turn Undead damage?


I have the Haven Holy Symbol and the Sacred Light Charm. Also, totally willing to accept the answer that I'm just magical and broke it all on my own, if you can't make it happen anywhere else. :)

(In case it's helpful, my current build is here: tdcharactercreator.com/#/character/edit/1906a0c7-a2a5-4871-8fd9-0f72420d4886 . That's up to date but I use the app during VTD.)

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True Dungeon Character Generators (App) 6 months 1 week ago #1221

Hallie Smith wrote:

Cranston wrote:

Hallie Smith wrote: Notes I accumulated this weekend (iOS interface):
- While playing a Cleric, if I touched the Turn Undead spell when the creature was not undead and then tried to cancel out of the spell (it was correctly greyed out) the entire app crashed. Happened twice in two different rooms..

I haven't been able to recreate this. Which Holy Symbol were you using? Were you using any other tokens to modify the Turn Undead damage?


I have the Haven Holy Symbol and the Sacred Light Charm. Also, totally willing to accept the answer that I'm just magical and broke it all on my own, if you can't make it happen anywhere else. :)

(In case it's helpful, my current build is here: tdcharactercreator.com/#/character/edit/1906a0c7-a2a5-4871-8fd9-0f72420d4886 . That's up to date but I use the app during VTD.)

I think I have it. If you hit the Cancel button, it works fine, but if you just tap elsewhere to get the view to go away, it crashed. I have it corrected now, so both do the same thing.

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True Dungeon Character Generators (App) 6 months 1 week ago #1222

Cranston wrote: I think I have it. If you hit the Cancel button, it works fine, but if you just tap elsewhere to get the view to go away, it crashed. I have it corrected now, so both do the same thing.


Thank you!

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True Dungeon Character Generators (App) 6 months 1 week ago #1223

Since we can specify whether or not Bardsong is in effect, can Earcuff of the Shanty ( tokendb.com/token/earcuff-of-the-shanty/ ) get added to the damage calculation automatically when Bardsong is active?

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True Dungeon Character Generators (App) 6 months 4 days ago #1224

It appears that the current app does not recognize the Viper Strike +40 bonus even though my build shows the bonus on Pg 3. I noticed this is the last few VT/Game combats and even just rolling on my own. I have Viper strike set, Rapheals Sneak Necklace and a +20 Str bonus dam. My minimum backstab (with no other buffs) should be 73 (+40 Viper BS, +20 Str Dam & 13 Dam from +5 Ashers). Definitely an issue.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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