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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 2 years 7 months ago #1033

If possible can you please add the ability for spellcasters to uncheck a used spell or cast without marking? It's frustrating to roll your damage in order to keep combat moving and have the monster die before your action. There's no way to fix something like that in the app

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True Dungeon Character Generators (App) 2 years 7 months ago #1034

Arcanist Kolixela wrote: If possible can you please add the ability for spellcasters to uncheck a used spell or cast without marking? It's frustrating to roll your damage in order to keep combat moving and have the monster die before your action. There's no way to fix something like that in the app


+1 to this for the same reason.

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True Dungeon Character Generators (App) 2 years 7 months ago #1035

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Dave wrote:

Arcanist Kolixela wrote: If possible can you please add the ability for spellcasters to uncheck a used spell or cast without marking? It's frustrating to roll your damage in order to keep combat moving and have the monster die before your action. There's no way to fix something like that in the app


+1 to this for the same reason.

Consider this a +2.

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True Dungeon Character Generators (App) 2 years 7 months ago #1036

I have commented before that all you need to do is prep the spell, including any mage powers, so the description includes all your damage and hold off on the cast until you are ready to actually cast it. You can cancel up to that point and none of it is counted. Once you cast it, it is cast.

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True Dungeon Character Generators (App) 2 years 7 months ago #1037

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Cranston wrote: I have commented before that all you need to do is prep the spell, including any mage powers, so the description includes all your damage and hold off on the cast until you are ready to actually cast it. You can cancel up to that point and none of it is counted. Once you cast it, it is cast.

But if I need to sacrifice a spell, I can't do that, because the sacrificed spell will be lost in transferring to the new room.

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True Dungeon Character Generators (App) 2 years 7 months ago #1038

Version 8.8.0 has been released on Android and IOS. Just a few changes for V6b.

1. Updated Creature File
2. Updated token list to include recent completion tokens
3. Corrected a problem on Android in room 2 with Area of Effect spells

Nothing visible, but I have started work on the 2022 token set.

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True Dungeon Character Generators (App) 2 years 7 months ago #1039

Cranston wrote: Version 8.8.0 has been released on Android and IOS. Just a few changes for V6b.

1. Updated Creature File
2. Updated token list to include recent completion tokens
3. Corrected a problem on Android in room 2 with Area of Effect spells

Nothing visible, but I have started work on the 2022 token set.


Thank you!

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True Dungeon Character Generators (App) 2 years 7 months ago #1040

AOE may not target all monsters in a room. Consider changing the wording on AOE spells to indicate AOE spells may target more than 1 monster in a room.

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True Dungeon Character Generators (App) 2 years 6 months ago #1041

I know GHC is "in person", but I still plan to use the app for my builds. Can we please add the V6b completion tokens prior to GHC?

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True Dungeon Character Generators (App) 2 years 6 months ago #1042

Ioun Stone Fluorite Ovoid And Charm of Targeting don’t seem to be in the app.

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True Dungeon Character Generators (App) 2 years 6 months ago #1043

NightGod wrote:

Cranston wrote: I have commented before that all you need to do is prep the spell, including any mage powers, so the description includes all your damage and hold off on the cast until you are ready to actually cast it. You can cancel up to that point and none of it is counted. Once you cast it, it is cast.

But if I need to sacrifice a spell, I can't do that, because the sacrificed spell will be lost in transferring to the new room.


Yep. This exactly

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True Dungeon Character Generators (App) 2 years 6 months ago #1044

Cranston wrote: I have commented before that all you need to do is prep the spell, including any mage powers, so the description includes all your damage and hold off on the cast until you are ready to actually cast it. You can cancel up to that point and none of it is counted. Once you cast it, it is cast.


You've got multiple Wizards reporting the same issue asking for the same change. I understand what you are saying but it's not as simple as that. Can you just add that ability for us?

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