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TOPIC: E bay seller ???

E bay seller ??? 4 years 2 months ago #85

Myron K. Crandall wrote: So, the treasure the rogue can choose, is it from the same source as the treasure at the end? Or is it different source, I.e. Not monster bits.

Sounds like being the rogue is best to get extra treasure...

My brother and I have built out red sets for all 12 characters... And I have been adding some ur's to enhance them a bit... Just in case in pick-up games we don't have to arrive 30 min early and pull the level 3 player benefit to pick first... Five of them are level 5 by rings of heroism, charm of heroism, and a medallion of heroism (which I hate that that one prohibits the use of rings).


MoH came out when the only other option to level 5 was the Might set. So, three URs or one... It was a good option at the time. Still the cheapest. But being a third of the cost means it has to have a drawback.
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E bay seller ??? 4 years 2 months ago #86

Myron K. Crandall wrote: So, the treasure the rogue can choose, is it from the same source as the treasure at the end? Or is it different source, I.e. Not monster bits.


Rogues can correct me - but at least in the past the rogue treasure is handed out right there in the room, and it has a different mix than the overall treasure mix - I think you're right that it doesn't have monster bits (if it did there would be spoilers).

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E bay seller ??? 4 years 2 months ago #87

I forgot to list the might set... For another red set making level 5... I am considering another +2 scepter of might... Then I can split the other five to two sets of three for another +1 level for cost of only the scepter...

Your argument makes sense... Three ultra rares for a level vs one... So the ring restriction makes sense in a way... In a way takes up three slots (neck plus the two rings) for cost of one ur vs cost of three ur's for the three piece might set.

Thanks for making this point clear....

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E bay seller ??? 4 years 2 months ago #88

Myron K. Crandall wrote: I forgot to list the might set... For another red set making level 5... I am considering another +2 scepter of might... Then I can split the other five to two sets of three for another +1 level for cost of only the scepter...

Your argument makes sense... Three ultra rares for a level vs one... So the ring restriction makes sense in a way... In a way takes up three slots (neck plus the two rings) for cost of one ur vs cost of three ur's for the three piece might set.

Thanks for making this point clear....


The diff is the Might pieces all do something else besides. For some classes, some were arguably BiS until recently. MoH and the anti-rings do nothing but level 5.

Rings of Heroism are another obvious upgrade, freeing up neck and a ring over MoH.
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E bay seller ??? 4 years 2 months ago #89

Matthew Hayward wrote:

Myron K. Crandall wrote: I remember someone who was a volunteer in True Dungeon 101 class who really made the game sound fun to me. I believe she plays a rogue, or that is her preferred character. Her dungeon runs sounded very exciting and made me hope to find like players in my own runs.


There is someone who conspicuously matches that description ;). It's Raven (er... Nightshade?) here in the forums.


Hi Myron!
I'm Raven (my real name) or Nightshade (when in character. ... and that's Guildmaster Nightshade to the likes of you, swindling scum!) Er, I mean - Thanks for the shout out, Matthew.*

I don't know if I'm the Rogue in question, but I've helped out at TD101 class from time to time, so it's possible that it was me. (Then again, I don't know if I'm a good enough speaker to make my dungeon runs sound exciting... I tend to trip over my words or forget to slow down when doing public speaking.) But the Dungeon Delvers Anonymous group does make for fantastic team mates, so I can't fault you for wanting to find more folks of that caliber to play with.

The great thing is, you're more than halfway there!

Meeting people on the forums, and forming groups online, puts you in a much better position to feel out your team mates, and get to know them before you have to face the dungeons together. Not to mention that having your groups & token builds figured out ahead of time means you can spend more of your Coaching time talking about strategy, or finding out how your team mates work together! It's no guarantee you'll get along with everyone -- some folks are very direct & task-focused; some prefer role playing; some love the meta-gaming -- but it's way less of a crap shoot than a Pick-Up Group, by far.


*Matthew is actually a fine and upstanding merchant, and not in any way to be mistaken for swindling scum. The views of the Thieves Guild Master are presented for entertainment purposes only, and do not reflect the views of this forumite, the Merchants Guild, or any of its affiliate organizations.
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Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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E bay seller ??? 4 years 2 months ago #90

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Myron K. Crandall wrote: If a stranger breaks into my house the first thing they would hear is my 45 going off...

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What song would you use? I think Little RIchard's Keep a Knockin' would work well, but I'm sure there are other viable choices.

Myron K. Crandall wrote: So, the treasure the rogue can choose, is it from the same source as the treasure at the end? Or is it different source, I.e. Not monster bits.

It's a very different mix. Most rogue box pulls are UCs with some rares thrown in and no monster trophies. I'm not aware of any rogue ever pulling a UR (or higher) from a rogue box, but hopefully someone will correct me if I'm wrong.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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E bay seller ??? 4 years 2 months ago #91

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Matthew Hayward wrote: rogue treasure is handed out right there in the room

yup
Have you looked it up in the TDb ?
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E bay seller ??? 4 years 2 months ago #92

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Druegar wrote:

Myron K. Crandall wrote: If a stranger breaks into my house the first thing they would hear is my 45 going off...

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What song would you use? I think Little RIchard's Keep a Knockin' would work well, but I'm sure there are other viable choices.

Myron K. Crandall wrote: So, the treasure the rogue can choose, is it from the same source as the treasure at the end? Or is it different source, I.e. Not monster bits.

It's a very different mix. Most rogue box pulls are UCs with some rares thrown in and no monster trophies. I'm not aware of any rogue ever pulling a UR (or higher) from a rogue box, but hopefully someone will correct me if I'm wrong.


Last year the Rogue boxes contained only rares.
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E bay seller ??? 4 years 2 months ago #93

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bpsymington wrote: Last year the Rogue boxes contained only rares.

Oh, that's new! cool
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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E bay seller ??? 4 years 2 months ago #94

Sure! That kind of 45... Lol! I don't have a player currently and the only 45 single I have is something like "I Wanna Be A Cowboy" or some such.... Probably would scare away any intruder it is so corney.

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E bay seller ??? 4 years 2 months ago #95

Matthew Hayward wrote:

Myron K. Crandall wrote: So, the treasure the rogue can choose, is it from the same source as the treasure at the end? Or is it different source, I.e. Not monster bits.


Rogues can correct me - but at least in the past the rogue treasure is handed out right there in the room, and it has a different mix than the overall treasure mix - I think you're right that it doesn't have monster bits (if it did there would be spoilers).


My first run in 2014, the rogue in my party pulled out a monster bit. I do not know if it was supposed to be in there, but it was.

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E bay seller ??? 4 years 2 months ago #96

I only pulled rares from Rogue boxes last year. In the past I have gotten uncommon tokens, and the year we got the Golem Spring, I pulled both of mine from Rogue boxes :)

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