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TOPIC: Keeping track of Legendaries

Re: Keeping track of Legendaries 9 years 8 months ago #49

Topic: Tracking Legendaries


Token Core: physically putting serial numbers on the token may be problematic from a manufacturing stand point. At least in a way that is not easy to tamper with. Pin-stamping, or doing in the casting don't sound feasible.

Token's Graphic Sticker: depending on the printing process it might be very easy to add a serial number in small to the tokens. There may be a space issue for some tokens with lots of text.

NFC / RFID Tag: I suggested in a different thread that as the cost of RFID technology is coming down, it may become feasible to add an NFC tag in the token. Probably a sticker under the graphic sticker. This would allow anyone with an NFC enables Phone to hold a token next to their phone to read the token type and serial number. This is harder to counterfeit. However the metal core, and possible magnetic pucks could effect this IDK.

Holographic Element: As stated elsewhere TD could add a hologram of authenticity to the Graphic Sticker. This would not be a serial though. This would be before the print process. And shouldn't the whole sticker as that could be hard to read.

I don't think TD should be validating your serial number in game. However they should be able to serial number their products without it becoming an instance of them providing insurance.

Cost: should be as a service charge TD collects before giving you a serial numbers legendary.

Ones already out in the wild: That’s ok. But if TD offers a service for you to turn in a non-serial numbers token for a new serial numbered token (with a service charge), I would think most players would be happy to do so. Just because this this would be the new standard to prove your token is not counterfeited.

[/color]
Anyway these are just my thoughts (built on lots of other people's input)

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Last edit: by Graven.

Re: Keeping track of Legendaries 9 years 8 months ago #50

It may not be TDs responsibility , but it would allay the concerns of some about transmuting. Which could increase token sales.
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Re: Keeping track of Legendaries 9 years 8 months ago #51

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Kirk Bauer wrote:

MasterED wrote: 2) TD can mandate that the class appears in the same font and same size so it would not slow down combat.

My responses is just related to the reply that if protecting our tokens is not TD responsibility then work with us.

Ed


I play multiple classes, but if I could purchase a custom slider at a reasonable price I'd likely just buy one for each class.


Ditto. If people have to buy a puck for each class they intend to play, it will be a disincentive. Maybe not a huge one, but it depends on the price point.
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Re: Keeping track of Legendaries 9 years 8 months ago #52

Graven wrote: Topic: Pucks


Actually I been wondering for some time why there's a set up pucks in each combat room vs each person carrying their pucks room to room. (like Smak)

I'm sure you guys have must have discussed this before? But it has always struck me as odd.

Why not give everyone their class specific puck(s) in the training room and collect them at the treasure/xp desk. No puck no treasure. If one doesn't get turned it then you know what class didn't. (It's a difference topic about player id's but if TD knows who was playing what class then they would be able to follow up on missing pucks. )

To me It's always seemed cumbersome.. The "OK guys it's combat, find your pucks, and move the spares… where's puck so an so… hey, you've got my puck". A monster sneak attacks the party and everyone gathers in a circle to figure out their weapons instead of just attacking?

I know this would add effort to the XP room but It would be one less thing for the room DM to maintain (are all the pucks here)

I still have lots of fun, just saying I've been curious why it’s the current way and not the other.[/color]



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Having players carry things room to room through the dungeon has historically caused logistical issues. If a player loses their puck, or "loses" their puck; now you have to call for a new puck to be brought or have extras on hand. Also if you give them pucks then collect them later, now you have to have someone constantly shuttling pucks from the collection point to the training rooms. Lastly, numbers. If you give pucks out in the training room, then you have 8 groups with pucks, and assuming they are full groups, that is 14 pucks per group for a total 112, and don't forget there are 4 dungeons, so were up to 448, not counting extras when any go missing.
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Last edit: by Stoner.

Re: Keeping track of Legendaries 9 years 8 months ago #53

Stoner wrote: Having players carry things room to room through the dungeon has historically caused logistical issues. If a player loses their puck, or "loses" their puck; now you have to call for a new puck to be brought or have extras on hand. Also if you give them pucks then collect them later, now you have to have someone constantly shuttling pucks from the collection point to the training rooms. Lastly, numbers. If you give pucks out in the training room, then you have 8 groups with pucks, and assuming they are full groups, that is 14 pucks per group for a total 112, and don't forget there are 4 dungeons, so were up to 448, not counting extras when any go missing.


Good feedback.
I would agree about carrying large items from room to room. But every player already carries their weapon tokens with them, and for the most part don't loose their tokens. Brining the puck(s) along too seems logical. You have lots of incentive not to loose the puck. Plus the DM can point out if anyone leaves a puck on the board the way they do if someone leaves a token in a puck.

I think the rule should be if you somehow lose it, you are out of luck for the rest of the dungeon, and no xp, Unless a DM vouches for you. IE the puck rolled under something that can't be moved.

Jeff could test this method by doing it with the Golden Ticket runs next year.

Downside:
• Yes there would at extra sets of pucks equal to the number of non combat rooms in all dungeons, plus float for several extra parties (so the pucks don’t need to be shuttled back the training room after every run)
• Yes pucks need to be shuttled back. Maybe once every 30 min given enough float pucks.

Upside:
• It's more immersive.
Saves precious time in combat rooms.
• Give's incentive not to steal the pucks.
• Once less thing that the Combat DM's have to keep track of.


Like I said I'm sure this has been thought of / discussed before. But bringing the pucks with you just seems more natural to me, that all.

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Last edit: by Graven.

Re: Keeping track of Legendaries 9 years 8 months ago #54

3D Printer:
I don't how much the pucks cost, but from what I understand plastic from molds is cheep. Machined plastic would be more expensive.

But I wonder it would be worth Jeff's money to purchase a 3D printer and print them himself?? As the 3D printer prices come down this could be cost effective? Even print new pucks on site if needed. Plus it may come in handy for making other props.

Also new puck designs could be easily prototyped if he wanted.

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Re: Keeping track of Legendaries 9 years 8 months ago #55

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Graven wrote: 3D Printer:
I don't how much the pucks cost, but from what I understand plastic from molds is cheep. Machined plastic would be more expensive.

But I wonder it would be worth Jeff's money to purchase a 3D printer and print them himself?? As the 3D printer prices come down this could be cost effective? Even print new pucks on site if needed. Plus it may come in handy for making other props.

Also new puck designs could be easily prototyped if he wanted.


3d printers aren't quite there yet in terms of on site printing. You'd still be looking at about an hour to print something the size of puck. To say nothing of how finicky they are and the resolution limitations if you get a cheap one.
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Re: Keeping track of Legendaries 9 years 8 months ago #56

Picc wrote: 3d printers aren't quite there yet in terms of on site printing. You'd still be looking at about an hour to print something the size of puck. To say nothing of how finicky they are and the resolution limitations if you get a cheap one.


:(

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Re: Keeping track of Legendaries 9 years 8 months ago #57

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Graven wrote:

Picc wrote: 3d printers aren't quite there yet in terms of on site printing. You'd still be looking at about an hour to print something the size of puck. To say nothing of how finicky they are and the resolution limitations if you get a cheap one.


:(



Soon though, at the rate their improving it might be a real possibility by the time the 4th eldritched item is out. Its unreal how far they've come in the last 2 years.
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Re: Keeping track of Legendaries 9 years 8 months ago #58

I am not sure that you are saving enough time to justify the cost and time that carrying your sliders and running them back to the coaching rooms. At best you may get one more round of combat in the room, but if your team isn't coordinated enough to get their pucks and line up quickly, that round may be enough to save you. There will be far more instances of lost sliders, or people fumbling through pockets for pucks, and their will be numerous times people leave their slider in the previous room and have to go back.

It would easier to allow B/W proxies of legendaries, as long as the legendary token is easily produced upon request.

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Re: Keeping track of Legendaries 9 years 8 months ago #59

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balthasar wrote: I am not sure that you are saving enough time to justify the cost and time that carrying your sliders and running them back to the coaching rooms. At best you may get one more round of combat in the room, but if your team isn't coordinated enough to get their pucks and line up quickly, that round may be enough to save you. There will be far more instances of lost sliders, or people fumbling through pockets for pucks, and their will be numerous times people leave their slider in the previous room and have to go back.

It would easier to allow B/W proxies of legendaries, as long as the legendary token is easily produced upon request.


The whole thing is pretty delicate - as someone mentioned Jeff doesn't want the sliders to be out there in mass for people to start weekly practice sessions.... The proxy idea might be a slippery slope.

It occurs to me that guard railing around the slider board of some type or design may be a reasonable alternative to the whole problem...

Noodle on that one for a bit!
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Re: Keeping track of Legendaries 9 years 8 months ago #60

Aaron Hydrick wrote:

balthasar wrote: I am not sure that you are saving enough time to justify the cost and time that carrying your sliders and running them back to the coaching rooms. At best you may get one more round of combat in the room, but if your team isn't coordinated enough to get their pucks and line up quickly, that round may be enough to save you. There will be far more instances of lost sliders, or people fumbling through pockets for pucks, and their will be numerous times people leave their slider in the previous room and have to go back.

It would easier to allow B/W proxies of legendaries, as long as the legendary token is easily produced upon request.


The whole thing is pretty delicate - as someone mentioned Jeff doesn't want the sliders to be out there in mass for people to start weekly practice sessions.... The proxy idea might be a slippery slope.

It occurs to me that guard railing around the slider board of some type or design may be a reasonable alternative to the whole problem...

Noodle on that one for a bit!


I only brought up the proxy idea as there are players using them already. If they are limited to black and white and only Legendary, there shouldn't be too much of an issue.

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