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TOPIC: TD Artifact Rule Questions

Re: TD Artifact Rule Questions 4 years 11 months ago #37

lazlo_hollyfeld1985 wrote: 4 arcane recipies and almost 1.7 million in gold


Seriously? Was that evenly split such that each one sold for about 425,000 gold? How does one even acquire that much? I guess over many years...

I think you have the best one, Lazlo. A guarantee on treasure, any slot doubled, plus guaranteed three treasure stamps, and the drawback isn't bad at all.
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Re: TD Artifact Rule Questions 4 years 11 months ago #38

Raven wrote: (I can say that because I know almost a This email address is being protected from spambots. You need JavaScript enabled to view it. people with Artisan tokens who would never sell them, and that's more than the number of Artifacts in existence.)


Now I'm curious what an Artisan token is?

Raven wrote: Right now, if I had the money to spend, I could gear my self up just as well as Laz (minus the Artifact) and probably run the dungeon solo on Nightmare, and come out with just as much treasure.


Since Lazlo guaranteed full treasure stamps, and in my experience plenty of puzzles can't be solved with only one person, then if there is a treasure stamp puzzle room you'd get less treasure than Lazlo.

I know nothing about Lazlo's solo run, but I'm assuming he didn't solve all of the puzzles?
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Re: TD Artifact Rule Questions 4 years 11 months ago #39

Created 8 years ago. 4 each of 18 different tokens. No purpose/explicit value. Full info can be found on the tokendb, here

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Last edit: by Cormroc.

Re: TD Artifact Rule Questions 4 years 11 months ago #40

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Kirk Bauer wrote:

Raven wrote: (I can say that because I know almost a dozen people with Artisan tokens who would never sell them, and that's more than the number of Artifacts in existence.)


Now I'm curious what an Artisan token is?


Oooh! Let me google that for you provide a Link to the Token Database (Artisan search) ; )

Raven wrote: Right now, if I had the money to spend, I could gear my self up just as well as Laz (minus the Artifact) and probably run the dungeon solo on Nightmare, and come out with just as much treasure.


Since Lazlo guaranteed full treasure stamps, and in my experience plenty of puzzles can't be solved with only one person, then if there is a treasure stamp puzzle room you'd get less treasure than Lazlo.


a) In my personal experience, it is possible to Solo a Dungeon and get all the treasure stamps (yeah, I did that. Before Laz did it even. It just wasn't on Nightmare mode.)

b) After going through twice, I could solve every puzzle on the Viper Puzzle by myself.
(I acknowledge it would have been more challenging on the Zephyr side.)

c) Note that I didn't say "With Full Treasure Stamps" either, but "come out with just as much treasure." I could have, for example, used my amazing wealth to buy Wish Rings and turn them in for 25 treasure pulls each. I figure if I'm imagining myself wealthy enough to own 10 HoPs, I can imagine owning 10 Wish Rings ; )

I know nothing about Lazlo's solo run, but I'm assuming he didn't solve all of the puzzles?


I think he did. It's a good question tho.

Hey Laz: Start a thread and tell us Tales of your Dungeoneering Prowess!



EDIT: Dang. Cormroc beat me to the TDb link.
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Last edit: by Raven.

Re: TD Artifact Rule Questions 4 years 11 months ago #41

Cormroc wrote: Full info can be found on the tokendb, here

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Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
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Re: TD Artifact Rule Questions 4 years 11 months ago #42

Raven wrote: Oooh! Let me google that for you provide a Link to the Token Database

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Have you looked it up in the TDb ?
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Re: TD Artifact Rule Questions 4 years 11 months ago #43

Kirk Bauer wrote: Seriously? Was that evenly split such that each one sold for about 425,000 gold? How does one even acquire that much? I guess over many years...


There was an auction (back when they did Sunday TD auctions at GenCon). There were originally supposed to be only 3 Arcane Recipes left but throughout the bidding there were still 4 in contention. So they ended up letting all 4 of the players get an Arcane Recipe. So yeah, it should have all been the same price.

Most Arcane Recipes were available through the auction. A few were secreted in treasure pulls, which were generally bought by the eventual owners (I recall that's how Kent got his).

I think you have the best one, Lazlo. A guarantee on treasure, any slot doubled, plus guaranteed three treasure stamps, and the drawback isn't bad at all.


As you probably know, the "best" artifact is going to be subjective. Artifacts did encounter power creep (just like normal tokens) so the artifacts that were made later tended to be stronger than the earlier artifacts.

Some artifacts, like Lazlo's, have a side effect that is negligible (since Lazlo doesn't play Paladin anyway). Kent's side effect is actually helpful as often as it is hurtful and overall is probably a net gain (since resurrecting the whole party and restoring everyone to max far outweighs the downside of the possessor dying).

When it comes to "balance" however, it is hard to judge the artifacts since each artifact had a unique recipe. So although one artifact may appear to be more powerful than another, that could also be because that artifact was significantly more expensive to make.

Kirk Bauer wrote: Since Lazlo guaranteed full treasure stamps


Pedantic point but he is guaranteed at least three treasure stamps *not* "full" treasure stamps.

Historically there have been a few instances where it is possible to get 4 treasure stamps. Last year if you got that bonus thingy out of the tree. One of the Smoak years as well.

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Re: TD Artifact Rule Questions 4 years 11 months ago #44

While I am against the idea of bringing artifacts back (for reference, I started in 2011), I wouldn't mind the idea of a new recipe coming type coming out.

My idea would be a recipe token (either through pulls at GenCon, or through a new gold/charity auction) that would allow you to name and have a limited input on the design of a legendary item.

For example: You pull the recipe, and turn it in, you get to choose what type of Legendary it will be (i.e. Item slot) and you get to name it, name it after a character, or someone you know, etc.

After that, the item itself gets put up on the boards as normal for review and tweaking.
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Re: TD Artifact Rule Questions 4 years 11 months ago #45

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Christopher Nieporte wrote: While I am against the idea of bringing artifacts back (for reference, I started in 2011), I wouldn't mind the idea of a new recipe coming type coming out.

My idea would be a recipe token (either through pulls at GenCon, or through a new gold/charity auction) that would allow you to name and have a limited input on the design of a legendary item.

For example: You pull the recipe, and turn it in, you get to choose what type of Legendary it will be (i.e. Item slot) and you get to name it, name it after a character, or someone you know, etc.

After that, the item itself gets put up on the boards as normal for review and tweaking.


Interesting idea.

I think it would work better as an auction thing (even done as an online auction, if there's no time to do it at Gencon) rather than introducing a new token and having complaints when a newbie pulls one and experienced players try to wrest it from his grip.

Right now, the Legendaries are named for Jeff's old characters (I think) but it might be neat to open them up to others. I wonder, though, whether it would make some folks (who have tokens named in their honour) feel like the honour has been diluted. Not sure. It wouldn't bother me - but I don't speak for everyone.
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Re: TD Artifact Rule Questions 4 years 11 months ago #46

Raven wrote:

Kirk Bauer wrote:

Raven wrote: (I can say that because I know almost a dozen people with Artisan tokens who would never sell them, and that's more than the number of Artifacts in existence.)


Now I'm curious what an Artisan token is?


Oooh! Let me google that for you provide a Link to the Token Database (Artisan search) ; )


I swear I searched for them, I must have have a filter selected from my previous visit that I didn't notice...

Raven wrote:

I know nothing about Lazlo's solo run, but I'm assuming he didn't solve all of the puzzles?


I think he did. It's a good question tho.

Hey Laz: Start a thread and tell us Tales of your Dungeoneering Prowess!


Yeah, I'd love to hear. Vipers Pit combat would be possible to solve all the puzzles, especially if you knew the solution already. But for Zephyr the tube/ball puzzle would be impossible on your own because you have to hold all the tubes up...
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Re: TD Artifact Rule Questions 4 years 11 months ago #47

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Kirk Bauer wrote: I swear I searched for them, I must have have a filter selected from my previous visit that I didn't notice...


D'oh. I've done that from time to time, too. Like searching for "Lenses Divine" and nothing comes up... and then realize I was filtering for "usable by Rogue"

Vipers Pit combat would be possible to solve all the puzzles, especially if you knew the solution already. But for Zephyr the tube/ball puzzle would be impossible on your own because you have to hold all the tubes up...


Yeah some puzzles are just impossible for small(er) groups. When Gearon, Widseth, and I did our Trio Nightmare run, we actually "sat out" the first puzzle, and deliberately took the push damage. It was a large maze-like puzzle where you had to pick up a giant box and coordinate to roll 3 balls through the maze and out a hole at the other end. If we'd had 4 people, we might have been able to lift the box with 1 person/side... but with only 3 of us, we could barely lift the box, and risked injuring ourselves to manipulate it. Not worth it.

I can think of many other puzzles which would be impossible for smaller groups. That's a risk you take, though, when you want to cater to your ego and solo (or duo, or trio) a dungeon. Laz lucked out by having tickets to the 'right" dungeon to solo this year!
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Re: TD Artifact Rule Questions 4 years 11 months ago #48

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Raven wrote:

Christopher Nieporte wrote: While I am against the idea of bringing artifacts back (for reference, I started in 2011), I wouldn't mind the idea of a new recipe coming type coming out.

My idea would be a recipe token (either through pulls at GenCon, or through a new gold/charity auction) that would allow you to name and have a limited input on the design of a legendary item.

For example: You pull the recipe, and turn it in, you get to choose what type of Legendary it will be (i.e. Item slot) and you get to name it, name it after a character, or someone you know, etc.

After that, the item itself gets put up on the boards as normal for review and tweaking.


Interesting idea.

I think it would work better as an auction thing (even done as an online auction, if there's no time to do it at Gencon) rather than introducing a new token and having complaints when a newbie pulls one and experienced players try to wrest it from his grip.

Right now, the Legendaries are named for Jeff's old characters (I think) but it might be neat to open them up to others. I wonder, though, whether it would make some folks (who have tokens named in their honour) feel like the honour has been diluted. Not sure. It wouldn't bother me - but I don't speak for everyone.


Fascinating possibilities here! Like!
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