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TOPIC: Horn of Plenty and other such OOP tokens

Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #97

I wasn't advocating putting commons in, I was just saying that is one of many tools Jeff has at his disposal to help regulate the token economy. As Rocky said it certainly wouldn't be unprecedented, as commons were a part of the treasure box mix for years. I clearly remember only getting one token pull one year and pulling a 1 GP token. :)

On the other hand, with the scarcity of Minotaur Hide tokens, I wouldn't be totally disappointed to pull a common armor token. And I'd think common tokens like gear tokens would be pretty helpful to newer players.

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #98

I am pretty sure the casual players don't know a Minotaur Hide is, and gear most likely as well. A new player gets a ten pack of tokens, most of which are common. Pulling another common from the treasure would be somewhat anti-climactic. I enjoyed getting to use a chip or two to play the mini games last year, and if they could be used in some combination of Truecraft and those games, it would be another nice outlet for all those chip hoarders :)

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #99

How about this "modest proposal," modeled after the progressive income tax? When you get your treasure chips, they come in three colors: your first three are plat, the next ten gold, and all the rest are black. Each lets you draw from a different box.

The gold box has the same mix as today. The plat box is the same, except most uncommons are replaced with rares. The black box is nothing but commons and some trophies.

New players now get a big boost, those at the current max draw see little difference, and now the max can go into the hundreds without affecting the economy, or anyone else, very much.

"Ceci n'est pas une pipe" - Magritte

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #100

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Brad Mortensen wrote: How about this "modest proposal," modeled after the progressive income tax? When you get your treasure chips, they come in three colors: your first three are plat, the next ten gold, and all the rest are black. Each lets you draw from a different box.

The gold box has the same mix as today. The plat box is the same, except most uncommons are replaced with rares. The black box is nothing but commons and some trophies.

New players now get a big boost, those at the current max draw see little difference, and now the max can go into the hundreds without affecting the economy, or anyone else, very much.


I'm sorry but nothing related to income tax is fair or fun. IMO its the last system we should be modeling.
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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #101

Brad Mortensen wrote: How about this "modest proposal," modeled after the progressive income tax? When you get your treasure chips, they come in three colors: your first three are plat, the next ten gold, and all the rest are black. Each lets you draw from a different box.

The gold box has the same mix as today. The plat box is the same, except most uncommons are replaced with rares. The black box is nothing but commons and some trophies.

New players now get a big boost, those at the current max draw see little difference, and now the max can go into the hundreds without affecting the economy, or anyone else, very much.

the money TD would have to put in to make the extra ONYX wouldnt be worth it on their end

or the fact of sitting there and wasting time to separate the plats and gold backs

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #102

The "modest proposal" phrase was meant to be a reference to Swift - sort of a "satire alert."

The bigger point was that, the more we raise the loot ceiling, the more complicated things get if we are trying to maintain any sense if balance or fairness, whatever that means.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #103

Or a box that cost 3 or 5 tokens could be created. Scale up the rares and monster bits and maybe the specials to 2%. Maybe. Or add gold to the mix.

Still more complexity, but would reduce the tokens needed if the player base continues to grow.

The virtual sell out of TD this year may suggest growing demand. Which makes the space reducing even more annoying.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #104

I don't think the problem is the number of tokens per se, but the cash value of the expected rewards for playing. "Loot" is just a convenient unit of measure.

"Ceci n'est pas une pipe" - Magritte

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #105

Harlax wrote: Or a box that cost 3 or 5 tokens could be created. Scale up the rares and monster bits and maybe the specials to 2%. Maybe. Or add gold to the mix.

Still more complexity, but would reduce the tokens needed if the player base continues to grow.

The virtual sell out of TD this year may suggest growing demand. Which makes the space reducing even more annoying.

there is gold in the regular treasure draw as well

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #106

lazlo_hollyfeld1985 wrote:

Harlax wrote: Or a box that cost 3 or 5 tokens could be created. Scale up the rares and monster bits and maybe the specials to 2%. Maybe. Or add gold to the mix.

Still more complexity, but would reduce the tokens needed if the player base continues to grow.

The virtual sell out of TD this year may suggest growing demand. Which makes the space reducing even more annoying.

there is gold in the regular treasure draw as well


Yes a fair amount in the rares and some in the uncommons. If there was a box without uncommons, then the 38% could distributed among rares, monster bits and more gold
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #107

As a representative of players at the upper end of Rare gear, I would personally pretty depressed to draw a common token from the treasure box. I even do transmutes - the issue is that it takes SO MANY junk tokens to be worth anything, so it's no fun getting one of them.

Also the "professional" traders make decent red-level gear available to pretty much all comers at GenCon while also making it clear that they're not interested in commons/uncommons other than gold. It's pretty obvious to even casual players that commons are not worth anything.

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Re: Horn of Plenty and other such OOP tokens 10 years 1 month ago #108

Toran wrote: As a representative of players at the upper end of Rare gear, I would personally pretty depressed to draw a common token from the treasure box. I even do transmutes - the issue is that it takes SO MANY junk tokens to be worth anything, so it's no fun getting one of them.

Also the "professional" traders make decent red-level gear available to pretty much all comers at GenCon while also making it clear that they're not interested in commons/uncommons other than gold. It's pretty obvious to even casual players that commons are not worth anything.


And with condensed packs for 1K orders, you don't have to deal with them. Except the ones you get from the packs you get on your runs.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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