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TOPIC: Eponymous Tokens

Re: Eponymous Tokens 8 years 6 months ago #49

  • Druegar
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Arés wrote: Where can I buy one? I don't c a buy option :/

Alas, Artisan Dice almost always does limited runs of their creations. I'm afraid the Ptolemaic d20 is no longer available from them. :(
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Re: Eponymous Tokens 8 years 1 month ago #50

So I love that I can find all of the named tokens with ease, however I would like to know how they came to be. Why did you get a die? Why did Widseth get a mystical lute? What is the story behind these honarirly names tokens? I've been searching all over the forums trying to find the story but no one seems to have that tidbit :dry: I am also in the process of reading the history of true dungeon one here and am on 2005 and love that thread so far! Anyway I don't want this to be all over every thread so if someone can either write the stories in the thread I had posted asking for the stories behind the names or just post it here that would be cool (:
-Lady Brittany

I play bard or wizard and usually have a druid with me! :)

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Re: Eponymous Tokens 8 years 1 month ago #51

Lady Brittany wrote: So I love that I can find all of the named tokens with ease, however I would like to know how they came to be. Why did you get a die? Why did Widseth get a mystical lute? What is the story behind these honarirly names tokens? I've been searching all over the forums trying to find the story but no one seems to have that tidbit :dry: I am also in the process of reading the history of true dungeon one here and am on 2005 and love that thread so far! Anyway I don't want this to be all over every thread so if someone can either write the stories in the thread I had posted asking for the stories behind the names or just post it here that would be cool (:

as far as I know, there are no stores as to why...unless Jeff shared with the person...I think he just liked to give thanks this way by including their name on a token

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Re: Eponymous Tokens 8 years 1 month ago #52

There doesn't need to be a story behind the names, just fyi. Not saying there isn't but Jeff could have just felt like honoring certain people.
You either discover a star or you don't. You arrogant punk.

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Re: Eponymous Tokens 8 years 1 month ago #53

Both fair points and well made. If I knew how to give you cookies I would :laugh:
-Lady Brittany

I play bard or wizard and usually have a druid with me! :)

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Re: Eponymous Tokens 8 years 1 month ago #54

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Legend has it that Nightshade's +2 Shortsword became enchanted when the Thieves' GuildMaster stabbed death in the face with it, left-handed.

This was back in the day when Death himself would escort you from the dungeon if you died during an adventure.

The rule about following your party (as a ghost - able to watch, but not interact with puzzles or combat) was brought in sometime around 2006, partly because Death was overworked. When TD was running just a single dungeon, it was relatively easier for the costumed NPC (dressed in the traditional cowled black robes and carrying a scythe), to respond to the DM's radio-call of "Death to Room 5... repeat; Death to Room 5." .. and most of the deaths happened in the last couple of rooms, so he didn't have far to walk (usually). Once TD began running multiple dungeons, it was too hard to keep up with removing all the dead bodies... and as the cost of TD went up, players complained about paying $30+ and not getting to see the whole thing, so the NPC Death was removed.

But there was one year, when the "HardCore" mode was introduced (in 2005?), when Death decided to put forth a challenge: Any players slain while running HardCore would be allowed to face him, one-on-one. He would bring the fallen hero(es) to a dimly lit room in the dungeon, known only as "Valhalla". There, in the center of the room, was a single table draped in black and strewn with bones. When the bones and the dark shroud were removed, the table was revealed to be a combat board, with the silhouette of Death himself printed on it. The only AC zone was a single "20" right on Death's face.

If a player could slide puck into the 20 (no practice slides, no re-slides) he or she could win back their life.

The story goes that when Nightshade's party was slain, the fallen heroes lined up one by one, to try their hand at the challenge. Each one respectfully thanked Death for the opportunity, but each one failed in turn. But when Nightshade approached the table, she mocked Death, and laughed at his petty game. So he held out his Scythe and said, "No. You don't get the same chance as everyone else. You will fight me Left Handed!"

And Nightshade sneered, set her sword upon the table, and proceeded to slide a perfect 20.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Last edit: by Raven.

Re: Eponymous Tokens 8 years 1 month ago #55

Raven wrote: Legend has it that Nightshade's +2 Shortsword became enchanted when the Thieves' GuildMaster stabbed death in the face with it, left-handed.

This was back in the day when Death himself would escort you from the dungeon if you died during an adventure.

The rule about following your party (as a ghost - able to watch, but not interact with puzzles or combat) was brought in sometime around 2006, partly because Death was overworked. When TD was running just a single dungeon, it was relatively easier for the costumed NPC (dressed in the traditional cowled black robes and carrying a scythe), to respond to the DM's radio-call of "Death to Room 5... repeat; Death to Room 5." .. and most of the deaths happened in the last couple of rooms, so he didn't have far to walk (usually). Once TD began running multiple dungeons, it was too hard to keep up with removing all the dead bodies... and as the cost of TD went up, players complained about paying $30+ and not getting to see the whole thing, so the NPC Death was removed.

But there was one year, when the "HardCore" mode was introduced (in 2005?), when Death decided to put forth a challenge: Any players slain while running HardCore would be allowed to face him, one-on-one. He would bring the fallen hero(es) to a dimly lit room in the dungeon, known only as "Valhalla". There, in the center of the room, was a single table draped in black and strewn with bones. When the bones and the dark shroud were removed, the table was revealed to be a combat board, with the silhouette of Death himself printed on it. The only AC zone was a single "20" right on Death's face.

If a player could slide puck into the 20 (no practice slides, no re-slides) he or she could win back their life.

The story goes that when Nightshade's party was slain, the fallen heroes lined up one by one, to try their hand at the challenge. Each one respectfully thanked Death for the opportunity, but each one failed in turn. But when Nightshade approached the table, she mocked Death, and laughed at his petty game. So he held out his Scythe and said, "No. You don't get the same chance as everyone else. You will fight me Left Handed!"

And Nightshade sneered, set her sword upon the table, and proceeded to slide a perfect 20.



:ohmy: Whoa Well then... That is one Amazing story! And yes that was 2005 (: I've been reading the timeline the last few days :laugh:
Thank you Raven (:
-Lady Brittany

I play bard or wizard and usually have a druid with me! :)

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Re: Eponymous Tokens 8 years 1 month ago #56

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Once upon a time, a hideous old ogre lived in a cave far to the West. Sometimes people would confuse this ogre with a race of evil Underdark dwarves, but the ogre would point out the spelling differences between his name and the race of the dark alcoholic mini-bears. Hearing incorrect variations on his name was something the hideous old ogre was quite used to.

The hideous old ogre loved to play games. Years ago, he heard of a faire dedicated to playing games was going to visit a place not too far from his cave. He decided to venture forth and see what this gaming faire was all about. While exploring the faire's many levels, he came upon a tent called Not False Underground Place Where Prisoners Are Held. For years, the hideous old ogre had been playing a game called Underground Place Where Prisoners Are Held and Large Winged Reptiles, so his interest was piqued. The hideous old ogre was told all the sessions were sold out, but if he wanted to get placed on a waiting list, he might still be able to play. Not having anything better to do, the hideous old ogre put his name on the waiting list and eventually got to play.

The hideous old ogre loved the game so much, the following year when that same faire returned to the same location, the hideous old ogre ventured forth again to play Not False Underground Place Where Prisoners Are Held. This time, he was able to play twice. The hideous old ogre also bought some wooden tokens. He had no idea at that time, but that was to be a turning point in his life.

For four years, the hideous old ogre would venture to the not too far away faire and play Not False Underground Place Where Prisoners Are Held and each year he loved it even more than the last. But alas, one year the faire said it was no longer coming to the village not too far from the hideous old ogre's cave. But hope was not completely lost. The main location for this faire was in a land very far to the East of the hideous old ogre's cave. He knew the journey would be long, expensive, and he would wind up in an unfamiliar land--a land said to be like a sauna. The hideous old ogre does not like saunas. He likes the cold of his cave, but he loved playing Not False Underground Place Where Prisoners Are Held so much, he was willing to give it a shot. He learned that one of the people he played Underground Place Where Prisoners Are Held and Large Winged Reptiles with was also going, so the two were able to share lodging expenses.

The hideous old ogre managed to survive the journey and continued to enjoy going to the far away faire with his friend for two years. But then one day in early November, without warning, the hideous old ogre's "friend" stabbed the hideous old ogre in the back and tried to beat him up with a dusty old tome. The former friend was no match for the hideous old ogre, but the two would never speak again. Of course, this meant the hideous old ogre would no longer be able to share expenses with someone else. But the hideous old ogre remembered the people who ran Not False Underground Place Where Prisoners Are Held needed volunteers to help run the game. The hideous old ogre looked into it and realized he would be able to stay in the far away land that was like a sauna for free if he volunteered full-time for Not False Underground Place Where Prisoners Are Held.

The following season, the hideous old ogre signed up as a full-time volunteer for Not False Underground Place Where Prisoners Are Held. At first, he was just a grunt. But a kindly cleric saw potential in this monstrous-looking new recruit and gave the hideous old ogre a field promotion. The hideous old ogre was nervous and made many mistakes, but eventually found his groove.

After several years of volunteering for the Not False Underground Place Where Prisoners Are Held's Trainer Team, the kindly cleric who took the hideous old ogre under his wing retired. The king needed a replacement. The hideous old ogre was not sure why, but the king asked the hideous old ogre if he would be willing to step into the kindly cleric's shoes. The hideous old ogre knew he could never be as awesome as the kindly cleric, but accepted the king's offer nonetheless. The hideous old ogre continued to help oversee the Trainer Team.

During the next two years, the hideous old ogre and the king got to know one another. One day, the hideous old ogre had an idea that he shared with the king. The hideous old ogre thought it might be handy to have a magical portal that could be used to view all the tokes used in the Not False Underground Place Where Prisoners Are Held game. The king said another of his subjects--a master tinkerer--had had a similar idea. The king gave the hideous old ogre his blessing and ordered him to proceed. The hideous old ogre contacted a wizard who lived near his cave in the West and the two of them concocted the magical token portal. They showed it to the king and the king was pleased. Then the king showed the magical token portal to the rest of his subjects. At first the king's subjects were confused, but eventually they grew to understand how the magical token portal worked and they seemed to find it handy on occasion.

For many years, long before the hideous old ogre started volunteering for Not False Underground Place Where Prisoners Are Held, the king would forge one or two tokens each year to honor members of his volunteer corps. There is no formula to determine whom he chooses, no specific set of tasks the honorees must perform, but if the king wants to forge a token, the king forges a token. The year after the magical token portal debuted, the king told the hideous old ogre he planned to forge a special token for the hideous old ogre. The hideous old ogre was stunned! The hideous old ogre's former mentor, the kindly cleric, had one of these special honorary tokens, but the hideous old ogre never, ever thought he would be worthy of such a thing. The king told the hideous old ogre his idea for the token. The hideous old ogre made some suggestions of his own, but the core ideas for how the token worked were completely the king's.

After the king showed this token to the players of Not False Underground Place Where Prisoners Are Held, there was much furor and gnashing of teeth. Some called for the hideous old ogre to be immediately executed for such a blasphemous token. But the hideous old ogre stayed in his cave in the West and quietly let the villagers all across the lands vent their spleen. The hideous old ogre was content to look upon his token. Sometimes, when the hideous old ogre was feeling "blue", he would see his special token and it would make him smile.

The hideous old ogre still lives in his cave in the West and still helps to run the Trainer Team for Not False Underground Place Where Prisoners Are Held. Some say they occasionally hear strange magical sounds emanating from the deepest parts of the hideous old ogre's cave, but people like to say all sorts of crazy things about the hideous old ogre.

Since this missive is so ridiculously long, feel free to hit {Reply} instead of {Quote} should you wish to respond to it. Please
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Re: Eponymous Tokens 8 years 1 month ago #57

Also a wonderful story, I am sad to hear you lost a "friend" and laughed at many points in your story! I am glad you were honored and shared your story with me (: May I ask what the Trainer Team is? Also I am very happy you and your wonderful wizard friend created the magical portal for tokens! I venture there to do lotsum of research as often as I can! Thank you for sharing your wisdom and insight and how you were honored (:
-Lady Brittany

I play bard or wizard and usually have a druid with me! :)

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Re: Eponymous Tokens 8 years 1 month ago #58

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coaches
Have you looked it up in the TDb ?
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Re: Eponymous Tokens 8 years 1 month ago #59

Oh!!! Makes sense!!! The coaches are pretty awesome (:
-Lady Brittany

I play bard or wizard and usually have a druid with me! :)

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Re: Eponymous Tokens 8 years 1 month ago #60

Ok. So i picked up on the round about references to True Dungeon and Dungeons & Dragons but the feeling blue comment has me stumped. Did the Ogre wind up with a special blue Token? Or is the Ogre referring to the color of the die on the Death Die Token?

Regards,

Have A Lot Of Work To Do But Procrastinating Tonight :)
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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