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TOPIC: 2014 Quick Token Reference BETA < Feedback Needed

Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #37

valetutto wrote: So we might want to add a line to the Lese that says "does not count as affecting more than one target" or something.

Would "These lenses have no effect on multi-target healing spells" fit that bill?
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #38

Druegar wrote:

valetutto wrote: So we might want to add a line to the Lese that says "does not count as affecting more than one target" or something.

Would "These lenses have no effect on multi-target healing spells" fit that bill?

Really its the rings that make it seem like they don't stack with the lenses. Because the lenses make the spell a multi-target spell and the rings say no go on the multi-target.

Lenses say add ring healing to both targets.
Rings say don't add healing to both targets only choose one.

Thats the crux of it.
Sweet a combat room, we won't take damage!

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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #39

What if the lenses said something to the effect of not making the spell a multi-target, but duplicating the entire spell...?
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #40

Okay valetutto, I see what you're saying now. Sorry for being so thick. Great question, I'll need to consult the master on that one.
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #41

Raywind wrote: +10 healing for all spells is pretty damn overpowered, irregardless of what it took to make them. I much prefer this affecting Level 1 spells and above.


Really? For the Druid, that gives a maximum of 30 points of healing bonus per Dungeon, for two Eldritch Items requiring 11 UR's plus a pile of trade item tokens. The Figurine of Power: Phoenix as just a single UR heals 25 points per Dungeon in a single shot.

How do you see 30 points of healing from two Eldritch tokens requiring 11 UR's plus other tokens overpowered when compared to a single UR that heals 25 by itself?

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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #42

Nit-pick: The Phoenix only heals 20 points. :)

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Last edit: by Garrison.

Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #43

Garrison wrote: Nit-pick: The Phoenix only heals 20 points. :)


Thanks for the correction, not sure why I thought it was 25. The point is still valid though :)

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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #44

Answers per The Master (Jeff)

valetutto wrote: Can the gloves of the flying fists be used to avoid retribution damage?

Yes
Here's the latest incarnation, does this make it clear?
Gloves of the Flying Fists: monks wearing these gloves may make flurry of blows (and by extension, stunning fist) attacks against ranged targets; these attacks are made using the monk's melee modifiers on the party card
Note: When making an attack against a target capable of inflicting Retribution damage, ranged attacks (but remember, they're made using melee modifiers) made with these gloves will not trigger the Retribution damage effect. However, these gloves will not prevent the Retribution damage effect when making melee attacks.

valetutto wrote: its the rings that make it seem like they don't stack with the lenses. Because the lenses make the spell a multi-target spell and the rings say no go on the multi-target.

Lenses say add ring healing to both targets.
Rings say don't add healing to both targets only choose one.

Thats the crux of it.

The lenses will apply the full Focus Ring bonus to both the source spell and the duplicate. Does this description sufficiently clarify that?
Lenses of Divine Sight: these lenses duplicate a single-target healing spell cast from the character card (not from a scroll or item) onto a second character--not the same character twice; only one spell is marked off the player's character card; all bonuses applied to the source spell are applied to the duplicate spell; the lenses are only usable once per round, but other than that they may be used as often as desired; the player chooses when to use the effect; requires at least 20 Wisdom to equip
Multi-Target Note: These lenses cannot duplicate a source spell that affects multiple targets.
Focus Ring Note: If the source healing spell was modified by a Focus ring--plus X to the healing effect--the duplicate will receive the full plus X bonus as well.
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #45

Excellent that should cover it.

Don't forget to fix this...

The Lyre of Lore description is wrong, it says "(+2 To Hit & +3 Damage if the bard is 5th-level)"

Should read +4
to be consistant with the chart.


I didn't realy notice anything else that needed correction or tweaking.
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #46

This isn't a correction as more of a quandry...
I know this ruling was made to deal with the "new" items but it will also effect the maul of the titans.

Stat Requirements
If a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token with a stat prerequisite, you must equip tokens which raise the stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the stat requirement.


Since you can't use temporary items to "get there" any more and people are allowed to switch out weapons, should we be marking stats on player cards or the party card? So room DMs can easily verify without having to redo the math? (this could be a rude awakening for folks using the maul. I can see the "they let me do it last year!" arguments. Would be good to add to the DM test)

Clearly the coach can tell them they can't use it, but what happens if they 'forget' they can't use it...life goes on and its not worth sweating the small stuff but it occured to me this could require some change to how things are currently handled.
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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #47

Currently there are no plans for coaches to record ability scores on the party card. Hopefully we won't need to.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: 2014 Quick Token Reference BETA < Feedback Needed 10 years 4 months ago #48

valetutto wrote: This isn't a correction as more of a quandry...
I know this ruling was made to deal with the "new" items but it will also effect the maul of the titans.

Stat Requirements
If a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token with a stat prerequisite, you must equip tokens which raise the stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the stat requirement.


Since you can't use temporary items to "get there" any more and people are allowed to switch out weapons, should we be marking stats on player cards or the party card? So room DMs can easily verify without having to redo the math? (this could be a rude awakening for folks using the maul. I can see the "they let me do it last year!" arguments. Would be good to add to the DM test)

Clearly the coach can tell them they can't use it, but what happens if they 'forget' they can't use it...life goes on and its not worth sweating the small stuff but it occured to me this could require some change to how things are currently handled.


That is a good point. If someone wants to switch to the Relic or Legendary Bow (for instance) during the Dungeon, if stats aren't recorded, it sounds like they will be able to use the bow regardless of whether they have a high enough stat.

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