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TOPIC: Amorgen's Character Designer (Excel Spreadsheet)

Amorgen's Character Designer (Excel Spreadsheet) 1 year 9 months ago #937

Bracers of Guided Strike and 4th tooth of Cavadar have not yet been included. Lenses of Vital Insight, Edkar's Tinkering Tool, Libram of Looting, Masterwork Thieves' Tools, and holy symbols appear to have been removed.

Thanks again for the hard work in putting this tool together!
What do we want? Evidence based science! When do we want it? After peer review!

Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

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Last edit: by Fred K.

Amorgen's Character Designer (Excel Spreadsheet) 1 year 9 months ago #938

As per clarification on the recent PHB thread I believe that the Orb of Might should not convey a damage bonus to thrown / mighty ranged weapons.

However when I equip an Orb of Might in my melee offhand, my ranged damage goes up by 1 if I have equipped a thrown / mighty weapon.

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 9 months ago #939

The character builder is giving +1 to STR used in Melee calculation modes when equipping Bliss Bull Shield in the ranged offhand, which is verboten, according to:

truedungeon.com/forum?view=topic&catid=5&id=246768#302950

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 9 months ago #940

Fred Kessler wrote: Bracers of Guided Strike and 4th tooth of Cavadar have not yet been included. Lenses of Vital Insight, Edkar's Tinkering Tool, Libram of Looting, Masterwork Thieves' Tools, and holy symbols appear to have been removed.

Thanks again for the hard work in putting this tool together!


Hi Fred,

The bracers and 4th tooth are being added in the release in a few minutes. The rest have not been removed. Are you sure you were trying to equip from the correct class tab (Rogue items on the Rogue tab, Cleric items on the Cleric tab)?

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 9 months ago #941

Version 2018.05 Notes
  • Split Strength Display and Tracking in to STR (M) for Strength Melee and STR (R) for Strength Ranged/Missile. This fixes an issue where certain offhand tokens would cause strength bonuses to occur in both melee and ranged even though their effect should only be for the appropriate attack mode.
  • Added 4 Teeth of Cavadar, Bracers of Guided Strike and any missing 2017 and published 2018 completion tokens (such as the Mirrored Archer's Buckler).

I also removed some superfluous + signs and fixed a cell border that looked uneven.

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #942

Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #943

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Todd Alden wrote: Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd


For Moongate Maze and Dancing Among Stones, all monsters were Fae.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #944

Todd Alden wrote: Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd


Those effects will be rolled back when the 2018 effects kick in at GenCon.

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #945

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Amorgen Burke wrote:

Todd Alden wrote: Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd


Those effects will be rolled back when the 2018 effects kick in at GenCon.


Does the introduction of the Astral adventure at Origins complicate this?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #946

Harlax wrote:

Amorgen Burke wrote:

Todd Alden wrote: Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd


Those effects will be rolled back when the 2018 effects kick in at GenCon.


Does the introduction of the Astral adventure at Origins complicate this?


This question was already raised with Jeff and his answer was that the current bonuses will persist even on the Astral adventure at Origins to keep it simpler.

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 8 months ago #947

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Amorgen Burke wrote:

Harlax wrote:

Amorgen Burke wrote:

Todd Alden wrote: Using latest 2018.05 sheet...

Is it correct that the "Equinox Runestone" adds 3 to the melee damage on the player sheet and party card?
The wording on token is it only adds +3 for Fae,


Thanks,
Todd


Those effects will be rolled back when the 2018 effects kick in at GenCon.


Does the introduction of the Astral adventure at Origins complicate this?


This question was already raised with Jeff and his answer was that the current bonuses will persist even on the Astral adventure at Origins to keep it simpler.


Cool.. Thanks
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Amorgen's Character Designer (Excel Spreadsheet) 1 year 6 months ago #948

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Hey David,

noticed that when i went to the tab: Print of Post, row 28 A & B formula is fixed to Barbarian. it is not consistent with the other formula top and below that row.

Also the sequence of slots is a bit skewed towards as highlighted below.


Class ElfWizard

Level: 4
Health: 15
Melee
+ To Hit: 0
+ Damage: 0
AC: 11
Missile
+ To Hit: 1
+ Damage: 0
AC: 11
AC Bonus vs Ranged: +0
Saves
Fortitude: 2
Reflex: 2
Will: 4
Retribution Damage: 0
Surprise:
Free Movement:
Psychic:
Spell Damage: 0
Healing Bonus: 0
Treasure: 3

Set Bonuses:

Melee Offhand: -
Ranged Mainhand: -
Ranged Offhand: -
Eldritch Runestone: - Requires Eldritch Runestone
Head: -
Eyes: -
Ear 1: -
Ear 2: -
Bead: -
Neck: -
Back 1: -
Back 2: - Requires Special Token
Shirt: -
Torso: -
Wrists: -
Hands: -
Finger 1: -
Finger 2: -
Finger 3: - Requires special token
Waist: -
Legs: -
Shins: -
Feet: -
Ioun Stone 1: -
Ioun Stone 2: -
Ioun Stone 3: -
Ioun Stone 4: -
Ioun Stone 5: -
Ioun Stone 6: - Requires Earcuff of Orbits
Runestone Fitting 2: - Requires 2 Runestone Fitting Bases
Charm 1: -
Charm 2: -
Charm 3: -
Necklace Charm 1: - Requires Charm Necklace
Necklace Charm 2: - Requires Charm Necklace
Necklace Charm 3: - Requires Charm Necklace
Bracelet Charm 1: - Requires Charm Bracelet
Bracelet Charm 2: - Requires Charm Bracelet
Figurine 1: -
Special 15: -
Runestone: -
Runestone Fitting 1: - Requires 1 Runestone Fitting Base
Ioun Stone 7: - Requires Earcuff of Orbits
Special 1: -
Special 2: -
Special 3: -
Special 4: -
Special 5: -
Special 6: -
Special 7: -
Special 8: -
Special 9: -
Special 10: -
Special 11: -
Special 12: -
Special 13: -
Special 14: -
Special 15: -

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Last edit: by Kakitahan .
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