Brad Mortensen wrote: The point of the "only take one" rule is to stop people from abusing tokens that are intended to only be used once per game but not yet given a dedicated slot. Like pouches, or the Lamps that started this whole discussion. But, Player Guide page 22 already explains it. All equipment, with some listed exceptions, is worn. And you can only wear one copy of a token. Gear and weapons and consumables are held, not worn. so all this quibbling has already been addressed.
Thanks for the citation to the rules, that is helpful!
At the risk of seeming argumentative, let me state at the outset that I'm not
disputing what you are saying the correct interpretation of the rules are, nor am I disputing the reasonably clear intent of the rules as you have paraphrased them.
I'm deliberately pushing on the edge cases to try to understand if there is a gap in the rules, or a gap in my knowledge of them. In this vein I'm not really interested in common sense, rules of thumb, or what would be of practical benefit to players to actually do, I'm interested in the black letter rules. I find exploring the space and interaction of rules to be enjoyable, so I'm playing devil's advocate quite a bit.
If you find that kind of thing tedious, you should probably stop reading now.
With Brad's help are the relevant passages from the rules:
2013 Token Guide Page 13 says:
"Equipping your character with identical items (i.e. two identical things) is not allowed."
Dungeon Master's Guide Page 15 says:
"Note: Other than weapons and runestone fitting bases, no character may equip more than one item of the same name - no matter what rarity the items are."
Players Guide Page 22 says:
"...there are restrictions on the numbers of items that can be "in play" at any one time. Other than weapons, shields, wands, and items held in (not worn on) the hand, all items must be worn for the entire adventure. Therefore, all other "worn" equipment including armor, rings, gloves, ioun stones, charms, etc. may not be swapped once the adventure begins."
(This phrasing is repeated in the Dungeon Master's Guide page 44.)
Dungeon Master's Guide Page 44 says:
"When consuming multiple quantities of a specific food/herb/potion... Example 1: If a character eats three ORCISH RATIONS..."
So - what do we have:
- "Equipped" items must be unique, unless they be weapons or runestones fitting bases.
- Since we can bring multiple copies of the same consumable, it follows that these are not "Equipped."
- Let's assume "worn" on DMG p. 22 and "equipped" elsewhere are synonyms, and doing some interpolation, we arrive at: "weapons, shields, wands, and items held in (not worn on) the hand" are the only things that are not worn/equipped, and therefore the only things that a player can benefit from the use of multiple copies of.
However - if 'held in the hand' is to be our guide as to what tokens can be be multiply equipped aside from weapons, wands, and shields, we immediately get back into confusion - as there is
no reliable way to discern between what slotless items are "held in the hand" and what ones are not - unfortunately hand icons on the item don't tell us this (gear, consumables).
So... are all consumables items "held in the hand"? Evidently yes - because you can have multiples.
It seems we've just rephrased the question:
"How am I to tell what items I can benefit multiple copies of?" to
"How am I to tell what slotless items are 'held in the hand' and not worn?"
You've said gear falls under the 'held in the hand' category. Great - I agree.
However prior to the rulings yesterday,
how is one to discern that Pouch of Tulz, Bowl of Spirit Sight, Lamp of the Maird, etc. are not also in the "held in the hand" category?
When a new slotless token is printed, as happens every year, how are we to determine if it is in the "held in the hand" category?
I can see nothing in the rules (prior to yesterday's ruling) that would differentiate Pouch of Tulz from Marking Chalk in this regard.
I don't think fixing this requires a massive rewrite of the rules, I think it can be done quite simply:
1. Remove the "held in the hand" wording as there is no criteria to determine what is "held in the hand" (notably - it doesn't seem to mean things with the hands symbol only).
2. Explicitly list what tokens can be used multiple times, I would propose:
A. Anything with hand symbols
B. Consumables
C. Slotless tokens with no set game effect/rules text
D. Any token that says so (currently only Runestone Fitting Base)