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TOPIC: Character Token Equipper Program Is Now Ready!

Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #37

  • bpsymington
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Just save my first character - Breon the Mage of Syming Town! Character number 2252!
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Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #38

I'm not able to get either the Ring of the Woodworker or Ring of the Wolf to up my melee "To Hit" or "Damage" values. Has anyone else seen this, or am I doing something wrong? I have a Sahuagin Club, which should be affected by both rings. I've tried this with a Bard and Druid.


Also, the +1 Halberd is not changing the To Hit for my fighter.
(The +1 Halberd works when I start from a blank character, but not when I change around weapons on an existing one.)

Thanks,
Doug

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Last edit: by HauntedCity.

Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #39

Haunted City wrote: I'm not able to get either the Ring of the Woodworker or Ring of the Wolf to up my melee "To Hit" or "Damage" values. Has anyone else seen this, or am I doing something wrong? I have a Sahuagin Club, which should be affected by both rings. I've tried this with a Bard and Druid.


If I start over with a new character, I can get the Ring of the Wolf to add the +1 to hit. However, I still can't get the Ring of the Woodworker to add the +2 to damage.

Doug

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Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #40

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And Breon the Elven Mage is 2301!
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Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #41

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left this in case someone else has the same problem.
When creating the party card, it pages you down so all you see is a black screen (noticed this when switching to look at a character, and only saw his feet). You need to move the slider up to the top of the page to see it.

Windows 7 machine with IE 8

Tonight I am able to create new characters, but with trying to create a new party, I get a black screen
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Last edit: by quip.

Re: Character Token Equipper Program Is Now Ready! 12 years 8 months ago #42

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More of an FYI to some players, since I was used to using the add button for adding characters to my party. This now only functions for your own characters. If you are using other players' characters, you need to click on the party (if you created the party), and then add the ID numbers from other players' characters.

IMHO for next year, I prefer to not get my tokens out and place them on a sheet (call me fickle about my purps ;) ). If I copied and pasted into excel, with some adjustments, I could fit a list of everyone's tokens, and do at least 3 people per page. If the equipper could print the "token sheets" this way, it would save a lot of paper, and the coach still has the list of tokens to have the player show them.
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Last edit: by quip.

Re: Character Token Equipper Program Is Now Ready! 12 years 7 months ago #43

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I can't say enough how huge a help this was with organizing for runs. Even if you didn't have all party members who created character equipment lists, having a portion of them, or having the basics, and list of tokens for them to then adjust was helpful.

Just going in and knowing "I can play this, this or this, and these are my tokens for it, and the stats" or "these are the characters I can help equip, and these are the end results" was a great time saver.

Many, many thanks to all who created this, and worked hard to get out the bugs in time for Gen Con.

I hope you can have it available again next year. I highly recommend it to anyone who plans on going a run and has equipment for a fair amount of slots that has modifications to your party card.
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Last edit: by quip.

Re: Character Token Equipper Program Is Now Ready! 12 years 7 months ago #44

quip wrote: I can't say enough how huge a help this was with organizing for runs. Even if you didn't have all party members who created character equipment lists, having a portion of them, or having the basics, and list of tokens for them to then adjust was helpful.

Just going in and knowing "I can play this, this or this, and these are my tokens for it, and the stats" or "these are the characters I can help equip, and these are the end results" was a great time saver.

Many, many thanks to all who created this, and worked hard to get out the bugs in time for Gen Con.

I hope you can have it available again next year. I highly recommend it to anyone who plans on going a run and has equipment for a fair amount of slots that has modifications to your party card.


I hope to have a printer working so I can actually utilize it next year. I saw it, used it a little..realized that the equation would change depending on what I pulled from my token bags..and now that I am actually working on building a set of tokens, hope to be able to make use of the tool next year.

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Re: Character Token Equipper Program Is Now Ready! 12 years 7 months ago #45

Haunted City said:

I still can't get the Ring of the Woodworker to add the +2 to damage.

According to the 2011 token guide, the Ring of the Woodworker only works with staves and clubs. Other "wooden" melee weapons seem to have enough of other materials in them to prevent this bonus.

What weapon(s) are you trying to use? I assume they're not magical...

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Last edit: by Garrison.

Re: Character Token Equipper Program Is Now Ready! 12 years 7 months ago #46

Garrison wrote: Haunted City said:

I still can't get the Ring of the Woodworker to add the +2 to damage.

According to the 2011 token guide, the Ring of the Woodworker only works with staves and clubs. Other "wooden" melee weapons seem to have enough of other materials in them to prevent this bonus.

What weapon(s) are you trying to use? I assume they're not magical...


It was the Sahuagin Club, which the Token Guide says works with the Ring of the Woodworker. I had a nice little combo going with rings of the Wolf and Woodworker, giving me +1 to hit and +2 dmg.

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