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TOPIC: 2006 tokens?

Re: 2006 tokens? 18 years 2 months ago #37

I prefered your Traveler pack idea that 10 commons and 1 rare.<br />This was more balanced with the values you had posted earlier.<br />And that way the bags are close in number of tokens.<br />Also I don't know if 13 tokens would fit comfortably in those little bags.<br /><br />But I do think it is a good idea. I know personally if I plunked down the money to play the event, I don't know I'd want to put down another ten bucks. Something half that cost though would be more tempting. <br /><br />And I don't know that there would have to be more commons printed. Afterall printing numbers would be the same to keep things in ratio.<br />And I found at the cons we had a hard time making more treasure bags because of lack of VR's, not commons. The shops stockpile stuff usually had plenty of commons.<br /><br />But as I said before having more than one type of token packs could create other headaches which may not make it very practical. Always two sides to the token. ;)
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Re: 2006 tokens? 18 years 2 months ago #38

<br />

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<br /><br />Travelers Pack ($5): 12 commons, 1 rare (small chance of a VR)<br />Adventurers Pack ($10): 7 commons, 2 rares, 1 very rare<br /><br /><br />

<br /><br />My objection to the "travelers pack" is that it costs Jeff 30% more to make (3 extra tokens) and he only get get half as much income.   A major goal of the tokens is to raise money for TD.   The Travelers packs might even cost more to make than Jeff gets for them.  <br /><br />I think the ratio of token in existence is not important at all.  I am going to buy a lot of tokens.  I don't want to have boxes full of common tokens, sitting next to my boxes of common Magic cards (50,000 common magic cards).  I don't want Jeff to have to go to the trouble of printing and Lori (and others) packaging tokens that I am going to just store in boxes.   TD can make more money (and Lori spend some extra time with the new baby) if less common tokens are printed.  <br />

<br /><br /><br /><br />George,<br /><br />Based on websites I have seen, tokens are approximately $0.08 each.  Printing 3 extra tokens costs TD, $0.24 (or 5% of the sale price).  <br /><br />But more importantly, while making money is certainly important for TD, there are other issues to consider.  For example, bringing people that might be reluctant to spend an additional $10, "into the fold" with cheaper intro sets.  Also getting people to come back next year by giving them something of value in the TD world and by creating advertising as people carry these tokens with them through the Con.<br /><br /><br />

<br /><br />Please send me any links you have for $0.08 tokens printed on both sides -- with 109 different pieces of art.  And the Very Rares are not printed very many times.  The art charges and "minimums per side" are the killer.  I would love to find a cheaper place.  Our cost per token is more than $0.08 a token!  Thanks.
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Re: 2006 tokens? 18 years 2 months ago #39

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Will do Jeff.  I'll send what I found tomorrow.<br /><br />However, in my example, I was refering to the printing of commons which (I was estimating) will be on the order of 10,000+
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Re: 2006 tokens? 18 years 2 months ago #40

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DD,<br /><br />Yeah, forgot about space in the bags.  You are right, it is a little tight with 10.  So 10 commons + 1 rare for a Travelers Bag should work.<br /><br />Good discussion!<br />-Douglas<br /><br />
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Re: 2006 tokens? 18 years 2 months ago #41

<br /><br />Please send me any links you have for $0.08 tokens printed on both sides -- with 109 different pieces of art.  And the Very Rares are not printed very many times.  The art charges and "minimums per side" are the killer.  I would love to find a cheaper place.  Our cost per token is more than $0.08 a token!  Thanks.<br />

<br /><br />Jeff, <br />     There is a place that offers $0.12 per token for two sided custome tokens in quanties of 1000.    <br /><br /> www.ituit.com/ <br /><br />I did a search on "Wooden Nickel" on google and could not find anywhere selling two sided custom tokens at the $0.08 price.  The $0.08 places I found had their logo on one side or only allowed you use their art work.  <br /><br />I would bet with your volume you could get them to come down a bit in price but I don't think you will find $0.08.<br /><br />
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Re: 2006 tokens? 18 years 2 months ago #42

Thanks!<br /><br />
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Re: 2006 tokens? 18 years 2 months ago #43

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1) Different packs = bleh. For many of the reasons already mentioned, it would severely unbalance things. The suggestion that they might be equvialent sales among the various packs is just wishful thinking. In actuality, I imagine the ratio difference would be extreme, ecspecially since every person will be getting a common pack with their ticket. If you were going to buy additional, why pick up another common pack? Almost any normal person would go for the one skewed toward rares/very rares. Also, among the diehards, the skew might almost be 100% toward the rare packs. You might as well make rares and very rares the new commons with the print number that would be needed to feed the demand. This would upset the delicate distribution balance that we have going and probaly end up pissing a lot of people off. The gain simply isn't worth the headaches.<br /><br />2) Gold MUST be taken by the TD staff. I repeat, MUST. There's no other drain for it and the darn stuff is next to useless. I took it in trade at socal to stock newbies knowing that there would be bum nothing that it could be used for. Creating something where players can buy something trivial and that dosen't actually cost TD any money with it, is an ideal situation. Have a plaque up somewhere where people who donate a certain amount of gold to the Greyhawkian orphan's fund get their name added. This then becomes a premanant fixture at the tavern from then on. This allows gold to be bled from the economy, gives it value, and also costs TD next to nothing. The 'level' idea is also good for those very same reasons.

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Re: 2006 tokens? 18 years 2 months ago #44

i love the idea that gold can be used for things like benefactor for the greyhawkian orphans. i wonder how many there are? is it proportionate to the unfortunate adventurers of TD (may they rest in pieces). hehe. patron of the arts would be another. perhaps outfitting a party in exchange for sharing the rewards gathered within the adventure. some risk involved there. hehe you could lose your gold and the supplies you bought.
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Re: 2006 tokens? 18 years 2 months ago #45

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<br />Creating something where players can buy something trivial and that dosen't actually cost TD any money with it, is an ideal situation. Have a plaque up somewhere where people who donate a certain amount of gold to the Greyhawkian orphan's fund get their name added. This then becomes a premanant fixture at the tavern from then on. This allows gold to be bled from the economy, gives it value, and also costs TD next to nothing. <br />

<br />I would definitely donate to the GreyHawk Orphan's fund.<br />I would also spend tons of gold for a flimsy piece of paper which proclaims me a Baron of some minor land-holding somewhere in a dark corner of GreyHawk... especially if that title was reflected on my Forums profile or some other public place.
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Re: 2006 tokens? 18 years 2 months ago #46

The only bad thing about gold for me is I recall having tons of it with the earlier token sets, then 2005A (or was it B?) came out and the shift away from gold started.  I'm not sure what a noob gets in a bag anymore...and that really sort of dictates the economics of the value of gold.<br /><br />I mean i think it would be great for the uber collectors to have a gold sink - (Raven just pointed out a desire to do this and a couple of good sinks).  But the majority of players don't have 100 bags or too many of the past bags where the gold ratio was more.  (Granted with the influx of weapons 'o plenty - everyone can sell goods for gold...)<br /><br />I don't know that this is anything to be terribly worried about...I just try to look at it from the first time player with one bag...if I see things that cost 500GP in the shops (Elixir of Life) and I hear that people are shelling out 2200GP for swords...etc. that may (stress MAY) make a noob feel a bit like a poor serf player.  (typical CCG equivalent is only having one starter deck out of a 300 card set.)<br /><br />So of course the best thing for TD IMHO is the traders who gear up the one bag player...They should be commended as I think player satisfaction goes up with that positive interaction AND having the better gear for adventuring helps this as well.  This also (hopefully) fuels the desire to buy more tokens...and the one bag player begins his/her addiction...*ques up JAWS music...*du duh...du duh...*
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Re: 2006 tokens? 18 years 2 months ago #47

I love gold.  I think it is great, as long as everyone is willing to trade for it, as is willing to agree that X amount of gold is equal to Y item (or, at least, that Y item is worth some amount of gold that is reasonable.)  As for in game uses for gold besides buying items, I'm all for it.  I think it would be a neat way to spend some cash, while still keeping that in-game feel.<br /><br />Totally agree with Gary, as well, about addicting people to tokens.  I was one of the traders outfitting people at SoCal.  It was cool getting them ready to go, and I know that some of them came back afterwards, did more outfitting, and asked about buying more tokens.  So, all behind you there.  As for the 2200gp sword... I just picked a value.  I didn't think he would actually PAY it.  But, when he started counting out gold pieces, I couldn't retract and say "no, nevermind.  I was just kidding."  He was happy, I was happy.  What can ya do?<br /><br />And, if the shop is selling EofL for 500gp, there won't be any left after I visit.

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Re: 2006 tokens? 18 years 2 months ago #48

yeah... i might have to buy a few myself....  i got a bag o' gold just sitting heavy on my belt...<br />

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