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TOPIC: 2011 Token Guide (version 10) feedback

Re: 2011 Token Guide (version 10) feedback 13 years 2 weeks ago #61

Mike Steele wrote: I could certainly live with that, with the added restriction of not swapping weapons that are set items (which is already being made the rule).

My only issue with that is we need to be able to switch to a ranged weapon when/if necessary.
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Re: 2011 Token Guide (version 10) feedback 13 years 2 weeks ago #62

Druegar wrote:

Mike Steele wrote: I could certainly live with that, with the added restriction of not swapping weapons that are set items (which is already being made the rule).

My only issue with that is we need to be able to switch to a ranged weapon when/if necessary.


I don't think that's an issue, the missile weapon and the melee weapon/shield are separate "slots", so the weapon/shield slots are still considered "in use" if you switch to a ranged weapon.

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Re: 2011 Token Guide (version 10) feedback 13 years 1 week ago #63

As I didn't see it already mentioned.

Will samed named items but with different bonuses stack (page 9)?

Will the Ring of Protection +2 stack with the Ring of Protection +1, or are they both Ring of Protection and so only the best (+2) would apply?

Current wording on page 9 would imply that they would stack as they are not identically named (+2 <> +1).
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Last edit: by greyseer.

Re: 2011 Token Guide (version 10) feedback 13 years 1 week ago #64

Circlet of Elemental Mastery pg 51:

Will the player version be erratta'd to match what Smoak had or will Smoak's version be erratta'd in 2011 to be what the players have.

Reviewing the module for 2010, Smoak has a Circlet of Elemental Mastery that allowed her to change the energy of a spell to Fire, Cold, Lightning or Sonic. But the players version is limited to Fire, Cold, or Lightning. It is the same item based on the module notes, so is Smoak going to be fixed or will the Token be fixed?
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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #65

Pg 165 of the appendix


2007 & 2009 scythe each have a seperate line.
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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #66

p82, the description for Holy Symbol of Pelor says it adds +2 to turn damage. It should be double turning damage.

So just rotate the plus sign 45°.
;)

please disregard
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Last edit: by Druegar. Reason: I can't read

Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #67

Druegar wrote: p82, the description for Holy Symbol of Pelor says it adds +2 to turn damage. It should be double turning damage.

So just rotate the plus sign 45°. ;)


Is that for Holy SYmbol of Pelor or Greater Holy SYmbol of Pelor though?
Tinker, Gnome, Wizard, DIE!

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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #68

sunnova...!

Thank you EN 429 and my apologies to Dave. I've clearly gone a little bug-eyed today. :)
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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #69

Some of these may already have been stated. But most are from the appendix.


Boatswain's Mug Unc 2011 (cancled?)
Staff of Striking Rare 2011 +1 or +2
Lenses of True Sight (changed to Clear Sight?)
Tome of Trickery (change to Libram of Looting?)

sonofrich wrote: Pg 165 of the appendix

2007 & 2009 scythe each have a seperate line.


p166 Celestial Keen Long Sword missing the (+1).

p148 1000 GP Sapphire Necklace no year / rarity marker.

p156 Ring of the Eye listed as UR but it's printed in red.

P149 Morter & Pestle spelled wrong should be Mortar

Also not sure how important it is but some of the UR have a white "X" & some have a black "X"
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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #70

I would love it if the name on verbose descriptions of tokens exactly matched what's printed on the token. When one searches for "Ioun Stone Black Pearl", no matches are found because the beginning of the verbose description begins with "Ioun Stone - Black Pearl"

"Wand of the Tentacles" and "Wand of the Waves" each need their "the" pruned.
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Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #71

Mike Steele wrote:

Druegar wrote:

Mike Steele wrote: I could certainly live with that, with the added restriction of not swapping weapons that are set items (which is already being made the rule).

My only issue with that is we need to be able to switch to a ranged weapon when/if necessary.


I don't think that's an issue, the missile weapon and the melee weapon/shield are separate "slots", so the weapon/shield slots are still considered "in use" if you switch to a ranged weapon.


The only problem with this is a Rogue not using his Orb/Sceptre of Might because he does more damage with his +2 Flaming Shortbow.

I think that perhaps allowing a melee "set" item to be swapped for 1-2 rounds shouldn't incur a penalty, but if unequipped 3 or more rounds it perhaps should?

This would allow a couple of ranged attacks, or allow a sundering cestus to be used for example without a huge adjustment to the character stats.

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Last edit: by ares71.

Re: 2011 Token Guide (version 10) feedback 12 years 11 months ago #72

ares71 wrote:
The only problem with this is a Rogue not using his Orb/Sceptre of Might because he does more damage with his +2 Flaming Shortbow.


I am assuming you mean outside of sneak attacks, because ranged weapons cannot be used for Sneak Attacks.
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