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TOPIC: 2011 Token Guide (version 10) feedback

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #37

The following are problems in Appedix A: Colloctor's Matrix

1000 GP Sapphire Necklace: no year / rarity designation
Mortar & Pestle: spelling (mort(e)r * Pestle)

Possibly not in alphebetical order:
15 GP Ancient Gold & Silver Ring
15 GP Aquamarine
Potion: Bull's Strength
Wand of Lightning Bolts
Wand of Shock

May find more later
Farewell 2 those Whom helped make TD 2012 AWSOME!!

To hell w/ those that did not.

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Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #38

Amorgen Burke wrote:


Question for you?
The Oakskin Medallion is -1 to all saves, on the generator it is -2 to dex.


I will be double checking all of the tokens since apparently several got tweaks after the proofs I used to update the generator. In its original form, the Oakskin Medallion was apparently -2 to Reflex rather than -1 to all saves. The generator does not have it as -2 to dex.

as i cant say it enough...thanks again for the generator

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Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #39

I let Jeff make the call on this one since "vest" to me seems rather clothing like, which is why I put it in with the clothing. But Jeff indicated it needed to be in the armor section. I think I can get away with moving it so expect the change in the big correction version that will be out after I assess all the damage caused by the new player character cards.

So I guess we think of it as quilted armor.

Dave

Nixie Vest = Common Armor +2 (like leather) and would be traded for minotaur hide not silk.
You should know better than to pick up a duck in a dungeon....

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Last edit: by dbradical.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #40

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Something I just noticed; the UC Sahuagin Blunt Lt. Crossbow image is not in the Ranged Weapons section, and neither it nor its rare counterpart in the class usage grid.

Sorry if that has already been mentioned.
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Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #41

The spelling for the Censer of Sacrafice (on the Token) does not match the description Censor of Sacrafice. (Censor <> Censer)
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Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #42

Also, can we get the Crown of Might moved to the hat or helmet section? Every time I try to look it up, I forget the "Amulets Crowns and Necklaces" section. And its hard to compare side by side with other headpieces.
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Re: 2011 Token Guide (version 10) feedback 13 years 1 month ago #43

As we have begun discussing strategies vs. the liche any updates to the document - in Particular the point about the 5 set power for the mithral items. Did the discussion with Jeff happen now that the earlier post was noted here?
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Re: 2011 Token Guide (version 10) feedback 13 years 1 month ago #44

Yes it did, I will be adding back the 5 piece powers.
You should know better than to pick up a duck in a dungeon....

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Re: 2011 Token Guide (version 10) feedback 13 years 1 month ago #45

While researching Acid I found a couple of things:

Page 56: Found a contradiction on how the "Arrow" spells will work.

Scrolls that cause a ranged weapon to be created and hurled at an enemy (specifically Melf's Acid Arrow and Flame Arrow) fall under the same rules as ranged weapons in combat.

vs. the Notes on the same page which say nothing modifies a scroll (which lines up with the individual descriptions).

Perhaps we need to remove the ranged weapon rule sentence, unless we want to specifically call out how these spells benefit from ranged weapon rules (in this case being able to be fired in the surprise round).

Melf's Acid Arrow appears twice in the guide
Page 59. and Page 62. Page 62 seems to be the more robust description.
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Re: 2011 Token Guide (version 10) feedback 13 years 1 month ago #46

Someone else spotted this on a thread discussing stacking of the Cestus of Sundering and the Scepter of Might.

+2 Scepter of Might token says
"Successful hit makes monster -1 to hit (-4 Max)"

Token guide page 26

Scepter of Might (+2): Any successful attack with this weapon will reduce the targets Armor Class by one (-1) point in addition to the physical damage delivered. This effect will only work four times total, (even if multiple scepters are used), for a total maximum reduction in Armor Class of four (-4) points.

So the guide disagrees with the Token.

Shouldn't the guide read:

Scepter of Might (+2): Any successful attack with this weapon will reduce the targets to-hit modifier by one (-1) point in addition to the physical damage delivered. This effect will only work four times total, (even if multiple scepters are used), for a total maximum reduction in to-hit modifier of four (-4) points.
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Re: 2011 Token Guide (version 10) feedback 13 years 1 month ago #47

I was looking through the the Monster Ingredients in the 2011 Token Guide, and noticed it had listed:

2009 True Realm - 2003 Retro
Creeper Thorn, Skeleton Tooth, Mimic Slime

2009 True Dungeon (Indy)
Satyr Wine, Ogre Tusk, Harpy Talon



I thought that the Creeper Thorn was only at 2009 Indy, and it was the Ogre Tusk that was at True Realm.

There was definitely the Ogre at True Realm (it was where the Rogue could go through the tunnel and screw his party for the t-shirt). There was no Creeper, but there was a Shambling Mound in the other expanded (non-Retro) dungeon.

Also, if you recall, there was a major run on Creeper Thorns the following year because many of those who attended True Realm did *not* do the dungeon at Indy where you could get the Thorns. So I'm pretty sure the Thorn was not available at True Realm, and it needs to be swapped with the Ogre Tusk.

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Re: 2011 Token Guide (version 10) feedback 13 years 4 weeks ago #48

greyseer wrote: Someone else spotted this on a thread discussing stacking of the Cestus of Sundering and the Scepter of Might.

+2 Scepter of Might token says
"Successful hit makes monster -1 to hit (-4 Max)"

Token guide page 26

Scepter of Might (+2): Any successful attack with this weapon will reduce the targets Armor Class by one (-1) point in addition to the physical damage delivered. This effect will only work four times total, (even if multiple scepters are used), for a total maximum reduction in Armor Class of four (-4) points.

So the guide disagrees with the Token.

Shouldn't the guide read:

Scepter of Might (+2): Any successful attack with this weapon will reduce the targets to-hit modifier by one (-1) point in addition to the physical damage delivered. This effect will only work four times total, (even if multiple scepters are used), for a total maximum reduction in to-hit modifier of four (-4) points.


You are not reducing your ability to hit the monster, you are reducing the monster's AC. At least that is the way I interpreted it and wrote the section in the guide. The problem is Jeff changes the wording on stuff based on way too many factors including the earths magnetic declination, so I will check with him to be sure...

Dave
You should know better than to pick up a duck in a dungeon....

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Last edit: by dbradical.
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