Welcome, Guest
Username: Password: Remember me

TOPIC: 2011 Token Guide (version 10) feedback

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #25

Thank you all for the feedback.

I am considering some of the sugestions to move tokens. They may indeed move, but only if doing so does not change the pagination. It is difficult enough to move and edit the images, but if the pagination changes, I have to then go through and correct all the entries in the glossary by hand, something I really do not want to tackle until I have no choice (as with a new token set).

So if moving something like the vest does not change the pagination, I will do it, but if the pagination changes, I will likely decide to wait until next year's version to do it.
You should know better than to pick up a duck in a dungeon....

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #26

dbradical wrote: So if moving something like the vest does not change the pagination, I will do it, but if the pagination changes, I will likely decide to wait until next year's version to do it.


um, im gonna suggest something kinda awkward here. if moving the vest to the armor section would cause you too many problems (which i understand not wanting to redo all the numbering), how about: remove it completely.
a shirt that gives +2AC? that's UR worthy, not common, so it really needs to not be listed as a shirt.
this is not a signature.

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #27

A suggestion for when the guide is ready for a major revamp: move the class/item charts. For most tokens, they say right on them which classes can use them. For old tokens that don't have class info, you could make sure the info is in the rules text.

The charts do help as a reference if someone wants to look down a column for a class and see what weapons/armor are available to him, but I think it would help the document to move them out of the central text and consolidate them in an index instead. Some of the charts have notations at the bottom about item sets and such, so those would have to be moved into the rules text as well.

You could possibly even make them an entirely separate document. If the site could have a link straight to a spreadsheet with that info, it would strike me as easier to maintain. No more trying to take snapshots and fit them in around the page breaks, just maintain the source spreadsheet that the link points to.

Anyway, just an idea for the future.

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #28

Thank you, Scott. But you give me too much credit. The charts are not maintained separately, they are built piecemeal within word.

There are many little cross reference tables like that that were started to address someone’s concern that seemed like a great idea when there were only a hand full of entries, but turned into a maintenance nightmare. Oh well…
You should know better than to pick up a duck in a dungeon....

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #29

  • Xavon
  • Xavon's Avatar
  • Offline
  • 7th Level
  • Supporter
  • Obligation is the sincerest form of insanity
  • Posts: 3155

kurtreznor wrote:

dbradical wrote: So if moving something like the vest does not change the pagination, I will do it, but if the pagination changes, I will likely decide to wait until next year's version to do it.


um, im gonna suggest something kinda awkward here. if moving the vest to the armor section would cause you too many problems (which i understand not wanting to redo all the numbering), how about: remove it completely.
a shirt that gives +2AC? that's UR worthy, not common, so it really needs to not be listed as a shirt.


Well, it is still restricted from the Monk and the Wizard, the two classes how need it most. But yeah, definitely not a common.

Do shirts now take up the cloak/back slot or is that just the Dragonbane Surcoat?
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #30

Just the Dragon Bane Surcoat. It is classified as a cloak not a shirt.
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #31

It did seem odd to see a +2 AC for a shirt slotted common, but a vest doesn't make me think of armor either. Wasn't this token part of the whole discussion of creating a shirt slot rather than clothing being slotless? Although I thought it affected cold damage rather than AC.

And what about vestments? Having vestments a shirt slot item and not a vest seems confusing too.

I'll be happy to adjust the character creator, but we need a solid answer.

(and since I went condensed, I would have to seek out a Nixie Vest since random commons weren't part of that deal....)

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #32

If it remains either as a cloak or a shirt it is still pretty darn powerful for a common. I do hope the guide is fixed, or if it is left it is as a shirt that would be good to know before shipping them in for tokens and putting them in the wrong bag.

Shirts, while "slotless", multiples cannot be worn - You couldnt wear a spider silk shirt and a Druids Vestments (either the UC or UR version).

(Not unless your name is Joey and you are going commando - sorry an old Friends Reference)
Victory Loves Preparation

Please Log in or Create an account to join the conversation.

Last edit: by greyseer.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #33

  • bpsymington
  • bpsymington's Avatar
  • Offline
  • 11th Level
  • Supporter
  • Follow me on Instagram @runningboardgamer
  • Posts: 15921
You wouldn't want me to do any deep knee bends, would you?
Follow me on Instagram @runningboardgamer

Awesome avatar by Mauve Shirt!

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #34

No, no deep kneee bends please :)

But in all seriousness, I do not want to send in my heavy box to dbradical until we know. As it will influence not only if it is for silk or for hide, but if it is a shirt I want everyone who can wear one to have one. If its a cloak then it is a different situation as one must weigh saving throws vs. AC.
Victory Loves Preparation

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #35

Amorgen Burke wrote: It did seem odd to see a +2 AC for a shirt slotted common, but a vest doesn't make me think of armor either. Wasn't this token part of the whole discussion of creating a shirt slot rather than clothing being slotless? Although I thought it affected cold damage rather than AC.

And what about vestments? Having vestments a shirt slot item and not a vest seems confusing too.

I'll be happy to adjust the character creator, but we need a solid answer.

(and since I went condensed, I would have to seek out a Nixie Vest since random commons weren't part of that deal....)


Question for you?
The Oakskin Medallion is -1 to all saves, on the generator it is -2 to dex.


Question for the token guide,
Will the Alchemists pouch ever make it into to token guide.
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.

Please Log in or Create an account to join the conversation.

Re: 2011 Token Guide (version 10) feedback 13 years 2 months ago #36


Question for you?
The Oakskin Medallion is -1 to all saves, on the generator it is -2 to dex.


I will be double checking all of the tokens since apparently several got tweaks after the proofs I used to update the generator. In its original form, the Oakskin Medallion was apparently -2 to Reflex rather than -1 to all saves. The generator does not have it as -2 to dex.

Please Log in or Create an account to join the conversation.

Time to create page: 0.109 seconds