Thanks for all the input and thoughts here. I appreciate it. Here is a bit of background for you to understand...and hopeful come to accept.<br /><br />I created the Ioun Stone: Black Pearl way back when for this very reason. I needed a magic item the would warp probability lines so that only a few basic "to hit" modifiers would count on the dragon fight -- at least for a while.<br /><br />I did this so we could have an encounter that would be challenging both to newbies, veterans and token collectors. I have carefully designed the melee so that good smart play and good sliding will be required. It is possible for a newbie group with hardly any magic items to kill Smoak with some good sliding and smart play, and it is possible for a token-heavy group of Vets to die a flaming death. It was a huge game design problem to be able to figure out how to make the dragon combat as challenging and fun as possible for all, and this magic item was the best tool (I could figure out) that would make this happen.<br /><br />Basically, without a lot of tokens to kill the Black Pearl in two rounds, a group must be able to slide well and act smart in those first three rounds to kill Smoak before he unleashes his massive breath weapon. Most players will get cooked at this time...even if they make their saving throw...but token collectors may survive to slide again. This was the best solution to have a fun, challenging and exciting dragon combat that would be sure to end in the 12 minute time frame. I am sorry if you disagree with my approach, but I hope you can understand I did this because I needed to balance the responsibilities of the enjoyment of so many types of players. <br /><br />So, the Ioun Stone: Black Pearl warps probability lines so that ONLY these "to hit" modifiers will matter:<br /><br />Natural Strength for melee attacks.<br /><br />Natural Dexterity for missile attacks.<br /><br />The Bard's Song.<br /><br />The Barbarian's Rage.<br /><br />That is it. The Ioun Stone bends all the probabilities of all other effects to negate them. It has nothing to do with magic or whatnot. This magic item sidesteps magic and instead addresses probability lines at work in the room against its owner.<br /><br />===========<br /><br />How to Kill An Ioun Stone<br /><br />Smoak's Spell Resistance does not protect any Ioun Stone. The below spells have a 100% chance of affecting Smoak.<br /><br />Only these tokens (and spell) automatically hit an Ioun Stone:<br /><br />1) Magic Missile (spell, scroll and wand)<br />2) Ring of the Ram<br /><br />No other magic effect will damage an Ioun Stone as they are highly resistant to magic (other than "force damage").<br /><br /><br />Attacks Against Ioun Stones<br /><br />Because Ioun Stones move so fast, it is impossible for a character to grab a stone with their hand or any other device (like a Mage Hand). It can only be struck with a weapon that lands touching the Ioun Stone area. No "to hit" bonuses affect this slide. You must land on the Ioun Stone to damage it with a melee or missile attack.<br /><br /><br />How to Kill an Ioun Stone in Two Rounds<br /><br /><br />Here is how the Ioun Stone can be killed...as far as I can figure without having to rely on a good weapon slide.<br /><br />Wizards only get one Magic Missile spell (unless he is with Smakdown or is Bridgette! I think those two are going to be popular!)<br /><br />And don't forget about the Bard and Magic Missile scrolls! They do 4 points of damage.<br /><br />And if you have two Ring of the Rams, you can use three charges to do 18 points of damage.<br /><br /><br />Wizard in two rounds = 11 + 8 (with a +2 Staff of Power) = 19<br /><br />Bard in two rounds = 4 + 4 = 8<br /><br /><br />(These top two equal 27 points of damage. ONE weapon hit could do 13 points of damage and destroy the Ioun Stone.)<br /><br />Ring of the Ram (1 or 2 rounds) = 6 + 6 + 6 = 18<br /><br />That does 45 points of damage and destroys the Ioun Stone.<br /><br />This is the only way I can think of to kill an Ioun Stone in two rounds without having to make a good weapon slide.<br /><br /><br />Well...that is the skinny on the Smoak fight. Magic items will help you...but only so far. You must be able to slide well, and you must have smart play if you want to kill Smoak. Good luck planning your builds (I think that would be a hoot!) and good luck with your slides (which I would stink at!). <br /><br />I am sorry if I reveal too much here, but I thought I should to clear the air about the dragon combat. I have left a lot to be discovered at the event...<br /><br />Your Faithful Dungeon Master,<br /><br /><br />Jeff
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"